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Mysterious Cave

#211 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 08 July 2004 - 04:07 PM

ooc: -.- 4:00 am EST >.<

Ark wakes up and continues on... (if I'm able to...)
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#212 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 08 July 2004 - 05:07 PM

OOC: 'Aye, since we're out of the battle, I can heal you both, I think.

Hanako casts a healing spell on Xinxion, curing him to full health:

- Lay on Hands (600): EC=100 - 200 = 0; Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.

After Xinxion, she revives Vallo with another spell:

-> Revive (1500): EC=700 - 200 = 500; Effect = Bring a fallen character back to the battle: Revives a fallen character with no delay afterward.

"Alright."
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#213 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 08 July 2004 - 07:08 PM

Xanthor Enters.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#214 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 08 July 2004 - 07:29 PM

*Starts helping*

I just want to get the love out of here



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#215 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 08 July 2004 - 07:53 PM

OOC: Sorry, I try to play during the day, but my parents yell at me sad.gif

Now that the room is lit, you can see it's generally a pile of junk. The creatures down here destroyed everything. THere are doors to the left, right, and centre.
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#216 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 08 July 2004 - 07:55 PM

*Goes left*



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#217 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 08 July 2004 - 07:59 PM

You enter the left room, bathed in darkness.

You hear the chatter of small humanoid creatures.
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#218 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 08 July 2004 - 08:00 PM

*Goes toward the sound since Ville is blidned by the dark*



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#219 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 08 July 2004 - 08:09 PM

Ark frolicks to the right.

"Can't go wrong if you go right?"
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#220 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 08 July 2004 - 08:12 PM

Wandering around Frionia, Sir Oric wonders where the king might be. Perhaps he went into this cave for an adventure. Sir Oric thinks. He enters the cave and sprints down the winding paths, taking a numerous amount of brakes, and seeing numbers of undead creatures corpses. After many hours of walking, he hears a strange humanoid chattering when he enters enters the left tunnel at a fork that has a number of footprints heading into it. There were footsteps going into the right fork too, but the left footprints looked more human.He is suddenly bathed in darkness, and he decides to go towards the two sounds he now hears- footsteps and the strange chattering sound. He reduces his speed to a fastwalk, as he cannot see.


After walking for a few minutes, Sir Oric wonders if Terakku would even come into a dark tunnel like this, he might even go to a whole different city for adventure. He also remembered a few useful items on his strap along with his sword that he had forgotten in his hurry. Fumbling on his back and in his pockets, he pulled out a rock, a piece of flint, and an unlit torch. Seeing as he didn't have enough flint to light the torch, he pulled out his sword and used that instead. Quickly lighting his torch, he turned around the way he came and ran as hard as he could. Seeing as adrenaline had filled him, he didn't need to worry about getting tired.

This post has been edited by Darkness 22: 08 July 2004 - 08:32 PM








“In the valley of hope, there is no winter.”

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#221 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 08 July 2004 - 09:20 PM

Alandar steps through the middle door in this room.
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#222 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 08 July 2004 - 09:33 PM

Hanako cautiously follows Alandar..
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#223 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 08 July 2004 - 10:14 PM

OOC: Sorry I haven't been on all day, my sister trashed the main laptop (73 viruses on it now...ugh.) So, I'm on my dad's laptop.

"Er, to the middle door I suppose.."

*follows Alandar and Hanako.*
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#224 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 09 July 2004 - 02:16 AM

*Fallow w/e obi's name is*

OOC: bluetongue.gif

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#225 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 09 July 2004 - 04:01 AM

"There is strength in numbers."

Goes in the center door.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

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