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My First Idea Fire improvment

#1 {lang:macro__useroffline}   cowmanass {lang:icon}

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Posted 05 August 2003 - 06:52 AM

Well Fire making lvls become extremly hard to get as u get lvls....mainly because the exp u get doesnt increase with lvl like all other skills....i think that when u make a fire it should have a set time untill it goes out. That time should be your fire making lvl in seconds then you should be able to add logs to it which will give your fire (your fire lvl divded by 2) more seconds to live. Now i know what you might be thinging. It would still be alot easier just to cut down tree's and make many fire's instead of one right? Well the chance to start a fire should stay at a 10 percent chance no matter what lvl u are. Then exp should be given when the fire goes out and you would get 1 exp for each second it lived.Other players could also add wood to your fire to gain exp for themsleves.

I feel this would make fire making fun and it would also make it more of a *group activity* since others could add to your fire if u made it keeping it alive so you dont have to make another while getting some exp for themselves. It would also help to add a sense of time to rs and would allow for competeions to see who can keep there fire alive the longest or which clan could keep there fire alive the longest biglaugh.gif it would also make fire making more fun and have more of a use to it bluetongue.gif Maybe even have a quest were u need to keep a fire alive long enuff for some reason....the possibility's are endless biglaugh.gif

*note* Plz dont grade me in or give me a 0 in presentation as i am philosophically against the assessing of ideas based on presentaion....

This post has been edited by cowmanass: 05 August 2003 - 07:08 AM

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#2 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 05 August 2003 - 05:59 PM

Grammer
5/10
Content
7/10
Idea Value
6/10
Presentation
5/10
Master Assigned Grade
6/10

Total
29/50
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#3 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 05 August 2003 - 06:22 PM

each time u burn a fire u get 113 exp TheSmile.gif wibb1e told me and he was right. so if u make 9 fires u get 1k. how is that hard? bluetongue.gif rotate.gif



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#4 {lang:macro__useroffline}   wibble {lang:icon}

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Posted 05 August 2003 - 06:53 PM

QUOTE (Spikeout @ Aug 5 2003, 06:22 PM)
each time u burn a fire u get 113 exp TheSmile.gif wibb1e told me and he was right. so if u make 9 fires u get 1k. how is that hard? bluetongue.gif rotate.gif

the experiance you get goes up every level, I got 114xp per fire at lvl 51 and 116 at lvl 52

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This post has been edited by Wibb1e: 05 August 2003 - 07:53 PM

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#5 {lang:macro__useroffline}   cowmanass {lang:icon}

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Posted 06 August 2003 - 02:55 AM

wow 29 outta 50 nice to know you read the whole post.....*points at last line*......heres the problem with your pathetic grading system....this did better than my idea on it.....i spent 15 minutes working out my idea and spent about 5 minutes typing it yet the above 3 line post scored better meerly because he had fewer wordds to misspell and its almost impossible to use poor grammer in 3 sentences.... eek7.gif .....nuff said




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#6 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 06 August 2003 - 06:22 PM

You get what you get.

Also, your grammer has something to do with it.... Whatever_anim.gif

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#7 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 07 August 2003 - 01:03 AM

hey....how did that guy get better on idea and presentation? it just has feasibility! it doesnt even describe it!!!!!!!! i have to agree with cowman on this, but not that it stinks its just that y would he get 32 for that little??? it should be like 20... but if thats the way u grade, then thats the way.
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#8 {lang:macro__useroffline}   cowmanass {lang:icon}

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Posted 07 August 2003 - 04:30 AM

Im not saying i should of gotten a better grade im just saying that theres a problem with your grading system if he got better than me meerly because it was spelled well and he wrote with proper english grammer....theres just somehting philosophically wrong with that because it promotes proper english as opposed to actaully thinking threw an idea making sure it will work and deciding the best way to go about it.....if u think that proper english is more important then i feel really bad for you because it doesnt matter if you write it correctly if its next to meaningless and wont work.....can you read what i wrote? that means that writing has served its purpose....the purpose of transfering ideas.....if you think the purpose of writing is anything besides transfering or leaving ideas behind feel free to enlighten me because i dont think you can think of any other purpose....

This post has been edited by cowmanass: 07 August 2003 - 05:35 AM

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#9 {lang:macro__useroffline}   Spikeout {lang:icon}

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Post icon  Posted 07 August 2003 - 05:27 AM

Cowman's Spelling Errors
Red: Errors

QUOTE
Well Fire making lvls become extremly hard to get as u get lvls....mainly because the exp u get doesnt increase with lvl like all other skills....i think that when u make a fire it should have a set time untill it goes out. That time should be your fire making lvl in seconds then you should be able to add logs to it which will give your fire (your fire lvl divded by 2) more seconds to live. Now i know what you might be thinging. It would still be alot easier just to cut down tree's and make many fire's instead of one right? Well the chance to start a fire should stay at a 10 percent chance no matter what lvl u are. Then exp should be given when the fire goes out and you would get 1 exp for each second it lived.Other players could also add wood to your fire to gain exp for themsleves.

I feel this would make fire making fun and it would also make it more of a *group activity* since others could add to your fire if u made it keeping it alive so you dont have to make another while getting some exp for themselves. It would also help to add a sense of time to rs and would allow for competeions to see who can keep there fire alive the longest or which clan could keep there fire alive the longest  it would also make fire making more fun and have more of a use to it  Maybe even have a quest were u need to keep a fire alive long enuff for some reason....the possibility's are endless 

*note* Plz dont grade me in or give me a 0 in presentation as i am philosophically against the assessing of ideas based on


Cjjone's
QUOTE
For the marking key in Innovators, Inc., there could/should be another one called 'Feasibility'. I got this because often people's feedback of ideas is 'Jagex would never do that' or 'That wouldn't be possible on Java'.

Just a thought.


Its short, and simple.

Cowman's Grade
Grammer
5/10
Content
7/10
Idea Value
6/10
Presentation
5/10
Master Assigned Grade
6/10


Cjjone's Grade
Grammer
10/10
Content
4/10 (It's just too short, I'm sorry )
Idea Value
7/10
Presentation
6/10
Master Assigned Grade
5/10

Total
32/50


As you can see, hyper graded you higher on everything, except Idea Value and Grammer. You made a lot of spelling errors, and grammer errors too. I have no problem with Innovator's Inc's. Grading System, so far. Also Presentation also counts for Grammer.

This post has been edited by Spikeout: 07 August 2003 - 05:35 AM




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#10 {lang:macro__useroffline}   cowmanass {lang:icon}

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Posted 07 August 2003 - 05:37 AM

QUOTE
Im not saying i should of gotten a better grade


.....because of the fact that i said that your entire post proved a point that i already agree'd with and that there is to be no debate over.....
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