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What's Wrong? Nothing! What Else?

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 18 September 2004 - 01:10 AM

Note: I know this is long, you don't have to read it. If you wish to know everything about the old situations and how to end them, please read it. Otherwise you don't have to. Please don't complain about the length because it is not required that anyone pays any attention to this. It takes time to write it and I am trying to explain so much, please don't comment on the length because if I shortened it I would be leaving aspects out which are potentially important. This is not about what it sounds in the beginning, it's just my introduction to a recent problem that few realize exists.

We formed with the idea in mind to provide freedom to members to do whatever they wanted within obvious bounds. We had an open door to anyone who was not a rulebreaker and included everyone we possibly could in clan activities. We grew slowly at first, and then activity came rushing in. For two years we grew, members were happy, and "conflicts" were just treated as they were: Personal issues of which the clan could help but would not slow us down. Before the "conflict period" we were not conflict-free - that would be impossible -, but if you look back you will see that they were treated realistically and not a sign of the entire clan's incompetence. We realized that every single clan or community would face them, so we treated them properly and not as a false sign of downfall. Those who tried to cause problems were handled and no one ever took any notice to them other than as issues between members. When bans were over members were accepted back, there were no grudges or members fighting over how the punishment was wrong. The members also realized that a ban should only be over something major, I mean, why should we so openly and easily banish our own members over disputes that can end on their own and don't involve others?

Things were great until one situation came up in the chat. Two members who will remain nameless (AND I EXPECT NO ONE TO GUESS) started fighting. This was not a huge situation, but members took sides. Those members assisted their "sides" of the situation, and eventually became unofficial enemies with each other because of the fighting. That is what started the factions.

The official birth of them, in my mind, is when two members on both sides came to me explaining themselves because they thought I would ban them over what someone else would say. They both presented conversations and stories to prove their innocence and blame someone else. The stories that were sent to me were different, even when pertaining to the exact same situation and conversation they were altered. There is no way to prove it in either direction, so would I guess or just try to solve the situation so it ends (the intended result of any administrative action)? I was not about to guess nor suspend both (one was probably right but it was impossible to tell who), so I decided to try to solve the situation. A few SMods and myself tried, but it was too late because the others were doing the same thing. From there I kept being flooded with these conflicting he did/she did PMs and I could do nothing because the truth was distorted. Instead all the mediator-like positions came about in an attempt to end the linked conflicts altogether without having to suspend everyone somehow involved.

We tried very hard to end it, spent hours upon hours every week handling them, and it would not end until I specifically told everyone that no one was going to be banned over the old situations. It got to the point where if I did something to one it would be a victory for the other, retaliation would occur, and the clan would suffer as a whole. While many disagreed with me, I spared SeeD from the situation's continuation as well as the harm done by taking sides.

... What actually happened when I made that announcement?

Every single "blame PM", defense story, ban request, and every other related PM stopped completely except for one or two lingering issues which ended shortly after.

After that every single conflict linked to this neverending situation stopped except one, and that one was handled. It has been about two months since then.

What does this mean?

The "conflict period", really nothing more than an extended situation with many participants, has ended. All the blames stopped, I received a few comments about members making up (from those involved), and with the exception of a few members the grudges ended.

Then, a little bit later, as a result of the defined rule system and one member with a now unrelated grudge, a situation came up. That one member put down two returning members, I posted a warning relating directly to the rules which were stated, and he left SeeD. He was banned for two days as that was the result of a first offence for provocation or harassment. He then came back and made an ugly post that sparked a new situation. The second member (of three) with a lasting grudge joined in and extended the situation. He was banned for two days for the same reason as the first, along with someone who insulted him. The situation continued and randomly one of our members started flaming. He was banned. The member who started this then left for good.

So what is left?

Of those three remaining of the old situations one left, one has changed and forgave those with whom he previously had grudges (made friends with one), and one is still here but is changing.

These conflicts are OVER

*************************************************************

Regardless of what some think, we are back in the same physical situation as we were before all the faction conflicts.

Why are we still in a similar state though?

The faction conflicts changed SeeD; during that time we had to change to adapt to them. After all that we went through, would we just change back suddenly? Of course not! We could, but it would require everyone's understanding of our situation which some either haven't obtained or are too dense to perceive. Maybe they weren't there before the situations, maybe they forgot, or maybe they are just resistant to change.

Look at where we are now!

How many "troubled" members are there now? Really there is only one (maybe two)! Look around and count them yourself if you don't believe me. How many are repeat problems? Wouldn't it be easy to handle them now that situations aren't all inter-relating and purposely distorted?

After the last grudge-related incident (going back to the factions), how many conflicts were there? Only one! And it lasted for just a little bit, we were successful with isolating it and ending the situation. No harm was done and I think both involved are fine with the outcome here!

