I HATE THEM
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DSO U HATE PURES WELL
#2
Posted 29 April 2006 - 06:16 AM
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
#3
Posted 29 April 2006 - 06:29 AM
Frankly, my dear, I don't give a damn.
As I've said before, the whole idea behind the wilderness is that it's uncivilized. There is no chivalry; there are no rules. (I'm not talking about Jagex's rules like "don't scam other players"; I'm talking about niceties.) You want rules of engagement? Here's the only one that applies in the wilderness: "Do whatever it takes to win."
Let's say you're wandering through the wilderness and you happen upon two bozos duking it out. What should you do?
--Run away
--Join Bozo A in killing Bozo B, then take the pile and run
--Join Bozo A in killing Bozo B, kill Bozo A, and take both piles
--Stand back and watch, then when Bozo A kills Bozo B, take the pile and run
--Stand back and watch, then when Bozo A kills Bozo B, kill Bozo A and take both piles
And these are only a few of the ways you can respond to this one specific situation. Here's the bottom line: the wilderness is all about strategy. Pures strategize by training certain combat skills in place of others, just as killstealers and ninjalooters strategize in their own ways. As groups, none of them are violating the few rules that govern the wilderness -- so don't complain about them. Find a way to beat them and move on. If you can't find a way to beat them, find a way to avoid them. But don't complain. (You know how when you enter the wilderness, you automatically stop walking, and this popup blocks the entire screen and warns you that other players can kill you? That's there for a reason.)
This rant has been brought to you by the letters P, M, and G, along with the number 13.
As I've said before, the whole idea behind the wilderness is that it's uncivilized. There is no chivalry; there are no rules. (I'm not talking about Jagex's rules like "don't scam other players"; I'm talking about niceties.) You want rules of engagement? Here's the only one that applies in the wilderness: "Do whatever it takes to win."
Let's say you're wandering through the wilderness and you happen upon two bozos duking it out. What should you do?
--Run away
--Join Bozo A in killing Bozo B, then take the pile and run
--Join Bozo A in killing Bozo B, kill Bozo A, and take both piles
--Stand back and watch, then when Bozo A kills Bozo B, take the pile and run
--Stand back and watch, then when Bozo A kills Bozo B, kill Bozo A and take both piles
And these are only a few of the ways you can respond to this one specific situation. Here's the bottom line: the wilderness is all about strategy. Pures strategize by training certain combat skills in place of others, just as killstealers and ninjalooters strategize in their own ways. As groups, none of them are violating the few rules that govern the wilderness -- so don't complain about them. Find a way to beat them and move on. If you can't find a way to beat them, find a way to avoid them. But don't complain. (You know how when you enter the wilderness, you automatically stop walking, and this popup blocks the entire screen and warns you that other players can kill you? That's there for a reason.)
This rant has been brought to you by the letters P, M, and G, along with the number 13.
Those who will remember, will speak fondly of the warm morning breeze.
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