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Traders! Just in case no one noticed...

#1 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 04 October 2004 - 07:38 AM

That's right, traders are now in action! Here it is:
QUOTE(Curvedspace Site @ Spells and Abilities)
Trader:
The Trader is an unusual class, for one following this profession cannot attack or be attacked by anyone (obviously limited to trader-only quests as well). They can, however, control the economy. Since everyone cannot directly produce items with fear of the flooding of the economy, this class is limited to a second class for anyone with a post count above 4000 (currently, will change gradually). What a trader produces is on a day-by-day basis and is not based on normal EC (is only recovered once per day, no race abilities apply, and regardless of movement or other characters' spells/abilities/items). Every item has a certain EC cost (and sometimes other restrictions). The items produced can be added to your profile and traded to other characters on your own conditions. Other characters, then, can trade among themselves. (The number before the equipment refers to the EC cost)

400 - Iron Weighted Ball: When thrown (one use), does 25 DP to your target.

500 - Tarnished Dagger: When equipped, adds 2 DP to every physical attack.

600 - Crude Iron Chain: When equipped, adds 3 DP to every physical attack.

700 - Crude Iron Short Sword: When equipped, adds 4 DP to every physical attack.

800 - Crude Iron Longsword: When equipped, adds 6 DP to every physical attack.

800 - Crude Iron Mace: When equipped, adds 6 DP to every physical attack.

800 - Crude Iron Axe: When equipped, adds 6 DP to every physical attack.

1000 - Crude Iron Barbed Sword: When equipped, adds 8 DP to every physical attack.

1000 - Crude Iron Battle Axe: When equipped, adds 8 DP to every physical attack.

1200 - Crude Iron War Sword: When equipped (requires two hands), adds 12 DP to every physical attack.

1200 - Crude Iron Flamberge: When equipped (requires two hands), adds 12 DP to every physical attack.

1200 - Weak Gravity Field Generator: When used (once per region; infinite charges), prevents one target from moving for one turn (can still attack and use abilities)


Just one question for you Cspace, does people with over 4000 post count when using skills like these, take 4000 posts away in order to see what can be made?
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#2 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 06 October 2004 - 12:24 PM

pretty cooll i might be one since i lost my file and i was wanting to change anyways:P

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