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#31 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 26 September 2004 - 07:26 PM

"Hey, I'm not as strong as him! I mean, check out these flabby muscles, and I have just about no experience in battle to? Throw me in jail, and the ransom can be 20000 UC."

This post has been edited by ticktockclok: 26 September 2004 - 07:27 PM

And now we have the quote of the day, from greenl2l: PLONGED!!!
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#32 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 26 September 2004 - 07:29 PM

Lucien peeked around the corner at the moronic men attempting to get arrested...Oh boy... :sigh: Looks like he'd have to work with this Terakuu guy to get all of them out.

OOC: Chill on trying to get caught....YM is away and he'll post you guys getting your butts slammed in jail once he gets back Whatever_anim.gif

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#33 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 26 September 2004 - 07:32 PM

"Oooh, ooh. Look at me! I'm a drunk hobo! See, I can do the waltz, tango, and foxtrot! Woopee!"

*dances the waltz, then the tango, then the foxtrot*
And now we have the quote of the day, from greenl2l: PLONGED!!!
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#34 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 26 September 2004 - 07:39 PM

~Brankist wakes up from noisy ranting. The people who were shouting were apparantly talking about... how they should be arrested over each other? eek7.gif He stood up, brushing off his cloak of the year-old dust that had coated him during his nap.~

"You know, I think you should cut the bars. It would be much easier to get us out... bluetongue.gif "
Brankist said.

This post has been edited by Doomed1: 26 September 2004 - 07:39 PM

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#35 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 26 September 2004 - 07:43 PM

Lucien sighs, smacking his forehead as the fool continues to dance. He used this opportunity to glance over at Hanako. awww...The foxie woxie got a crushy wushy? XD Maybe later....He was thinking of how he could take out these guards...what were there...2?...Hrrm...He studied their figured (Which means I request status information on them. DP, HP, EP, Fortitude.)



Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#36 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 26 September 2004 - 07:48 PM

-=+Being the only human in the cell, Brankist felt fairly lowly next to everyone else. And especially when the "heroes" are supposed to be breaking into the cell and rescuing us grnwink.gif He sighed and closed his eyes and started meditating... +=-
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#37 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 26 September 2004 - 07:51 PM

OOC: XD Don't worry...I'm going to wait for YM to display stats to see if I need to wait for Hyper to get back for back up grnwink.gif It wouldn't be too smart if a rogue would just run in screaming and flailing swords. Now would it?

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#38 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 26 September 2004 - 07:56 PM

OOC: I knew that! Don't give me any of that... grnwink.gif
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#39 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 26 September 2004 - 08:15 PM

OoC: HOW CAN I MAKE THIS CLEAR! ONLY ME, OBI, STAR and DOOMED CAN POST IN HERE!!! EVERYONE ELSE POST THE IN THE BLOODY CITADEL!!! ME, STAR, OBI AND DOOMED ARE SUPPOSED TO BREAK OUT AND MEET YOU IN THE CITADEL!!!!!!!! Hyper and gang are supposed to smack the castle of guards so we can escape! NO ONE POST HERE BUT ME, OBI, STAR, and DOOMED! OR ELSE!IF A FRIGGIN RANSOM NOTE SAYS "LEAVE THE RANDSOM AT THE CITADEL", HOW CAN YOU SHOW UP IN A DUNGEON, NEVER MIND THAT A DUNGEON IS OBVIOUSLY AT THE BOTTOM OF A CASTLE(Citadel) Nevermind the fact you cavort around like ninnies yelling to get arrested.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#40 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 26 September 2004 - 08:20 PM

OOC: o.o;;;;;; Jesus Christ!....Well, since that trap door opened at the citadel..I just assumed it lead to the dungeon where we could rondevouz here. And Hyper and gang, please.....STOP saying gang because all that has done is gotten me in every wrong place there is. I am part of Hyper's gang, right, got it...So we just all sit our cozy butts at the citadel steps? Fine by me, however, one would think that if they put those guys in the jail, that they'd take their weapons away, correct? Well how do they propose to break out and beat them without weapons? Whatever....I'll just leave you alone and sit at the citadel...Eesch... -.-

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#41 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 26 September 2004 - 08:22 PM

OoC: For the sake of roleplaying, you can't enter a dungeon without going thru the Citadel. It would be like busting someone out of jail from inside the White House! You are supposted to go to the Citadel and say something like, "I belive you have my friends, the guards attack you, and you follow the path of bodies to the dungeon!

To make things clear, I kidnapped Xanthor because he's a king, Star because she asked for OJ(lol), Obi because I knew I'd make him mad, and Doomed because Star would cooperate(Another Lightsider)

Oh, and Star, obi, doomed, please, try to talk to guards and break out now.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#42 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 26 September 2004 - 08:49 PM

<Most of the above did not happen Whatever_anim.gif >

Hanako hears noise coming from the outside of the castle. She looks at the guard, "Aren't you tired? Staying awake all night and day must be quite hard for you.. Its not like we could break out of this cell anyways," she states, motioning towards the metal bars. "Aren't you allowed to have lunch breaks from time to time?"

OOC: Do I still have my dagger?
0

#43 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 26 September 2004 - 08:57 PM

OoC: Yes.

Xanthor used his magic like a Jedi Mind Trick, and stuns the guard, so he can levitate the keys into his palm.

"Sigh, people are so foolish now adays."

The cell door opens.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#44 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 26 September 2004 - 11:33 PM

Hanako looks puzzled at how easy Xanthor made this seem. Shrugging, she walks out of the cell, and looks at her comrads. She whispers, "Come on, now. I'm sure you don't want to be stuck in there forever, do you?" And with that, she waits for them, afraid to go alone.
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#45 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 27 September 2004 - 12:19 AM

OOC: You could've said all of that a bit, oh I don't know... Sooner? Whatever_anim.gif Off to the Citadel, then...
Senior Member / Intellectual Crusader
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