How many recent conflict posts are there (like "Can't we all get along" posts)? At least 10.

What's the deal?

Our clan, following the end of the factions, has had one minor situation. That's it! Why aren't we improving? In terms of conflicts, shouldn't we be in exactly the same place as before the faction situations?

Technically, we are!

Realistically, we obviously are not!

Why?

We are handling the clan in the same way as during the "faction battles". Back then every single situation was just an extension of everything that was going on. Now every single situation is NOT... now that they are just independent situations like those of our first two years (easy to handle, not big clan-wide issues, and definitely not "speed bumps"), we technically should be back where we were when things were going well.

The reason that that is not so is because the clan cannot distinguish the difference! SeeD is treating every situation as an extension, not wrongly so, just a result of some members not looking at the big picture. Say that a minor little situation were to occur tonight, I can almost guarantee that members are going to be questioning SeeD's future saying how we're going down the drain or something.


Is That Bad?

Think about it, is it bad? What possible harm could be done by a simple "can't we all get along" post? If you want to look at it from the perspective of the clan as a whole, our progress, and the atmosphere... Yes! In fact... something like that can be more damaging to the clan's unity than any single personal conflict!

When it is true, that is one thing. But when it is really not over a clan-wide issue (if as the result of something independent, not a trend), comments such as that will directly harm the clan's unity, appearance, and worse of all, its atmosphere. When posted, some members who don't know the situation will blindly agree, others will consider it, and we will end up going into a "virtual" faction situation with no faction or situation to pertain to it.

As a result, everyone goes "ban happy", tries to find solutions to a nonexistent problem, attacks the mods as a whole blindly, and looks at the clan as in a conflicting state.

If you consider our current situation as in a conflicting state, don't join a clan, we are much better off than almost every clan of a size greater than 100 members IN THE PRESENT TIME. If we are in a conflicting state now and our existence is in peril... What are all the "good times" that members frequently mention pertaining to the old SeeD? The conflicts then were roughly similar to what we have experienced after the last faction situation (after the four suspensions).

Please, stop extending the faction state!

If we all can understand this you will see that we are very well off. If the greatest issue in the clan is leniency here and there (which we are working on solving)... Why some say we are bad-off is way beyond me!


Look at all these potential issues which are MUCH worse but are so common in RS clans!

- Communication issues. Either no activity in the game or no activity off the game in a community of some sort. The clan may as well not exist. conf.gif

- The common "flamefest". A clan with forums which cannot be maintained will quickly descend into this, if you look around Google you are guaranteed to see them everywhere. Members all flaming each other in personal defense... now that is a serious leniency issue that no one cares to address! TheSmile.gif

- Either major betrayal issues or absolutely no "clan image". Go in the wilderness PKing as a clan and the clan attacks itself for keeps. Yeah. grnwink.gif

- "All want, no contribute." That's like our steel crisis in late 2001. Everyone wants to get something tangible from the clan but no one wants to contribute anything. These conflicting goals frequently tear small clans apart. 1zhelp.gif

- Enemy issues. A clan bites off more than it can swallow and receives a reputation that makes members turn away. One clan that simultaneously declares war on 10 clans is very newbish and has issues. biglaugh.gif

- Recruitment issues. The clan dies. screama.gif

- Hackers. The website is destroyed. The clan is disbanded. sad.gif

- Rulebreaker clans, or "clans gone wrong". They will come against a clan called "SeeD" and be reported. Wait... eek7.gif Yeah grnwink.gif

**********************************************************

So, where are we now? In a "frickin awesome" place and no one realizes it. We can so easily take care of the leniency issues now, take care of the independent situations that come up that every single clan would come across, lighten the atmosphere, and treat the place like nothing went wrong and enjoy SeeD more than ever! thumb.gif

So the next time someone posts a false faction thread, you trot right in and tell them the truth. Not what's here, what is really happening at the time.

So the next time someone creates a problem, remain neutral (or contact a GMod), let it be solved (or help out if you know those involved or the situation), and when it's over let it be over!

So don't go around preaching bans. Bans and suspensions are necessary when someone does wrong, but not over every single little thing that someone may say. We grew based on "freedom" in the clan, let's not subject ourselves to censorship. When someone flames though, let's handle it properly (and with a suspension if deemed necessary). Bans were never a huge issue during our first two years, they happened, but no one ever complained about them or the lack thereof.

