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Dummy's Guide To Making Money Members Only, Sorry

#1 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 July 2003 - 07:34 PM

Tip 1

Requirements -
40 Mining (Or atleast 20 gold), High magic or a friend with it, and you must have high crafting or talk to my friend Avd, when he logs on, Last - You need a Dragon Ammy.

Procedure -
1) Get a charged Dragon Ammy
2) Sell this ammy for 2 Dragon Stones
3) Now you need your gold, a chisel, and an amult mold. Now get those 2 Dragon Stones crafted, either talk to Avd or craft them yourself.
4) Now you need to get them attached to strings, then get them enchanted. (Superchao might do this, if you supply the cosmic rune and if he has time)

Now you have 2 Dragonstone Ammies. Repeat this process and keep doubling your ammies. These can be sold for 100k (maybe a little less or a little more). Remember to always keep one ammy so you can trade for the stones. You might try getting 3 Dragonstones or even 4, depending on the seller or current price.
Alex
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#2 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 31 July 2003 - 07:54 PM

what about those ppl who are not members? how are we gonna make money? sad.gif

This post has been edited by yeah man: 31 July 2003 - 07:55 PM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#3 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 July 2003 - 07:56 PM

hmmm, not sure.... i guess you could mine coal certs
Alex
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#4 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 31 July 2003 - 08:16 PM

use this http://seed.cspacezo...om/moneySrc.htm



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#5 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 31 July 2003 - 08:25 PM

I wonder who gave Triple L this idea? grnwink.gif
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#6 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 31 July 2003 - 09:06 PM

THE BEST way to make money is to sell strenght pot by going to the ice cave and killing hob goblins and picking up limpwort roots. get a lot of them and put them into your bank. then goto kamaja island and stay by the red spider egg respawn. goto varrock appolosary and ask him to make strenght potions for 5 gp and red spider eggs and limpwort roots. then sell them to people for 1k each. i made 30k in a few hours doing this. plus i gained a combat level too!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#7 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 July 2003 - 10:07 PM

Muler, I thought of this idea about 3 months ago when i made 2.5 million cash from it. Of course, then I got hacked sad.gif
Alex
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#8 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 31 July 2003 - 10:08 PM

Sounds interesting, also you spelled dummie's wrong grnwink.gif

Too bad it doesn't work for free... sad.gif
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#9 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 31 July 2003 - 10:19 PM

Yea, well, Base, I reminded you. thumb.gif


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#10 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 31 July 2003 - 10:48 PM

whoops, just noticed the spelling. Thanks Hyper thumb.gif
Alex
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#11 {lang:macro__useroffline}   Sir Blackma {lang:icon}

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Posted 01 August 2003 - 03:16 AM

hey LLL I thought you raised that money by selling nature runes....
I've been gone since forever.
It's like nostalgia randomly coming back...
How many times has it been now? Haha.
Also, if there was ever any confusion,
Sir Blackma does not mean Sir Blackman,
and I am WHITE. Just thought I'd clear
that up lol.
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#12 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 01 August 2003 - 05:54 AM

If you're parodying, it's either "Making Money for Dummies" or "The Complete Idiot's Guide to Making Money."

And I thought you got everything back from the hacking?
Those who will remember, will speak fondly of the warm morning breeze.
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#13 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 01 August 2003 - 01:03 PM

the first time i did this, then i got hacked again so I got nature runes grnwink.gif Right now i only have 150k, rune plate, a dragon ammy, and tons of ores thumb.gif
Alex
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#14 {lang:macro__useroffline}   Sir Blackma {lang:icon}

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Posted 01 August 2003 - 05:10 PM

lol where did you sell them?

I've been gone since forever.
It's like nostalgia randomly coming back...
How many times has it been now? Haha.
Also, if there was ever any confusion,
Sir Blackma does not mean Sir Blackman,
and I am WHITE. Just thought I'd clear
that up lol.
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#15 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 01 August 2003 - 05:33 PM

sold my nature runes to friend Phazex, he is trying to get to 99 magic. So i could make millions just from natures since he needs to buy over a 100k of them grnwink.gif
Alex
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