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Update Is Online - Almost Live

#31 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 02 December 2004 - 12:43 AM

All of XZ's previous weapons will be effective in his GM location once it's created, don't delete them (but please label them so there isn't confusion). All others, at least for now, are not effective elsewhere. From now on, for all GMs, if you create equipment that you wish to be effective throughout Earthia please check with me first. I mean, most of all please check with me if you create an item with an effect or one of great power.

I'm not trying to limit damage or whatever as much as I am trying to create some sort of progression. I'm mostly working with the storyline, but it would be kinda strange to have any progression at all if there are already godlike weapons going around. bluetongue.gif

They'll come, not quite yet though.

QUOTE
But Cspace.. I only got to make 2 items.. weak ones!

The basic trader items are weak on their own, that's why there are augmentations and other things. Also, as a trader maybe you don't want to create quantity, but instead quality? There aren't a ton of players right now, really not that many. If a trader were able to create two or three super weapons every four days everyone would have one. Perhaps try one weapon of the greatest power you can make per every four-day period? I am trying to time things out so when the end of the storyline comes, traders will be making the best equipment.

Also, I think there may be confusion with what is weak and strong in this since a few quests and whatnot put things off balance. You're not supposed to be running around with a post count of 100 with a weapon that can do hundreds of DP per hit, lol. That's what Strength is for, as you increase in power so will your weapon. The same goes with augmentations if they are obtained. This prevents someone with a post count of five potentially being able to beat someone with a higher level. Even without spells and with the same equipment, one Paladin with a post count of 100 will be obliterated by a Paladin with a post count of 4000. That's where I'm trying to take things, not insta-kill weapons everywhere but weapons which will become more effective as a character grows in strength.

This will also prevent, for example, a Sorcerer from slaying a Paladin without magic if both have the same weapon. Wouldn't make much sense. bluetongue.gif

QUOTE
And... also, are credits a small change version of Cinni? Or are they their own currency?

Credits are Corrorian currency, and Cinii are currency for everything else. thumb.gif

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Addition:

Here is the system working, hehe. You have a strength count of 94. With that on top of the Mythril Longsword you made...

You would do 505 damage per hit without any abilities, stat enhancements, or anything else. That is comparatively a lot, lol, especially when taking into account the fact that you can just pound 505s out of someone without any EC or effects on battle speed.
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#32 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 02 December 2004 - 03:46 AM

Yeah, but the ogre warriors out there have freaking abilities to stop me from castign spells, and double their damage, crushing 1000's out of me with ease. I know 505 is freaking huge..

Also.. are you ever going to set up a herblore system? If not, I've got some general ideas (IE: Trader created items for cheap to make potions)

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#33 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 02 December 2004 - 04:46 AM

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Yeah, but the ogre warriors out there have freaking abilities to stop me from castign spells, and double their damage, crushing 1000's out of me with ease. I know 505 is freaking huge..

There will be some adjustments, don't worry. thumb.gif

Just needed things to go a bit before tweaking the stats, I should be tweaking them in the very near future and things should be more balanced.

QUOTE
Also.. are you ever going to set up a herblore system? If not, I've got some general ideas (IE: Trader created items for cheap to make potions)

I was planning on it, but I'm wide open to ideas. Please PM me with your ideas and I'll gladly check them out. TheSmile.gif
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#34 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 03 December 2004 - 03:20 AM

waaah! sad.gif That means I have no weapons outside of Zolly's territory (which isn't even bloody up yet) There for...I am unarmed.... rawr! v.v Not only that....I'll be fricken weak once more...and unable to kill anything. Grr upon you people's pickiness! Icky_anim.gif screama.gif angry-smiley-019.gif

---Ruckus the Rogue

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#35 {lang:macro__useroffline}   obiwan22 {lang:icon}

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Posted 03 December 2004 - 03:21 AM

w00t, my plan won't need to go into action. bluetongue.gif
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#36 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 03 December 2004 - 03:31 AM

sad.gif Not too fun for ME Obi....

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#37 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 03 December 2004 - 03:55 AM

Not to wory Ruckus, Obi lost his claymore also bluetongue.gif
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#38 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 03 December 2004 - 03:56 AM

And? He still has a weapon.....I have nothing.

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#39 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 03 December 2004 - 04:23 AM

Well, go get one! What did you have before Zolly gave you that dagger? Have you seen my weapon? It's horrible!







“In the valley of hope, there is no winter.”

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#40 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 03 December 2004 - 01:36 PM

Guys, who lost weapons, remember that you can still buy weapons from traders!
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#41 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 03 December 2004 - 11:25 PM

I thought traders weren't up yet... nonono2.gif

---Ruckus the Rogue

Darkstorm Characters: Scaffard Crimsonflame , Zikora Yooki
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#42 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 04 December 2004 - 03:18 AM

QUOTE
Ok, Traders and everything is ready. Just check out the Market of Aderon and, please, see what the Merchant Authority has to say. 

Also, I'll make some NPC merchants later. To the other GMs, please don't create merchants at this moment.

As for XZ, lol, what else could we expect from an evil person like Nerzuul? 

(I will recommend that he tones down some of his quests though... It really isn't a good idea to have such powerful items nor enemies if the game wouldn't have naturally progressed that far. Plus, it overshadows the more reasonable attempts at quests given by other GMs.)

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