So let's enjoy ourselves! Our administration, leaders, mods, and members have put a ton into making SeeD fun, let's take advantage of that! The next time you want to discuss something, don't hesitate to post it! When you feel like being insane, you know where to go. If you are in the mood to debate, there's a place for that too. If you're looking for stuff to do, check the events! The possibilities are limitless, take yours! deal.gif

And I just want to say... Well, that's about it. Sorry that I subjected you to that, but let's make SeeD a better place tomorrow and throughout the rest of our existence!
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#2 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 18 September 2004 - 01:27 AM

Hah! First one to read and post! bluetongue.gif

I see very well that SeeD is a place where people come for help and do things with other members for entertainment. I also agree that there are several members who feel hurt in one situation because they are trying to protect themselves from being guiltily wrong from something they've done. Hum ho. sad.gif

However, with the amount of active members I see... (seems to be only 50 or so) I do see that we have a problem with the amount of active units in the clan.

And therefore, I think everyone should adopt good habits from their bad, and it would make SeeD an awful better place. coolgleamA.gif
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#3 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 18 September 2004 - 01:39 AM

QUOTE
However, with the amount of active members I see... (seems to be only 50 or so) I do see that we have a problem with the amount of active units in the clan.

Yes, that is a problem. It is not one which can be solved first though, it will not be solved as long as members don't understand the above with regards to situations. Once the faction problems are truly behind us members will feel more welcome. New members will see what SeeD really is and not the "virtual" image. I will be able to promote the site again also when the place is friendlier and more "member-compatible" (and believe me, I have my ways to promote the community biglaugh.gif ).

First we must improve the atmosphere, then members will stay and activity can be handled directly. TheSmile.gif
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#4 {lang:macro__useroffline}   Final F8 {lang:icon}

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Posted 18 September 2004 - 01:41 AM

lol, for some reason I always read the ones that start with "This is long, you don't have to read it" eek7.gif
Firstly:
QUOTE
So, where are we now? In a "frickin awesome" place and no one realizes it.
biglaugh.gif Don't think no one realises it bluetongue.gif

I'm not sure when the conflicts actually started, so I don't know if I was even around before them conf.gif.
But whatever, I always try to stay out of, or at least sort out any conflicts on the forums. There's only been one I've ever been involved in sad.gif but that's the past and I don't think many people would even remember it bluetongue.gif

About not taking sides, I've learnt alot about that over the past couple of months and now that I have my own forums to take care of, I think there'll be alot more to learn about all kinds of clan-related aspects. (I learn most of it from you, Spacey bluetongue.gif)

I hope any SeeDs can put differences behind them and move on. grnwink.gif

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If you're looking for stuff to do, check the events!

*grabs the opportunuty* bluetongue.gif
Speaking of events, Guardian Force's first event is in planning and will be held on either Friday the 1st or Saturday the 2nd of October. Details will be announced soon biglaugh.gif
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#5 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 18 September 2004 - 02:01 AM

Hehe, I believe you've said about everything there is to say, Cspace. From when I joined, there has been extreme growth. I definitely don't want to go back to the 'Old SeeD', we're so much better off now than before. Yeah, of course we've had our downs, but we've also had many ups. This 'faction' period is over, and things can be resolved so much easier now than before puppy.gif

And really, if anyone says that we're inactive, give me a trout and I'll whack him or her on the head (Was there an emoticon for that?.. ponder.gif ). I haven't seen many RS clans as active as we are. No, we don't have 1700 active members (Or is it 1800 now? X_x), and I'm kinda thankful for that bluetongue.gif (would be like Tipit; ew..). But if you would look around, we have quite a few more active members then some think. No, we are not inactive TheSmile.gif

Anywho, there are plenty more things in store in the future. Let's drop what is now behind us and strive toward what is ahead. We definitely won't get anywhere if we keep bringing up these past situations lily.gif

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#6 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 18 September 2004 - 02:10 AM

QUOTE
I'm not sure when the conflicts actually started, so I don't know if I was even around before them

The factions started in late November of 2003 bluetongue.gif
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#7 {lang:macro__useroffline}   yeerk005 {lang:icon}

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Posted 18 September 2004 - 02:13 AM

Hmm...Nicely said.... bluetongue.gif
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#8 {lang:macro__useroffline}   Shadowdancer {lang:icon}

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Posted 18 September 2004 - 02:38 AM

I did read the entire thing.

As someone who runs my own website and forum dedicated to Runescape, I can only say that the problems and tribulations that have arisen are due to the size of the community. Nothing less, nothing more.

People are invariably going to get on other people's nerves - that is just human nature. People are not going to get along with everyone all of the time.

