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The Inn Of The Green Talon

#31 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 18 July 2003 - 09:08 PM

(OOC- I know, I know. I just like be a bartender, heh)
-The Infamous-

...Retired...Not returned
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#32 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 19 July 2003 - 11:56 PM

O.C.- Im using Battousai, my created Character biglaugh.gif

The inn doors creek, and the doors swing open to reveal a young man with 2 swords slung on his shoulders. Giving everyone in the room a harsh stare, he walks over to the bar.

"give me sake" he says in a low dangerous voice.
O.C. Sake is japenese rice wine
"T-t-t-t-hat will be 10 coins sir" the bartender stuters
"I say it will be free dont you" he glares at the bartender with amber eyes.
"yeessir" the bartender says, he reaches down the counter and pulls out a bottle of sake.
The man grabs it from the man and grabs a pbj sandwich from his kimono.
taking a big bite he eats the sandwich completely.


<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#33 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 20 July 2003 - 01:09 AM

Dalkindaran:

A dark haired man in a black coat walks into the inn and walks to the bar.
"What services do you have sir?" he said.
"We have rooms for 50 coins and a large selection of whiskeys, beers, and wines."
"I'll take a room." he said and gave him 50 coins. He walked to a table and sat down.







“In the valley of hope, there is no winter.”

0

#34 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 20 July 2003 - 05:02 PM

The man with the cross shaped scar, finishes his meal and with a final glare at the people inside walks
toward a room. No one dares to stop him.

This post has been edited by yeah man: 20 July 2003 - 05:02 PM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#35 {lang:macro__useroffline}   Grand one {lang:icon}

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Posted 20 July 2003 - 07:10 PM

((Just to note now that muler is the barman you cant roleplay him because hes no longer an NPC, your not in trouble though so just carry on but dont use the barman. If you want to talk to the barman direct your comments at muler))
Sub commander of falador knights

4 SeeD emblems yay!!

My medals:
IPB Image
Dragon knight

<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>

Character Name: Saric
Class: Wizard
Race: Halfling
Hometown: Aderon <br>

<B>Character Stats:</B>
Total Stat Points: 26 (5 added by item)
Strength: 6
Intelligence: 15 (10 without bonus for staff)
Hit Points: 10

<B>Items:</B>
Staff of Saric:
Saric has owned this halfling made staff since he first trained to be a wizard, it has great sentimental value as well as magical worth.
Affects: +5 to intelligence<br>

Optional: Saric has been adventuring for many years now, he was originally a village mage but changed his course to adventuring after 2 years of this.<br>
<font></td></tr></table></center></marquee><p?

IPB Image
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#36 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 20 July 2003 - 07:25 PM

O.C. whoops didnt see that sorry muler

This post has been edited by yeah man: 20 July 2003 - 07:25 PM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#37 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 23 July 2003 - 09:08 AM

A young elf walks into the bar. He has a small scar above his right eye and is noticably lacking a left ear. Dressed in drab gray leather and wearing the tip of a dagger on a string around his neck, he stops suddenly. He glances around, taking in the environment and evaluating the patrons in his head. Apparently satisfied, he finds an empty barstool and sits down.

"Bartender! A cup of your finest ale, please. And speed it up, if you will."

This post has been edited by phieta27: 25 July 2003 - 05:50 PM

Those who will remember, will speak fondly of the warm morning breeze.
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#38 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 25 July 2003 - 09:19 PM

Muler smiles


"Why most certainly, sir."

Muler grabs a glass from under the counter, throws it up, catches it, then fills it up with Ale.


"That'll be 24 coins, please."
-The Infamous-

...Retired...Not returned
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#39 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 26 July 2003 - 03:11 AM

"24 coins? If this weren't..."

His voice trails off. Grudgingly, he reaches into a small pouch on his belt, pulls out a handfull of coins, and counts them. He pulls out 7 more and hands them over to the bartender.
Those who will remember, will speak fondly of the warm morning breeze.
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#40 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 26 July 2003 - 04:27 AM

O.C: i'm not going to list what my character's wearing or has, if you do want to know and not be stunded like "where did he get that sword from look in My characters of Roleplay.

A young man named Masaki walks into the bar. He goes and sits down on one of the bar stools next to bar and calls out to the Bartender "A pint of mead and a roast turkey leg thanks"

This post has been edited by Dart060: 26 July 2003 - 05:12 AM

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#41 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 26 July 2003 - 05:54 PM

Dalkindaran:

Tired of watching the flames of one of the many fires die down, he got up and walked down one of the long hallways when he heard a scream. It was for sure a lady. He rushed through the winding corridors to where the sound had come from. He heard the scream again, this time much closer. He ran around another corner and froze. A Myddraal stood near a women and held it's midnight-black sword over his head as if to attack her.......







“In the valley of hope, there is no winter.”

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#42 {lang:macro__useroffline}   Auron the banished {lang:icon}

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Posted 26 July 2003 - 06:52 PM

Edger hearing and sensing evil, goes down the corridors and see the myddraal.

"Um excuse me you now that's kind of rude to treat a lady like"

Edger now smiling

"If you want to take some one on take me"

Edger then draws out his claymore.
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Join me in my fight to save the insanity of these boards and of the world!!!

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Viva la insanity
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#43 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 26 July 2003 - 07:49 PM

Dalkindaran pulled his Staff out of it's belt loop and said, "Amardincaransintoblomokindtester," which was obviously a spell. A pitch black blast of power shot from the end of the staff which hit the myddraal in the side. The myddraal flew 7 feet across the room and as soon as he hit the floor he froze. It had been a stunning spell.
"Attack, Edger!!!!"

This post has been edited by Darkness 22: 26 July 2003 - 07:49 PM








“In the valley of hope, there is no winter.”

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#44 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 26 July 2003 - 07:54 PM

The spell wore off while Dalkindaran was waiting for Edger. The Myddraal charged at Dalkindaran and the sword went right through his stomach into the wall.







“In the valley of hope, there is no winter.”

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#45 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 26 July 2003 - 08:13 PM

Khandarin charged in and saw the Myddraal holding its sword through a mans stomach. He drew the Conqueror's Blade out of it's sheath and ran at monster. He cleaning sliced its head off before it noticed him then pushed it off the man. It still swung its sword at Khandarin until he pushed it into a room and locked the door. The Myddraal wouldn't truly die until night. He knelt down besiide the dieing man. "I'm afraid there's nothing I can do for him."
Andrew ran down beside him. "Maybe there is something I can do," he said. He cast the healing spell he had used on Dart and the wound dissapeared totaly. Khandarin carried him to his room. He set him down on the bed. Andrew followed him insisting that he stay with him until he was better. It wasn't until Khandarin began to leave that they noticed that the girl had followed them in.
"Hi," she said. "My name is Carlana."
"Nice to meet you Carlana. My name is Khandarin."
"And I'm Andrew."







“In the valley of hope, there is no winter.”

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