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Citadel

#196 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 11:02 PM

Oric places his hand on his hilt and follows others....







“In the valley of hope, there is no winter.”

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#197 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 27 September 2004 - 11:03 PM

Mercenary Company X 5:
1000HP
0EP
150DP/Turn
Abilties:
-> Volley: A volley of crossbow bolts are fired, doing much damage. 200DP/Turn
Dirty Fighting: They use dirty tricks to boost the effectiveness of their attacks and stun an enemy. 150/DP Turn + cannot attack for 5 minutes.
Bartender X 1
2000HP
0EP
100DP/Turn
Abilities:
Poison Bolt: A crossbow bolt tipped with sleeping poison, after it hits, miss a turn.
Cloud: A cloud of gass is released, shielding the bartender. Protects him from all damage, unless he moves or takes an action.

The Mercenary Company pounds Terraku for 750DP!
The Bartender shoots Alandar for 100DP!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#198 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 11:06 PM

Oric draws his bow and uses

- Poisoned Arrow (200): EC=150; Effect = Cannot attack for one minute from the initial hit, though can move: Renders target unable to attack for one minute (can still move) on one of the mercenary company!

HP: 630/630
EP: 468/622

This post has been edited by Darkness 22: 27 September 2004 - 11:07 PM








“In the valley of hope, there is no winter.”

0

#199 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 11:06 PM

OOC: eek7.gif Holy crap.....they're tough.

Lucien charges bravely forward releasing a howl as he chops down on a Mercenary for 96 DP

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#200 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 September 2004 - 11:07 PM

Ark slashes one of the mercs for 620dp.

"Please die"
0

#201 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 27 September 2004 - 11:09 PM

OoC: You have Hyperfried who can 1 hit them....

*1 can't move*
Mercenary Company X 4:
1000HP
0EP
150DP/Turn
Abilties:
-> Volley: A volley of crossbow bolts are fired, doing much damage. 200DP/Turn
Dirty Fighting: They use dirty tricks to boost the effectiveness of their attacks and stun an enemy. 150/DP Turn + cannot attack for 5 minutes.
Merc:
918HP
0EP
150DP/Turn
Bartender X 1
2000HP
0EP
100DP/Turn
Abilities:
Poison Bolt: A crossbow bolt tipped with sleeping poison, after it hits, miss a turn.
Cloud: A cloud of gass is released, shielding the bartender. Protects him from all damage, unless he moves or takes an action.

The Bartender uses Cloud! The Mercenary Company readies themselves to use Volley!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#202 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
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Posted 27 September 2004 - 11:09 PM

"Ack!" says Terakuu, wincing from the damage inflicted. "You want to see fighting? I'll show you..."

Terakuu then uses Sword of The Destined Hero: EC=2000; Effect = Strength + 200 against Darkness: Places fear in the eyes of even the strongest dark fiends. Loses effect once the character leaves the region.

"Now I'll show you how to play..."

Terakuu kicks the feet out from under one mercenary, temporarily bringing him down. Then right from that position, he cleaves his great sword right into mercenary #1, killing him instantly.

Terakuu
Hit Points: 1350
DP: 1776
EP: 4672

OOC: Are these guys dark?
Senior Member / Intellectual Crusader
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#203 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 11:10 PM

OOC: No fair angry-smiley-019.gif my poison arrow stops for 1 minute, yours is for one turn Flush.gif 1zhelp.gif sad.gif screama.gif sicka.gif Icky_anim.gif str.gif

IC: Oric pulls out his sword and slices at mercenaryfor 88dp

This post has been edited by Darkness 22: 27 September 2004 - 11:13 PM








“In the valley of hope, there is no winter.”

0

#204 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 September 2004 - 11:11 PM

Attacks another Merc for 620dp.

"Pwned!"
0

#205 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 27 September 2004 - 11:19 PM

Lucien's eyes widen, these guys being bandits themselves, he could tell what was about to come. "Crap!" He scowled as he too sliced through the same Merc as Oric did. His blade sang with a loud "SHING" Meaning it was re-initialled

**Logs out temporarily for some quick food, brb in a jiffy**

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
0

#206 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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  • Location:California

Posted 27 September 2004 - 11:22 PM

OoC: Homework guys, I'll try and pop in when I can.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#207 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
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Posted 27 September 2004 - 11:23 PM

OOC: Aw dangit sad.gif The one time I'm on... Well, are they dark?
Senior Member / Intellectual Crusader
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#208 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 September 2004 - 11:23 PM

OOC: I'm kinda surprised Ruckus. After Oric attacked Lucien in the bar I woulda thought that ya woulda attacked him..... (Not sayin that ya should)

Do you get another stat point for 600 posts?

Attack of ze smilies!!!! Whatever_anim.gif TheSmile.gif alien2.gif sad.gif eek7.gif 1zhelp.gif biglaugh.gif grnwink.gif bluetongue.gif arcadefreak.gif thumb.gif coolgleamA.gif Flush.gif screama.gif loopy.gif conf.gif deal.gif eek4.gif sicka.gif bandit.gif crazy.gif icon_sweatdrop.gif nonono2.gif ShiftyEyes_anim.gif singer.gif sing.gif Suave_anim.gif Icky_anim.gif icon_worship.gif ebsaturn1.gif headbang.gif lol10.gif angry-smiley-019.gif costumed-smiley-089.gif str.gif

This post has been edited by Darkness 22: 27 September 2004 - 11:26 PM








“In the valley of hope, there is no winter.”

0

#209 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 27 September 2004 - 11:40 PM

Xu rushes in, ready for battle.

510 HP
960 or so EP
8 DP

-15 EC/move for race
-31 per move from intelligence.
And now we have the quote of the day, from greenl2l: PLONGED!!!
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#210 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

  • Not your everyday furry...
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Posted 27 September 2004 - 11:44 PM

OOC: _sure.gif You have no idea how much Lucien would love to do that...but perhaps sometime when their lives aren't in danger. And if you're worried about Oric getting hurt, just you wait till we rally with the others! >=) *dirty little secret*

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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