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Update To Everything - Short "future Of" Post

#76 {lang:macro__useroffline}   XX_Power_XX {lang:icon}

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Posted 03 July 2004 - 01:36 PM

Well, being a mod can be a good test for future Super mods. It also breaks the forum down for "job splitting" so people only have to mod 1 forum; intsead of a million. Also, if everyone were a Super Mod, what would that show about our clan?

Edit- Some people might be overloaded with work, and others might overlook a forum and that forum could possibly be never modded, then it might as well just be plonged (bluetongue.gif)and not exist anymore.

This post has been edited by XX_Power_XX: 03 July 2004 - 01:38 PM

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#77 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 03 July 2004 - 04:24 PM

QUOTE (Cspace @ Jul 1 2004, 12:09 AM)
Suppose that SeeD were a boot (yes, a boot bluetongue.gif ). If someone were starting a new boot company, they obviously cannot reinvent the boot (I mean, it's just a tall and sturdy shoe...). So they would start with just a boot (or a few) to get started, incorporating what is believed to be good for a boot. Maybe it is believed among the executives that squirrel leather makes the best boot, so the first boot is made from the finest squirrel leather available. Obviously some would be interested, and some may even try it out (or in our case, join). The company would be initially successful, they have something new that others are willing to try, but surprised as they may be the complaints started coming in (or in our case, suggestions, but without surprise grnwink.gif ). They found that squirrel leather was not that popular because it wears out too easily, so instead they made a new boot made of rabbit leather (lol, don't ask me why...). This boot would become a success somehow and many liked it for a while.

As time goes on, the boot would be improved from the suggestions of those who wore it. Eventually they had the boot and everything seemed great (or in our case, the clan's foundation). No longer does anyone need to worry about it until something forces another change (such as the melting of the ice caps resulting in the boots being made of rubber, but that won't happen for a while 1zhelp.gif ). Anyway, now those who wear the boot can have more specific demands.

Maybe some begin to complain about the boot being tedious to tie. Since the company is becoming very large with its popular and now patented rabbit-leather design, and since the boot is a little extensive with the laces, the complaints start coming in. Eventually, the company executives say that it is a boot and it cannot be changed, if they don't want to lace it then get velcro sneakers... Until one day.

One day, they get a peculiar message from a customer. He is not complaining about the lacing problem, but suggested an idea that maybe if springy shoelaces were produced no one would have to lace the boots! The company, surprised by the ingenious idea, began work on springy shoelaces. When they hit the market, everyone is satisfied that they don't have to lace their shoelaces, but some are a little turned off by the polka dotted design of them. Through later suggestions the company could improve on the shoelaces further to suit their customers. This correlates to how problems are sometimes addressed in SeeD, and then the decisions improved further through experiencing the change.

However, there is a natural problem for the customer that the executives cannot do anything about (unless through genetic engineering of the poor rabbits): The boots must be worked in for them to be the perfect fit. Off the shelf a boot is uncomfortable (although quite convenient with its spiffy springy shoelaces). In order for the boot to be any good to the one wearing it, it must be worn and maybe bent a little and worked in with wax to loosen or waterproof the leather. In the case of SeeD, you should participate in the clan in order to make it what you want it to be. When you join you would be confused, eventually you will gain a better understanding of how we work, and finally after being active long enough you would see what you enjoy in SeeD and stick with it. Maybe you specialize in PKing, or maybe you enjoy the community. The clan is different for everyone, just as every used boot would be. It becomes more different for you the more active you are and the longer you are in the clan, just as a boot would be.

Eventually, the boot would wear out. Some may repair it with duct tape or rubber cement, but it wouldn't be recommended deal.gif . Face it, you need a new boot, so you go to the store and find that the company has a new one available made of gator skin! Now is the moment of truth, do you want the soft feel of rabbit or the sturdy feel of gator? Definitely the sturdy feel, you think to yourself. As time goes on, more customers switch to gator skin because they happen to like it, so the company changes its focus to adapt to what the customers want. Eventually rabbit leather boots become a thing of the past, just as SeeD would change to adapt to new situations, difficulties, and focuses of members.

Lastly, as the company grows, other companies may decide to make third-party accessories to the gator boot. One company decides to make a mad gator decal, another makes glowing beads to place on the shoelaces (undead hippie style biglaugh.gif ), and another makes a heel insert to make the boot more comfortable. This shows that anyone could make something for the boot, and if anyone likes the new stuff, they can buy it and adapt it for their own boots. This is just like SeeD. Events, features, forums, everything that can be made from the suggestions and ideas of the members. They can be add-ons or even major changes to how we work (such as the heel insert). Without those thinking of the ideas, these new things would never be available, and the company obviously cannot think of everything (I mean, come on, undead hippie beads? eek7.gif ).

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

That's... interesting...

Hey, if the boot fits. We're the boot, Runescape is the outfit. Then the other games are gloves, hats, yada yada yada.


