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Citadel

#256 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
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Posted 28 September 2004 - 11:00 PM

OOC: I'm on once a day... I have something called school crazy.gif

But, you guys post waay too much these days icon_sweatdrop.gif

Wha happen.
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#257 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 29 September 2004 - 12:28 AM

OOC:
QUOTE
Mercenary Company X 3:
1000HP
0EP
150DP/Turn
Abilties:
-> Volley: A volley of crossbow bolts are fired, doing much damage. 200DP/Turn
Dirty Fighting: They use dirty tricks to boost the effectiveness of their attacks and stun an enemy. 150/DP Turn + cannot attack for 5 minutes.
Bartender X 1
2000HP
0EP
100DP/Turn
Abilities:
Poison Bolt: A crossbow bolt tipped with sleeping poison, after it hits, miss a turn.
Cloud: A cloud of gass is released, shielding the bartender. Protects him from all damage, unless he moves or takes an action.

The Bartender uses Poison Bolt on Ruckus! The Mercenary Company shoots Terrakuu for 450DP!

The couple of posts below that are everyone's attacks. Basically just looked through those attacks to see which you should attack; I suggest the bartender, my attack plus ticktock’s is a little over a thousand, so you can finish him off. grnwink.gif
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#258 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

  • Not your everyday furry...
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Posted 29 September 2004 - 12:34 AM

OOC: Indeed...attack the bartender for all you've got, and then I'll see about my post. Considering what happens. arcadefreak.gif As far as school goes, I don't have too much homework, and I'm free after wards on mondays, thursdays, and fridays. And I usually stay up till 10:30 or 11 centeral.

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#259 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 29 September 2004 - 12:35 AM

ooc: okey dokey

Ark attacks the bartender for 630dp!
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#260 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 29 September 2004 - 02:25 AM

OOC: Now we just need to wait for Hyper to post... icon_sweatdrop.gif nonono2.gif Hyper, please report to the forums, Hyper, please report to the forums singer.gif Just joshin, but really, we're waitin on ya buddy. thumb.gif

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#261 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 29 September 2004 - 02:26 AM

QUOTE(Hyperfried @ Sep 28 2004, 09:09 AM)
"Ack!" says Terakuu, wincing from the damage inflicted. "You want to see fighting? I'll show you..."

Terakuu then uses Sword of The Destined Hero: EC=2000; Effect = Strength + 200 against Darkness: Places fear in the eyes of even the strongest dark fiends. Loses effect once the character leaves the region.

"Now I'll show you how to play..."

Terakuu kicks the feet out from under one mercenary, temporarily bringing him down. Then right from that position, he cleaves his great sword right into mercenary #1, killing him instantly.

Terakuu
Hit Points: 1350
DP: 1776
EP: 4672

OOC: Are these guys dark?
{lang:macro__view_post}



OOC: I think a question still needs to be answered here...

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#262 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 29 September 2004 - 02:49 AM

OOC: Yeah, personally I wouldn't say so...But that's for YM to decide...WEEEEEEEE, by the way, nice attack >=)

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#263 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 29 September 2004 - 08:57 PM

OoC: Yes they are dark, gotta do some hw.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#264 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 29 September 2004 - 08:59 PM

Terakuu reels from the arrows, and, grunting, gets up smiling.

"This game is far from over..."

Terakuu slashes a mercenary, cutting him down permanently. Tossing the sword right into his hand from the slash in a smooth motion, he summons a great multitude of energy and casts Aura Blast, straight at the Bartender! (EC=1800; DP=2000 (against Darkness): Cause great damage to a dark target in your location.) He crumples under the great force of the spell, slain.

"Two left to go..."

Terakuu
Hit Points: 900
DP: 1776
EP: 2872


OOC: Guys, remember, I don't have all the time in the world, and I can't be on all the time. There are lots of people just like me who are normally on once a day. Please, understand that I try, I just can't.
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#265 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 29 September 2004 - 09:06 PM

Mercenary Company X 2:
1000HP
0EP
150DP/Turn
Abilties:
-> Volley: A volley of crossbow bolts are fired, doing much damage. 200DP/Turn
Dirty Fighting: They use dirty tricks to boost the effectiveness of their attacks and stun an enemy. 150/DP Turn + cannot attack for 5 minutes.
Bartender X 1
510HP
0EP
100DP/Turn
Abilities:
Poison Bolt: A crossbow bolt tipped with sleeping poison, after it hits, miss a turn.
Cloud: A cloud of gass is released, shielding the bartender. Protects him from all damage, unless he moves or takes an action.

The Bartender uses Poison Bolt on
Terrakuu! The Mercenary Company shoots Xu for 300DP!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#266 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
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Posted 29 September 2004 - 09:37 PM

QUOTE(yeah man @ Sep 29 2004, 05:06 PM)
The Bartender uses Poison Bolt on
Terrakuu!
{lang:macro__view_post}


You can't do that. I just killed the Bartender...

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#267 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 29 September 2004 - 09:38 PM

310 HP
611 EP
8 DP

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

210 hp
211 ep
8dp

Casts on mercenary company.

This post has been edited by ticktockclok: 29 September 2004 - 09:38 PM

And now we have the quote of the day, from greenl2l: PLONGED!!!
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#268 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 29 September 2004 - 09:46 PM

OoC: You can't cast Aura Blast and use a normal attack in the same turn!??
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#269 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 29 September 2004 - 09:50 PM

QUOTE(ticktockclok @ Sep 29 2004, 04:38 PM)
310 HP
611 EP
8 DP

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

210 hp
211 ep
8dp

Casts on mercenary company.
{lang:macro__view_post}


Sorry, unless it specifically says so, you can't attack more than one NPC.
0

#270 {lang:macro__useroffline}   CongressJon {lang:icon}

  • Alias Hyperfried
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Posted 29 September 2004 - 10:03 PM

QUOTE(yeah man @ Sep 29 2004, 05:46 PM)
OoC: You can't cast Aura Blast and use a normal attack in the same turn!??
{lang:macro__view_post}


Ah, right. Is it possible that instead of killing the mercenary, I killled the bartender? bluetongue.gif
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