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Citadel

#136 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 27 September 2004 - 12:20 AM

Terakuu enters the Citadel, all of a sudden seeing the fray of fighting that's going on.

"Hanako! Oric! What's going on???"

*Signs off*
Senior Member / Intellectual Crusader
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#137 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 12:24 AM

OOC: RAWR! >.< Hanako is not on here... nonono2.gif Star just made an OOCly thing...If you bothered to read. However it looks as though you didn't. Lucien, Xu, and this other guy are fighting a black knight....and now Oric ran in and shot it.

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#138 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 12:28 AM

OOC: Is there something wrong with me shooting him? ShiftyEyes_anim.gif
smash.gif mauahahaha!! could not resist!!
ebsaturn1.gif :

This post has been edited by Darkness 22: 27 September 2004 - 12:29 AM








“In the valley of hope, there is no winter.”

0

#139 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 27 September 2004 - 12:28 AM

Ooc: Me and viet get most of the loot when Yeah Man comes back, for it to be fair.
And now we have the quote of the day, from greenl2l: PLONGED!!!
IPB Image
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#140 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 12:30 AM

OOC: okey dokey!







“In the valley of hope, there is no winter.”

0

#141 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 12:30 AM

OOC: No...nothing wrong, but I was wondering, "HOW THE HECK DID YOU GET THAT MUCH DAMAGE?!" Can I get more damage than what it says on my abilities? Heck if I know, but your ability said 5DP :sigh: By the way Ticktock...we ALL split loot, I shared with you forcedly...It isn't my fault if I had to go bow shooting because my father forced me to. You got healed, you got 10 UC's...I get a fair cut from this too. Fairness is already being played as we speak, no?

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#142 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 12:33 AM

OOC: you add the ability damage to your normal damage. if it wasn't that way, i would've just used my sword grnwink.gif

This post has been edited by Darkness 22: 27 September 2004 - 12:33 AM








“In the valley of hope, there is no winter.”

0

#143 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 12:35 AM

OOC: eek4.gif Does that apply for my stab? If so...I just owned the Knight.... 92 + (5+92) = 189 DP! icon_sweatdrop.gif holy crap.....Gotta clarify that with someone who knows their stuff.

This post has been edited by Ruckus Fox: 27 September 2004 - 12:36 AM


Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#144 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 12:38 AM

OOC: not sure so, HYPER!!! WE ARE IN DIRE NEED OF YOUR KNOWLEDGE!!!!!! costumed-smiley-089.gif







“In the valley of hope, there is no winter.”

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#145 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 27 September 2004 - 12:41 AM

QUOTE
Hanako is not on here

OOC: Yup, I'm in an evil dungeon indifferent.gif
0

#146 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 27 September 2004 - 12:46 AM

Brothers! Help me!

2 more Black Knights appear.

Black Knight X 2
1000HP
0EP
100DP/Turn
Black Knight X 1
41HP
0 EP
100DP/Turn

Abilities:

Shadow's Healing: If he runs into the shadows, he is healed 100DP.
Shadow's Arrow: Fires multiple arrows, doing 100DP to multiple targets.

The 2 1000HP Knights use Shadow Arrow!
The 41 hp black knight melts into the shadows, healing himself.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#147 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 27 September 2004 - 12:50 AM

OoC: Not sure, Zolon says no, Cspace hasn't clearified. As of now, I'm saying no, because I trust Zolon. And he is right, you wouldn't want my spells to be powered up would you. It does make sense, abilities give special affects, but normal attacks have more power...
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#148 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 12:54 AM

OOC: Ruckus, an attack from each of us will kill that wounded one.
IC: Oric stumbles back from the shadow arrows and uses his sword to hit for 88 dp
HP: SHHHH!!! tryingg to figure out!!
EP: " "

This post has been edited by Darkness 22: 27 September 2004 - 12:56 AM








“In the valley of hope, there is no winter.”

0

#149 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 12:58 AM

Lucien blocks for 75DP and recieves one arrow in his right side, actually hitting his liver. He stammers but charges on, smacking the two out of the way as he dives into the shadows, using Hide-Renders the Rogue invisible until they move or do another action (EC-0) To hopefully see him. He would then begin cleaving at the place to hit him for 92 DP. He wasn't letting this one live.

245//270

OOC: (Well, for now I'm saying no...but personally, I think backstab should be like that.. o.o; it looks farrr too weak compared to what it would really do in real life...)

This post has been edited by Ruckus Fox: 27 September 2004 - 01:00 AM


Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
0

#150 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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  • Joined: 03-May 03
  • Location:PA, USA

Posted 27 September 2004 - 02:10 AM


2 more Black Knights appear.

Black Knight X 2
1000HP
0EP
100DP/Turn


Abilities:

Shadow's Healing: If he runs into the shadows, he is healed 100DP.
Shadow's Arrow: Fires multiple arrows, doing 100DP to multiple targets.

The 2 1000HP Knights use Shadow Arrow! Trying to eliminate the group.

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

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