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Citadel

#331 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 15 October 2004 - 02:37 AM

Lucien paused a moment....Not sure whether this is what they wanted or not...but, they had no choice. Fight an opponent that is impossible to defeat, or do a chore for him. He decided it'd be best that they risked their tails for the sword.

Nodding Lucien rose back up from his bowed position and walked towards the crowd near the door to where the supposed sword was.

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#332 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 15 October 2004 - 09:33 PM

OOC: This is getting kinda annoying bluetongue.gif Please, post in the gosh darn room!
Senior Member / Intellectual Crusader
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#333 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 15 October 2004 - 09:42 PM

OOC: o.< Wait for YM, give him some time...Grades come before play, and I respect it.

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#334 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 17 October 2004 - 03:28 PM

OoC: Yeah, I have entrance exams this whole month sad.gif

You see a series of 5 doors, and a note.

"Two of us five will lead you to your doom, two will lead you to endless wandering in the corridors of eternity, and one will lead you to what you see. Door number 1 is not the door of wandering. The door you seek is an odd numbered door. Door number 1 or 3 is the door of wandering."


<center>
<TABLE>
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<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#335 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 17 October 2004 - 04:08 PM

*Goes through door number 5*
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#336 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 17 October 2004 - 05:29 PM

Lucien paused...counting on his paws...He never was good at math, he was never educated at all! counting up to his four paw digits he moved to his other paw and counted one there... "Five...." He paused. After deciding it was door number five, he followed through door number five.



Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#337 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 20 October 2004 - 02:16 PM

Alandar steps through door number one.
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#338 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 20 October 2004 - 11:39 PM

OoC: Ahhh, shoot, I wasn't clear with my riddle, doors 1 or 5 could be correct.

Alandar opens door number one, and carefully pokes the floor with his staff. His staff goes through the floor! Having found this trap, Alandar wisely chooses door number 5.

Inside is a circlular room with 6 pillars and a small animal in the center.
Boss Battle!
Pillars X 6:
2000HP
Ability:
As long as 1 pillar remains (even if it is damaged), the the Boss is protected from all Attacks, both Magical and pysical.
Animal??:
1 HP
5000EP
Ability:
Regeneration(Automatically Activated at the start of each turn):
Regenerate all EP.
Firestorm(5000EP):
A balls of fire rain down from the sky and for every character =< 700HP, the balls do 100 HP, 700HP < for every person with < 1500HP, then it does 300DP.
For people with more then 1500HP, it does 500 DP.

To spell it out, if you have less then 700HP, then the balls of fire do only 100DP.
If you have more then 700HP, but less then 1500HP, then the balls of fire do 300DP. If you have more then 1500HP, then the balls of fire do 500DP.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#339 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 21 October 2004 - 03:40 AM

OOC: Mesa polymorph again!

IC: Reikin uses his sharp claws attached to the end of his fingers and swiftly slices one of the pillars for 135DP.

HP: 630
DP: 135
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#340 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 21 October 2004 - 03:53 AM

Lucien gangs up with the other Lycan and crashes his alloy black sword down at the same pillar for 112 DP

330//330

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#341 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 21 October 2004 - 03:55 AM

ooc: did you get that idea from when I was trying to knock down the pillars....?

hP: 1020

Ark attacks a pillar for 640 damage.
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#342 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 21 October 2004 - 03:56 AM

Ooc: Yeah Man killed me a few days ago, so am I allowed to come back to life from the sanctum and be in this quest again? Or is there a rule saying you can't come back once you die?
And now we have the quote of the day, from greenl2l: PLONGED!!!
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#343 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 21 October 2004 - 06:47 AM

OOC: Hehe, I'm no longer a Lycan biglaugh.gif . Sorry Rucky, but I'm some... wierd... insect... creature... Yeah. Anyway, Crazed, you're allowed to come back, you need to recover at the sanctum first and come back into the citadel.
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#344 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 21 October 2004 - 08:54 PM

OOC: Um.... question. What about me? I already went through some other door to get... whatever, can't remember.
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#345 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 21 October 2004 - 09:12 PM

Xu comes back, looking furiously for temper-tantrum zombie.
And now we have the quote of the day, from greenl2l: PLONGED!!!
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