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Mysterious Cave

#571 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 24 July 2004 - 03:07 AM

"No, we help him. It is necessary to defeat this final foe. However, after the riches are given, and an opportunity presents itself, we stab him in the back. Hanako first of course, then even he will fall."
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#572 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 24 July 2004 - 03:46 AM

"Hmmm, okay.."
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#573 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 24 July 2004 - 03:49 AM

OOC:yall might want to delete that:P

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#574 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 24 July 2004 - 03:55 AM

OOC: You can't hear that Govea... bluetongue.gif
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#575 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 24 July 2004 - 04:00 AM

OOC:thats what aim is for:P

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#576 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 24 July 2004 - 04:10 AM

OOC: *waits for Hyper to comment...hehe.
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#577 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 24 July 2004 - 04:13 AM

OOC: No she's not.
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#578 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 24 July 2004 - 06:29 AM

OOC:O_o

IC:

"Silence, fools! Now, if you wish to continue on to the ultimate treasure... I will prepare you to fight the old ones!"

Nerzuul chants mystic words of darkness, then the energy within the night orb floods out, then returns into Nerzuul himself.

"I am merging with the powers held within the orb! Will you be strong enought united to defeat me? If so, you can go to combat the old ones!"

Nerzuul then, with a flash of purplish light, transforms into a giant shadow wraith, and his power seems to burn you everywhere! His strenght is immense!

Grand Dark Lord Nerzuul:
HP: 50000
DP: 1000
EP: 100000

Abilities: Every Dark spell is available to Nerzuul! EVERYONE!
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#579 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 24 July 2004 - 01:53 PM

Terakuu glares at Xanthor and Xinxion.

"Now to you wish to betray me? We're going to need all the help we can get..."

Terakuu casts Sword of the Destined Hero (EC=2000; Effect = Strength + 200 against Darkness: Places fear in the eyes of even the strongest dark fiends. Loses effect once the character leaves the region.), boosting his DP to 1704!

"It may be strong... But for a challenge like this, it will be little of an asset against this terrible fiend. Xanthor, Xinxion, either you two will swear to ally with me until we part ways, or I may need to slay you myself!"

Terakuu then glares at the demon Nerzuul.

"Ah Nerzuul, it's been a while. Still, with your current form, I have little hopes of defeating you."

Terakuu then launches himself through Nerzuul's legs, landing a slash in his calf.

HP: 2100
DP: 1704
EP: 4068


OOC: Zolly, I know you're controlling this quest, but don't you think you're making yourself a little too... all-powerful? I mean, you and I are essentially supposed to be equals in this, and I can't pump myself up like that... _sure.gif
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#580 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 24 July 2004 - 02:28 PM

OOC: Let's not say we lost when the Wizard is still standing there. bluetongue.gif For all of the rest of the quests, every GM should be able to continue it, especially since Zolly can't get on at better times. Everything would be much more active and more quests would be able to be made. grnwink.gif (Also, why did you pump him up that much after everyone was brutally defeated by the first one much weaker than that? bluetongue.gif)

Alandar's staff crystal continues to shine bright through the darkness to give light to his companions. For a moment it turns cold blue and goes back to the bright light. Yet another blue wizard is standing next to Alandar, appearances exactly the same. The three wizards scatter quickly, each with a light from their staffs.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#581 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 24 July 2004 - 02:31 PM

OOC: I wasn't saying it as if we couldn't defeat him, I was just saying that we are supposed to be equals, and I can't pump myself up like that, giving him a HUGE advantage. We need to talk this over sometimes. Anyway...

Terakuu's eyes brighten from behind the demon.

"Alandar! I did not see you! Ah, with a wizard, this could get interesting!"

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#582 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 24 July 2004 - 03:06 PM

OOC: Hyper, you technically couldn't hear that, and read the pm I sent you.


IC: Xinxion shouts, "Mages! Aim for the eyes, blind it so we melees can attack, we should aim for the arms and legs, so it will not be able to attack!"

*xinxion lunges at the demon's right arm.*

Xinxion
HP: 1050
DP: 465
EP: 2250
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#583 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 24 July 2004 - 03:13 PM

From behind the demon, Terakuu clings to its back, and begins to shimmy up its back.
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#584 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 24 July 2004 - 03:46 PM

OOC: Bad idea...You know what's gonna happen. bluetongue.gif

"Xanthor, alandar, aim for the eyes! Hanako, get in a corner and hide, only come out when you're needed! Also, protect would be a good thing to cast upon yourself, as you can still use your abilities!"
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#585 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 24 July 2004 - 04:00 PM

OoC: Hyper, you can't hear what I said to Obi.......
"Yessir!"

Xanthor aims for the eyes of Grand Dark Lord Nerzuul!
Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.


Xanthor:
2070 HP
1549 EP
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<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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