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Out At Sea Follow-up from the 'Strange Ship' thread

#46 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 31 August 2004 - 01:44 AM

Eyes Reikin, wondering why he opens blade to people whom he doesn't even know yet...But pays no mind.

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#47 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 31 August 2004 - 02:27 AM

Reikin places the blade on his lap to assure the people he wouldn't attack.
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#48 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 31 August 2004 - 10:10 AM

OOC: Come on Cspace.. 1poke.gif
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#49 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 31 August 2004 - 08:26 PM

OOC: He just posted in Frionia... _sure.gif
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#50 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Post icon  Posted 31 August 2004 - 10:25 PM

OOC: Bah, I noticed you guys set sail without me... sad.gif And sorry, I just bugged him to be in Frionia. bluetongue.gif
user posted image
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#51 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 01 September 2004 - 02:10 AM

OOC: C'mon Hyperfried bluetongue.gif No biggie, just sorta waiting on someones post...but....I forgot who now eek7.gif Feh...

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#52 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 01 September 2004 - 05:15 AM

Oric climbs to the top of the side of the ship and flops over the side. It seems that when the ship started moving he was flung off the side.
"Whew! I made it!" he says. He pulls his bow off his back but does not draw an arrow. He sits down on the deck and pulls out a book and starts reading, every once in a while looking up at the rest of the people on the ship.







“In the valley of hope, there is no winter.”

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#53 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 01 September 2004 - 11:10 AM

Terakuu glances over his shoulder at Oric. He seems quite surprised.

"Woah! Oric! What happened to you? You look as if you were flung into the sea!"
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#54 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 01 September 2004 - 06:00 PM

*You reach the ship and Harkin throws a ramp over the side with which those on the sinking ship can board. Some on the ship yell to get others' attentions directed toward the ship and there is a mad rush to board.

About five minutes later everyone was confirmed to be off the ship, right in time as the ship capsized (of course bluetongue.gif ). You look around at some of the... interesting... people who have just boarded the large Aderonian ship. Many humans and a few elves, though you also notice an unusually tall and pale person with large dark blue eyes, a creature slightly resembling a lycan in wolf form that you cannot quite distinguish, and a creature that looks like a blue-green human with long fins coming off his back like those of a fish. Then, something else catches your attention...

When you look down at where the ship sank (now completely under the water), you notice a strange yellow glow. Harkin also notices it and gets the attention of the fish-like person. The fish person jumps overboard and swims under the water toward the source of the glow.*

"Don't mind him, let's go back to the shore," Harkin says in an indifferent tone.
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#55 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 01 September 2004 - 07:46 PM

OoC: Thank goodness, you posted!!!

Xanthor shouts to Harkin, "What's he doing sir? Deserting?"

Turning to Alandar, "Do you think the ship would be damaged if it was submerged?"



OoC: Blast you Cspace!! twak.gif I wanted to get a fancy pansy spaceship!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#56 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 01 September 2004 - 08:28 PM

Terakuu is quick to action.

"Mage, any mage, try and levitate that fish... thing! I think something's going on here... Harkin! We all know something's wrong. We need to investigate this..."
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#57 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 01 September 2004 - 08:30 PM

"No Terrakuu, let him do what he wishes. He is far more... aqainted with his technology, and we should trust him..... After all, we have weak, unarmed hostages in his crew."


<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#58 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 01 September 2004 - 08:49 PM

"It would not be wise to assume these crew members are weak and unarmed young Xanthor."
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#59 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 01 September 2004 - 09:00 PM

"Haha, let me chuck you overboard for an hour or two, in the frigid waters and see how strong you are. Any weapons they have would have fell into the depths of the deep or shorted out from the water. Salt water is most corrosive, and is death to these meer illusions of power. Besides, I am more powerful then any of these technological ninnies. My power rules through strength and my iron will to live, not though fancy wires."

Xanthor chuckles.

"Even so, I can always fly away, and since their flying abominations are gone, I will be safe, and they dead. They will feel the power of the living."

OoC: I just hope they don't have Lando's YVHs biglaugh.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#60 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 01 September 2004 - 09:16 PM

"Bah, what's wrong with the youths of these parts nowadays..." Harkin says, almost smiling but still lacking emotion.

"That old Gorlok isn't deserting, he is frankly the only one here who can recover that blasted rock. I swear, some Corrorians are too obsessed with trying to wield magic or whatever. Just give me an ion cannon and I'll be fine, who needs to control nature anyway? I have yet to see a Corrorian with the capacity to even move an object with their mind without a neural amplifier, let alone wield the elements of this world..."

*He pauses for a second*

"Hey, we can either wait around for the Gorlok to come back to the ship or just go back home and let him swim back. He can easily do it, the Gorloks live in the sea. I don't know about you, but I hate riding in these old wooden boats and the sooner we're back on land the better."
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