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New Quantum Star Server - Updated Version

#16 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 19 November 2004 - 12:09 AM

*cough* *cough*ivolunteertobeqsmodddyessirrrreee *cough* *cough*

Actually I really am coughing
And now we have the quote of the day, from greenl2l: PLONGED!!!
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#17 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 19 November 2004 - 01:26 AM

Double Post- I am pwning y'all with me planet. Me and doom, that is.
And now we have the quote of the day, from greenl2l: PLONGED!!!
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#18 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 19 November 2004 - 02:49 AM

QUOTE(Cspace @ Nov 18 2004, 05:55 AM)
Also, if this version is as stable as it currently seems then I will open up at least one other game.  One will be a deathmatch which will reset on shorter intervals but will run a lot more quickly than usual.  For those experienced players, they may enjoy this.
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Yay! May I suggest starting with more than normal cash?

Also, I was wondering how much fuel/metal you need to create a single electronic.
And now we have the quote of the day, from greenl2l: PLONGED!!!
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#19 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 19 November 2004 - 02:57 AM

Youve got a planet right? You should be able to see there how many Resources you need to make electronics TheSmile.gif

Oh, and raising the amount of money you start off with would be helpful TheSmile.gif
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#20 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 19 November 2004 - 03:27 AM

Planets are yay expensive. 100,000 credits? That's as much as my... Foot! bluetongue.gif
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#21 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 19 November 2004 - 03:27 AM

QUOTE(Crazed_Nutter @ Nov 18 2004, 09:49 PM)
QUOTE(Cspace @ Nov 18 2004, 05:55 AM)
Also, if this version is as stable as it currently seems then I will open up at least one other game.  One will be a deathmatch which will reset on shorter intervals but will run a lot more quickly than usual.  For those experienced players, they may enjoy this.
{lang:macro__view_post}



Yay! May I suggest starting with more than normal cash?

Also, I was wondering how much fuel/metal you need to create a single electronic.
{lang:macro__view_post}


Yes, there will be more cash for the deathmatch. grnwink.gif

As for electronics, currently with 500 colonists, 10 metal, and 10 fuel, you can create two of 'em. thumb.gif
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#22 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 19 November 2004 - 03:28 AM

I can understand the fuel and metal costs...

But 500 colonists?! How much time will that take?
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#23 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 19 November 2004 - 03:28 AM

i think ill get more ships first... Dont wanna waste monies on planet ... when you can have 10 Merchant Freighters!
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#24 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 19 November 2004 - 03:29 AM

Lol, BR, you better be careful. Don't want us to find you in a lone Star System! Then we go bang bang! biglaugh.gif
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#25 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 19 November 2004 - 03:32 AM

that a threat?

Oooohhh goody!

An enemy!!

You go downies!

*uses delta bomb*

Hahahahahahaah!
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#26 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 19 November 2004 - 03:37 AM

Tell it to my 1000 Fighters! biglaugh.gif Bwahahahahaha!
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#27 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 19 November 2004 - 03:42 AM

*looks at 1000 fighters*

You go downies!

*uses delta bomb*

Hahahahahah!

EDIT: Wow, its finaly happened... my brains fried.
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#28 {lang:macro__useroffline}   Doomed1 {lang:icon}

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Posted 19 November 2004 - 03:45 AM

rofl.gif

Oh... Uh oh. Lol. Just discovered them Delta Bombs could do a lot bluetongue.gif

Eep!

EDIT: Wait a second... There is no Delta Bomb! bluetongue.gif

Perhaps you meant Gamma?

This post has been edited by Doomed1: 19 November 2004 - 03:45 AM

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#29 {lang:macro__useroffline}   ticktockclok {lang:icon}

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Posted 19 November 2004 - 03:56 AM

There are delta bombs, as well as gamma bombs, but bigrat is waaaayyyy to weak to do any damage to our warmongerers, etc.

QUOTE
i think ill get more ships first... Dont wanna waste monies on planet ... when you can have 10 Merchant Freighters!


Or how about a planet with 3000 colonists and 23 merchant freighters and a stealth mining ship?

This post has been edited by Crazed_Nutter: 19 November 2004 - 03:57 AM

And now we have the quote of the day, from greenl2l: PLONGED!!!
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#30 {lang:macro__useroffline}   Ratty {lang:icon}

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Posted 19 November 2004 - 03:57 AM

Lolz, you sooo do not have war mongers bluetongue.gif
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