Green Dragon Tavern A spot of Barfighting?
#76
Posted 25 September 2004 - 03:41 AM
- Lay on Hands (600): EC=100 (-300 = 0); Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.
Hanako:
DP: 90
EP: 3250/3250
HP: 750/750
#77
Posted 25 September 2004 - 03:48 AM
HP: 106//240
EP: 250
--Hanako uses "Lay on Hands" on Brankist.--
-=+Brankist feels warmth within his body and his bruises from the blunt edge of Luicen's sword soften.=+-
HP: YM: 240//240 (you cannot recover more hp then you have, otherwise Hanako would be unbeatable
EP: 250
Brankist dashes up in front of the rouge and leaps up in the air, throwing his bo staff at Lucien, while his rod rebounds off of him and Brankist catches it and lands. The attack dealt 20 damage!
This post has been edited by yeah man: 25 September 2004 - 02:41 PM
#78
Posted 25 September 2004 - 03:58 AM
240//240
#81
Posted 25 September 2004 - 04:05 AM
---Ruckus the Rogue
Edit: What the fudge? x.x Are you saying Rogues aren't light?...They're neither really...They're neutral.
Edit2: This is more trouble than it's worth!
This post has been edited by yeah man: 25 September 2004 - 02:42 PM
#82
Posted 25 September 2004 - 04:27 AM
IC: As Oric walks into the bar and sees the two men fighting his eyes suddenly flare red, a sign that an old, evil wound that was inflicted to him by an evil sorcerer that puts him into a mad, evil craze during a fight until his life runs out, during this period his life drains by 75 hp each turn, has just reopened, and he draws the Conqueror's Blade, a sword that was cursed by that same evil sorcerer that makes him go into this trance, but strangely, he never will let the sword leave his sight. He lunges at Lucien and does 88 damage, but also losing 75 hp.
HP: 555/630
EP: 603/603
This post has been edited by Darkness 22: 25 September 2004 - 04:32 AM

























“In the valley of hope, there is no winter.”
#83
Posted 25 September 2004 - 04:47 AM
167//240
OOC: Well that's not good and unexpected! o.o; Psycho madman runs in and attemptedly slaughter's everyone....Wooh....Now I've seen it all.
Edit: This isn't fair at-tall =\ I already spent my handicap on Doomed1 and I'll be harassed if I reuse it the way it's supposed to be for this crazy guy. All is lost.
This post has been edited by Ruckus Fox: 25 September 2004 - 04:49 AM
#86
Posted 25 September 2004 - 06:23 AM
OOC: Viet, you need a character profile. It even says so in the rules...
#89
Posted 25 September 2004 - 02:45 PM
Darkness has HP: 392/603 EP: 604/604
Ruckus Fox has HP 167// EP 240
Doomed has HP: 152//240 EP: 250
The Bartender is angry, and summons Lord Xanthor, King and Master of Aderon!
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
#90
Posted 25 September 2004 - 03:43 PM
Xu leaves for the party house to get his goody bag.
This post has been edited by ticktockclok: 25 September 2004 - 03:44 PM
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