There's an evil presence here, Farington has been tainted.
A pale figure stands beneath an obelisk. "So it begins."
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Evil presence
#3
Posted 23 May 2005 - 03:11 AM
OOC: Darkness is just going to be his normal self and spawn some invincible aderonian army to destroy whatever we spawn, what's the point. I'm going for a different method. 
BIC: The pale figure sends for some workers, who begin shaping an incredibly dark, putty like substance.
BIC: The pale figure sends for some workers, who begin shaping an incredibly dark, putty like substance.
#4
Posted 23 May 2005 - 06:35 AM
OOC: If Dark does that, Then I'll summon the army of darkness (Shush) from the darklands... Then, my demon army, then, my wraitic warriors.. undead minions... Anyway, it's safe to say that I'll tell Darkness no. We have to wait for Cspace. I want my wriath thing to be a character onyl battle, so anyone coming close will become dienheartend (wimp out) at the sight of them ^_^ provided they are NPCs.
#6
Posted 26 May 2005 - 02:31 AM
Effects of the Obelisk (These effects are constant in Farington and Aderon)
-Power of the Darkness: The Obelisk effectively blocks out the sunlight in Farington and Aderon.-
-Wraithic Bloodlust: All those of the dark alignment (Not NPCs) gain 50 DP in attack power.-
-Power of the Darkness: The Obelisk effectively blocks out the sunlight in Farington and Aderon.-
-Wraithic Bloodlust: All those of the dark alignment (Not NPCs) gain 50 DP in attack power.-
#7
Posted 27 May 2005 - 08:48 PM
What happened to simple quests.

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
#9
Posted 04 June 2005 - 06:46 AM
That darn thing is blocking the sunlight! No sunlight means no crops and evil gets stronger...
- Alter Weather (2400): EC=0; Effect = Changes the weather in the Druid's region to anything desired/ Stays in effect as long as the Druid is there (will not thaw Frionia): The Druid changes the weather in his/her current region (this is currently a roleplay ability). the target.
*Tries to bring back the sunlight*
- Alter Weather (2400): EC=0; Effect = Changes the weather in the Druid's region to anything desired/ Stays in effect as long as the Druid is there (will not thaw Frionia): The Druid changes the weather in his/her current region (this is currently a roleplay ability). the target.
*Tries to bring back the sunlight*
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