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War Games lets get in shape, soldier!
				
						#1
						
								 
							  
								
						
					
				
				Posted 04 May 2003 - 06:23 AM
						                                                                                              YES! ok, this is basically a little idea i thought up. now before you walk away with your "meh..."s and your "hes a madman! he'll kill us all!"s, let me explain. every month we should hold a war games training day. basically we split seed in half and get ready as if it were a war. everyone assumes jobs and prepares for a war. this will help to get uas in shape and prepare us for any upcoming conflicts.                                                                                              
						
						
						
					
					
				
				
						#3
						
								 
							  
								
						
					
				
				Posted 05 May 2003 - 02:18 PM
						                                                                                              We could have a siege at dark warrior castle!   
                                                                                               
						
						
						
					
					
						 
                                                                                               
						
						
	Sub commander of falador knights
4 SeeD emblems yay!!
My medals:

Dragon knight
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Character Name: Saric
Class: Wizard
Race: Halfling
Hometown: Aderon <br>
<B>Character Stats:</B>
Total Stat Points: 26 (5 added by item)
Strength: 6
Intelligence: 15 (10 without bonus for staff)
Hit Points: 10
<B>Items:</B>
Staff of Saric:
Saric has owned this halfling made staff since he first trained to be a wizard, it has great sentimental value as well as magical worth.
Affects: +5 to intelligence<br>
Optional: Saric has been adventuring for many years now, he was originally a village mage but changed his course to adventuring after 2 years of this.<br>
<font></td></tr></table></center></marquee><p?
 
					
				4 SeeD emblems yay!!
My medals:

Dragon knight
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Character Name: Saric
Class: Wizard
Race: Halfling
Hometown: Aderon <br>
<B>Character Stats:</B>
Total Stat Points: 26 (5 added by item)
Strength: 6
Intelligence: 15 (10 without bonus for staff)
Hit Points: 10
<B>Items:</B>
Staff of Saric:
Saric has owned this halfling made staff since he first trained to be a wizard, it has great sentimental value as well as magical worth.
Affects: +5 to intelligence<br>
Optional: Saric has been adventuring for many years now, he was originally a village mage but changed his course to adventuring after 2 years of this.<br>
<font></td></tr></table></center></marquee><p?
 
				
						#5
						
								 
							  
								
						
					
				
				Posted 06 May 2003 - 03:25 PM
						                                                                                              Nah hyper we allready do these things allready without weapons (free for all) so why not have more fun an play catch the flag and such.                                                                                              
						
						
						
					
					
						
	Sub commander of falador knights
4 SeeD emblems yay!!
My medals:

Dragon knight
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Character Name: Saric
Class: Wizard
Race: Halfling
Hometown: Aderon <br>
<B>Character Stats:</B>
Total Stat Points: 26 (5 added by item)
Strength: 6
Intelligence: 15 (10 without bonus for staff)
Hit Points: 10
<B>Items:</B>
Staff of Saric:
Saric has owned this halfling made staff since he first trained to be a wizard, it has great sentimental value as well as magical worth.
Affects: +5 to intelligence<br>
Optional: Saric has been adventuring for many years now, he was originally a village mage but changed his course to adventuring after 2 years of this.<br>
<font></td></tr></table></center></marquee><p?
 
					
				4 SeeD emblems yay!!
My medals:

Dragon knight
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Character Name: Saric
Class: Wizard
Race: Halfling
Hometown: Aderon <br>
<B>Character Stats:</B>
Total Stat Points: 26 (5 added by item)
Strength: 6
Intelligence: 15 (10 without bonus for staff)
Hit Points: 10
<B>Items:</B>
Staff of Saric:
Saric has owned this halfling made staff since he first trained to be a wizard, it has great sentimental value as well as magical worth.
Affects: +5 to intelligence<br>
Optional: Saric has been adventuring for many years now, he was originally a village mage but changed his course to adventuring after 2 years of this.<br>
<font></td></tr></table></center></marquee><p?
 