Anyway, That was a good comparison, though lame in its entirity.
HI! I'M BACK SPORADICALLY! Nobody probably remembers me :(
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#78 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 03 July 2004 - 04:58 PM

QUOTE (Bigbro69 @ Jul 3 2004, 07:14 PM)
Lol, my chat commands were just to help, ya'know not one stingy person in the whole clan actually thanked me for them? (Except you, but you always thank people bluetongue.gif )

Hmm... Remember that post where Cspace mentioned them and everybody thanked and congratulated you for the great commands? Try not to modify the facts to increase the telling of your own side please Bigbro...

As it stands currently, a good percentage of the modding is done by regular mods. It's important to have it specialised as they are now, I think. A single forum is easily moddable by one or a few people, whereas if only people that were trusted to be Smods had any moderating power, they'd be overworked and would probably all check the same boards, leaving a good part of the boards unmoderated. I'm sorry if I'm wrong, but Bigbro... are you against regular Moderators primarily because it's a Symbol of power you've wanted but have not been able to achieve? I think letting that influence your opinions doesn't sound particularly good to others that read it, but I'm sorry if I've judged the situation wrongly.
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#79 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 03 July 2004 - 05:58 PM

There is no way that we are eliminating moderators from the board, they are a necessity. Here is why from a number of angles:

Power: If we just had a few super mods they would have complete power over the community. While they may be fit for the job, every mod has strengths and weaknesses, some are against certain types of posts which others are not, some are naturally biased with regards to how situations should be handled, and there is no way that they can represent the entire community. We have so many viewpoints that allowing a few to control everything would lead to a disaster. The more viewpoints we have, the stronger and deeper we can become, but the easier it is for arguments to escalate if the viewpoints are not allowed to be expressed and understood.

Also in this thread (even mentioned by those who think the mods should go), many members are saying how they do not feel that they have power. I don't see how eliminating the mod team would help that, the more we have the greater the representation is when it comes to board policies; the fewer we have, the higher they become in our hierarchy because everything is relative.

There is also a check factor where all mods check one another. Say that one mod does something and maybe makes a mistake with sending something to the deletion archive. If we have a lot of mods this can easily be fixed. If we don't have as many, it will take much longer for the members to request anything to be done.

Work: Believe me, it is a lot of work. To members, you may feel that you can check everything and be active. If all we have are Super Mods who are responsible for everything, even the most active member would not be active enough. The forums would become work for the moderators and it would not be the same, they would have to scan every forum checking everything and handling every single aspect of moderation which is currently and decently shared among a great team. At slow times it may be possible (if they feel in the mood to work and not be a part of things), but we will be closing off any chance for growth.

Hierarchy/Organization: The moderators are the ones who should be doing the moderating. They can concentrate on one or maybe a few forums and that is not much work. We should be capable of functioning without super mods at all (which we aren't at the moment, there will be a relatively large mod update coming later this month probably). The super mods are there to fill in the holes where moderation may be slow, handle general board problems which require more widespread moderation, and ultimately watch over the actions of the normal moderators. In turn, the members should be watching over all the moderators and report abuse in the Mod Appeal Board. In the end everything is done, every mod is checked, everyone is represented, and we can progress smoothly and hopefully happily. TheSmile.gif

Mods are on forums for a reason. Removing them would be like removing the police and keeping the S.W.A.T. Team. It would lead to a disaster.

QUOTE
Anyway, That was a good comparison, though lame in its entirity.

Lol, I had too much caffeine that night. bluetongue.gif

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Regarding the proposition of changes and ideas, I am finding that only our older members really know that members are allowed to directly make changes. Back in the very beginning we made a point to allow members to control the clan and make changes on their own. Leaders can only do so much, only the clan truly knows what is needed because they are the only ones really experiencing it. However, this has always been implied and told to the members when needs came up. We purposely tried to reduce steps with everything because they make clans too confusing, they are not intended to be the government of a country, they are organizations to make the game more fun for the members in some way. Therefore we never had an "official" process to get changes to happen, we just allowed members to propose ideas among each other and the leaders and if decided that it would help things there would be a vote. Even if a leader proposed something that would affect anyone, unless necessary that it is implemented immediately there was always a vote.

We stopped mentioning this and the focus has gradually dissipated during the past year with focus on other situations. Nothing really changed, members could still make changes just as they always could; they just did not know that they could. I am a believer that things should be flexible and members should be able to use their own methods to propose ideas to the clan, not go through a long process to make something official. Everything you say is official: You're a SeeD, this is your clan, what you think should change is everyone's business because it could very well improve things.

Because the previously implied system has disappeared among members who joined within a year and a half ago (when we really stopped mentioning it, believed that everyone knew and the system would spread), we really cannot bring it back in its implied state. Before everyone who joined was in on our formation, but now members come from any source and may have different outlooks on our clan. For this reason it can no longer be talk, but it will still not be a defined process that will hinder and slow down the spread of ideas. I was working with an idea yesterday with Killerconvic and it will be mentioned to the clan soon and voted for. It is not a defined system, it is not a chain of referrals, and it is not a council of leaders. It is what we have had but slightly revamped so everyone knows the system exists. We will also be archiving the current Suggestion Forum (with the Innovators, which was a great idea, but also a great example of how increased organization and steps will hinder with the process). We will create a fresh new Suggestion Forum with a different focus, but we will discuss that later. I just want everyone to know that the confusion is well founded, although over false assumptions of how we really are intended to function.
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