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Regarding GM Equipment With Effects

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 18 July 2005 - 06:12 PM

A few GMs have been confused regarding this and I figured that it would probably be good to bring it up again in the open. I am going to ask that if a GM wishes to create an item with an effect (like an ability or something attached to it), he/she checks with me first. The reason for this is that some abilities are really intended to only be available to certain classes to make them unique, such as certain interruption spells, and if equipment is made to provide those abilities to anyone it makes the class have less of a purpose. Also, some abilities (even if minor) can potentially be exploited, so a lot of care must be taken when attaching them to equipment anyone can use.
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#2 {lang:macro__useroffline}   Ruckus Fox {lang:icon}

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Posted 18 July 2005 - 06:35 PM

Aye, aye, Cap'n!

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#3 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 18 July 2005 - 09:02 PM

*Salutes* Gots it, Meesta Csploorg. grnwink.gif
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#4 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 23 July 2005 - 05:18 AM

Heh, we've talked about this recently. Just a note to all DS players that a large batch of weapons are due soon in Durencia... grnwink.gif
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#5 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 July 2005 - 05:25 AM

And all you DS players, Aderon has been getting a large number of shops, and different class specialty shops are coming soon. Some are already here, so hurry to Aderon!

Got it, Cshpace!







“In the valley of hope, there is no winter.”

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