I really don't think this explanation was needed on the whole. But that is only my opinion.
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#9 {lang:macro__useroffline}   Final F8 {lang:icon}

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Posted 18 September 2004 - 02:48 AM

QUOTE(Cspace @ Sep 18 2004, 12:10 PM)
QUOTE
I'm not sure when the conflicts actually started, so I don't know if I was even around before them

The factions started in late November of 2003 bluetongue.gif
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Well, that was way before I joined SeeD. magsick.gif
I don't think I've actually noticed these "factions", but I wonder if I'll notice the difference when they're gone. ponder.gif
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#10 {lang:macro__useroffline}   Raktor {lang:icon}

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Posted 18 September 2004 - 08:06 AM

You'd know the factions bluetongue.gif I think I was the leader of one.. bluetongue.gif *Evil chuckle*
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#11 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 18 September 2004 - 12:00 PM

QUOTE
The factions started in late November of 2003 bluetongue.gif

Hehe, before that a whole year of insanity after I joined. rotate.gif Spamfests somehow turned into Flamefest, lol. What a place we be in.

I agree that we need to let go of these problems in the past. If you don't like them at all, why hang on to it? Why give reasons to hang on to it? Everyone's so much better off just letting it go and putting that effort into and SeeD so that the community is more active and we can all have a ton of more fun! Flip_anim.gif

This place is a lot better than most people see. If people just put some effort into things to keep them going or even leading it themselves (it's offerred frequently believe it or not grnwink.gif), we could have a ton of activites running to keep SeeDs unbored and kickin'. biggrinflip.gif

What are these things that you can help out in? DarkStorm (just simply playing it bluetongue.gif; I do agree more mods are needed though to keep quests going), thumb.gif Events thumb.gif, Recruiting (there's still that recruitment contest pinned in the Event Forum, good rewards grnwink.gif), Contests (like events, just make 'em up and have fun, doesn't have to be in RS grnwink.gif), Making Suggestions (in the fairly new forum in the second category coolgleamA.gif), and much much more. bounce2.gif

The reason why help is asked for is because a community can't just be "fun." We need people to help run things and use things so that you all can have fun. It really is worth it. Once things are more active, it'll give Cspace some more time since he's not concentrating on running those things himself, and more things can be given out like emblems, official titles, and more activites. Just think of the possibilities and go for it! bigcheek.gif
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#12 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 18 September 2004 - 12:44 PM

Yeah, I've seen the damage those depressing topics can cause, and it's just as much as the depressing fights they were originally based on can cause. Things will never be perfect, but as long as incidents are isolated and people are willing to work through them, they will never be as bad as they have been before. So many active members joined during the faction situation that they've never known anything else, they don't know how else to treat the clan. This isn't true of everybody, but quite a few of the newer members do seem to be having trouble putting the fights behind them (as well as some of the older members, who were heavily involved with some of the fights).

The other thing I think we have to deal with is people actually being proud to be one of the few still causing problems. Not being able to get over a situation is not something to be proud of, to be cracking jokes or basing your member title on. The only reason it's not widely known that we're doing great is that there are a few people who just can't seem to adapt, and they're dragging everyone else back too.

Oh, and Shadowdancer, it's true that no community of any size can be conflict-free. However I'm aware you only caught the ending of the age of 'factions', and so probably didn't see what was happening. Every single fight was dragging in the rest of the clan, making it a much bigger deal than otherwise. And those fights weren't being forgiven by either side, but simply fuelling on the next fight. We'll never be conflict-free, but things have improved a great deal due to the kind of methods Cspace has been talking about.
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#13 {lang:macro__useroffline}   Bmatt {lang:icon}

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Posted 18 September 2004 - 03:03 PM

is it worrying that i never noticed the factions, or other such things like that? but, the clan is a good place to be overall, no matter what goes on it will allways go back to the "frickin awesome" times. it just may take a few detours, wanted or not.
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#14 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 18 September 2004 - 03:38 PM

Whew! What a post. I couldn't even read the whole thing because I'm on dial-up and peoples are telling me to get off bluetongue.gif

Even so, I will say this...

I've been around for a while, like a good amount of us. I was one of the original 100 members on our previous version of the forums. I've been here almost two years. In this time, I've seen a lot. And like Cspace said, I saw the start of a short period where conflicts started over the chat and people took sides against each other. A time where certain "Anti-SeeD" concepts began to form. A time when these "stop fighting topics" began to take shape, and when the people they were indirectly directed at began flaming more within them.

The thing is, once something is done, it's done. Behind us, not there, zippo, nada, no more. We can rebuild from damage done to us if it's that big, and most of the time, we can just say, "Heck, it's over. Let's just go back to some SeeD Insanity and fun! jump.gif" We're not a clan that's easy to damage or rock, and we can show it through the way we either bounce back or prevent things.

Wow, this was longer than I expected biglaugh.gif
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#15 {lang:macro__useroffline}   MA-53 {lang:icon}

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Posted 18 September 2004 - 03:43 PM

hmm, late november... isn't that when I joined?

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