				
						#6
						
								 
							  
								
						
					
				
				Posted 09 May 2003 - 10:40 PM
						                                                                                              I would love this.  I thing that a nice friendly fight would be great (oh wait oxymoron).  We have to make sure that its not spitful.
one thing that we MUST avoid is generating a lot of pride between the two sides. one way to do this is assign new sides for every fight. we probobly don't want to name the teams either. all I'm thinking is that this could get in to: "you suck!! your a lion and I'm a bear and the bears could destroy you lions any day of the week!!!!!" I think you guys get the drift.
but other wise this is a wonderful Idea. I would also be happy to make a bunch of expendable armour and wepons that I could give out for free so that people didn't feel bad when they lost their stuff. we could try to go around afterward and collect a bunch of it but its not a neccesity. I'll probobly be smithing full steel by the time this gets put into action.
-ohtaren
                                                                                              
						
						
						
					
					
						one thing that we MUST avoid is generating a lot of pride between the two sides. one way to do this is assign new sides for every fight. we probobly don't want to name the teams either. all I'm thinking is that this could get in to: "you suck!! your a lion and I'm a bear and the bears could destroy you lions any day of the week!!!!!" I think you guys get the drift.
but other wise this is a wonderful Idea. I would also be happy to make a bunch of expendable armour and wepons that I could give out for free so that people didn't feel bad when they lost their stuff. we could try to go around afterward and collect a bunch of it but its not a neccesity. I'll probobly be smithing full steel by the time this gets put into action.
-ohtaren
	Anar caluva tielyanna
(may the sun light your path)
					
				(may the sun light your path)
				
						#8
						
								 
							  
								
						
					
				
				Posted 10 May 2003 - 02:33 AM
						                                                                                              this would work great if it was you and me fighting but out of a clan of over 400 somebodies going to be a jerk.  not that I think that seed is made of jerks.  its just simple probobility.  This could cause tensions and great unpleasent ness.  besies that I'd be happy to make 100+ armours for free:)  I'm just that kind of seed.
-ohtaren
						
					
					
						-ohtaren
	Anar caluva tielyanna
(may the sun light your path)
					
				(may the sun light your path)
				
						#9
						
								 
							  
								
						
					
				
				Posted 10 May 2003 - 02:48 PM
						                                                                                              yeah but out of SeeDs 400+ members how many will participate? about 30 max i think.
But im sooooo for this idea
						
					
					
						But im sooooo for this idea
	my stats...
<img src="http://cgi.softwebb.plus.com/runescape/stats.jpg?username=mvtaylor"><img src="http://img.photobucket.com/albums/v211/mvtaylor/speed.png">
 
					
				<img src="http://cgi.softwebb.plus.com/runescape/stats.jpg?username=mvtaylor"><img src="http://img.photobucket.com/albums/v211/mvtaylor/speed.png">
 
				
						#11
						
								 
							  
								
						
					
				
				Posted 16 May 2003 - 10:37 AM
						                                                                                              Great idea X Zolon. I was discussing this Cspace before, and we came up with several ideas. Well, of course you (X Zolon) will be a general of one team. Then you choose a general for the other team. Then everyone chooses which team they want to be on. We have to make sure each team is even, though. Then each team can have a certain amount of time to prepare for the war, like make armor, weapons, etc. Each team would have to come up with strategies to defeat the other team. Cspace suggested that you have it for two months, so it's a two month long war, and suggested awarding points to each team each time they kill someone on the other team. And the number of points will be decided on their rank on their team in the war. what do you think X Zolon?                                                                                              
						
						
						
					
					
						
"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
				
						#13
						
								 
							  
								
						
					
				
				Posted 19 May 2003 - 12:06 AM
						                                                                                              Good idea man, count me in.
I just got 1 thing to say.
Its pbj time!
						
					
					
						I just got 1 thing to say.
Its pbj time!
	<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
					
				<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
	
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 nothing better than seeds ideas
 nothing better than seeds ideas 
