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Intimidating, Manipulation, Persuasion. How to resist them.

#1 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 10:39 PM

I thought this topic might be a little fun if I brought it up, alot of people (including me) That don't get their way in RS or other online games use the three qualities (as I said in my topic about rogues) skills for bending them to your will. And also, how to avoid being bent.

Persuasion--The most simplestic form of getting people to do what you want. You point out the pros and only the pros, no cons. You also convince them that it will assist them as well as you, but mostly them. To avoid persuasion, ask alot of questions to hopefully corner them or put them in a hole. Don't say alot of maybe's or else they'll keep coming back.

Manipulation--The second form of persuasion, is is after they got you under their grip and they're already whipping you around to do their dirty work. You'll probably not even notice it until a friend points it out. Or atleast, I haven't had anyone who knew it till I told em, even happened to me a few times sad.gif A way you can stop this from happening, is ALWAYS have a friend, and talk to them about this person...Alot.

Intimidation--This isn't really a step up, this is when they find out and they think that can scare you. They'll threaten you somehow be it black mail or hurting you. Be wary of these people and get some friends like me who know alot of fighting styles Suave_anim.gif That way, you're sure to draw a line who's the hunted there.

Got anything more to say on any of em? Just add em in and I'll talk about how it could be true, good, or bad.

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#2 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 27 September 2004 - 10:45 PM

Manipulation. It's the best, you assert power over the person, and get what you want.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#3 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 10:49 PM

o.O Um...Asserting yourself to bend someone is mostly intimidation...Which I'll add right now WAS infact a skill on EQ for Rogues since....well...they're scary! XD also for warriors too. but that's aside the point, the point is, assertiveness mostly revolves around intimidation.

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
0

#4 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 27 September 2004 - 10:57 PM

Fine then, manpulation with a tad of intimidation thrown in? That's like SWG, intimidate is one of the best moves, it leaves your opponent open for a devistating combo.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#5 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 11:45 PM

o.O Okay....On EQ you can use initimidate to scare the living crap out of a NPC to turn them into your slave/pet for attacking and such.

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#6 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 28 September 2004 - 01:15 AM

I follow my own..tact. grnwink.gif You don't have to secretly be against them or anything, you can be whatever you want. robot.gif
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#7 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 28 September 2004 - 01:25 AM

QUOTE(yeah man @ Sep 27 2004, 03:45 PM)
Manipulation. It's the best, you assert power over the person, and get what you want.
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True dat. coolgleamA.gif
user posted image
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#8 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 28 September 2004 - 03:06 AM

Heh.....Manipulation is sorta like those Jedi mind games.....I was talking to a guy and I mentioned the following.

"You know, I'm a rogue..."
"Really?"
"Yep."
"Wow"
"That' means I'm capable of manipulating you and bending you to my will for you to give me anything I want."
"That's amazing"
"Yeah, but I'd never use it on you."
"Really? Thanks."
"Say got any herbs? I need em."
"Sure, here you go."

XD Oh yeah....Pwned...they were atleast ranarr and above too.

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#9 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 28 September 2004 - 04:24 AM

Rolf! lol10.gif, The best tactic is manipulation, persuade someone to be your friend and then use them up until nothings left Suave_anim.gif
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#10 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 28 September 2004 - 06:06 AM

We got some bloodsuckers here. bluetongue.gif

QUOTE
"You know, I'm a rogue..."
"Really?"
"Yep."
"Wow"
"That' means I'm capable of manipulating you and bending you to my will for you to give me anything I want."
"That's amazing"
"Yeah, but I'd never use it on you."
"Really? Thanks."
"Say got any herbs? I need em."
"Sure, here you go."

Arr, show me someone that stupid and I'll give you a nickel. biggrinbandit.gif Well, I know people even worse than that, but not anyone in RS. What I remember back when I had time to play it was people outright ignoring me when I tried to talk to them (that's most of the time) or just extremely paranoid people that figure I'm one of the most evil people on earth because I wan to do something with them. wave.gif
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#11 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 28 September 2004 - 09:46 PM

Well, there are alot of suckers out there, you just gotta know how to play your cards. Yes I know our clan is supposed to be full of people who make RS a better place. But when I'm off duty, I'm going around and doing my own sorta fiendish stuff, and that's my own business so no one can tamper with that. headbang.gif

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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