Citadel
#287
Posted 04 October 2004 - 01:52 AM
Arachnos the Fallen X 1:
10000HP
1000EP
1000DP/Turn
Abilites:
Clap (500EP): Sends a shockwave through the ground, doing 600DP to everyone.
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#288
Posted 04 October 2004 - 02:54 AM

300//300
OOC: HOLY CRAP!


This post has been edited by Ruckus Fox: 04 October 2004 - 02:57 AM
#289
Posted 04 October 2004 - 07:34 AM
- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).
"Terakuu, I think this is your job!"
#290
Posted 04 October 2004 - 09:21 PM
"Understand, I am a formidable fighter, however this monstrosity will need to be brought down with cleverness, not brute force, I guarentee."
Terakuu uses Beam of Light! (EC=900; DP=0: Renders dark fiends motionless for a few minutes (cannot move to another place). They can attack though.)
OOC: Can we make this like 2 turns, as we're not all here ATM?
BIC: Terakuu's eyes flash. "Everyone! It cannot move for a bit, but it can still attack! Only use quick attacks, or ones with range! I can hit it with a great blast, but only with time!"
#293
Posted 04 October 2004 - 10:38 PM

Lucien backs up from his strike, after hearing Terakuu bark a command, he figured he was potentially good at fighting. After back with his team he sheathed the Wave Sword and brought out his small throwing knife attatched to a nice strong cord, He proceeded to swing it into a small orbit to his right.
#294
Posted 04 October 2004 - 10:40 PM
540 HP
988 EP
8 DP
Intell + Class Effect = -46 EP
Casts on self: Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
EP= 834
Rest is same.
This post has been edited by Crazed_Nutter: 04 October 2004 - 10:42 PM

#295
Posted 04 October 2004 - 10:54 PM
- Poisoned Arrow (200): EC=150; Effect = Cannot attack for one minute from the initial hit, though can move: Renders target unable to attack for one minute (can still move). - on Arachnos the Fallen!

























“In the valley of hope, there is no winter.”
#296
Posted 05 October 2004 - 12:49 AM

#298
Posted 05 October 2004 - 02:42 AM

#299
Posted 05 October 2004 - 11:30 PM

- Cure (250): EC=0; DP=0: Heals poison and disease.
- Heal (400): EC=60; Effect = Recovers 100 HP: Recovers a target's (or self's) HP.
- Reanimate (1000): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).
- Holy Steed (6000): EC=0: Summons a horse that allows region-to-region travel by skipping connection regions.
Essentially, the big thing is Reanimate, for this battle anyway. If one of you dies, I can bring you back, assuming that I am still alive, which you might want to protect me for.