The major rune only adds 1 second on to the Siphon Strength attack. I probably should do away with it. If I do take it down one, I might as well take it down 2, as it will be 10 seconds long either way. That would allow for me to put more levels into DM without w\taking it out of CS. Also, you gain 1 energy for every critical hit you land per point in CS (I think).
Edit: MY bad, its 2 energy per critical hit.
Builds
#17
Posted 06 March 2006 - 11:37 PM
I had an idea for a ranger/ assasin
using an ability called recall from the assasin line up
what it does is it casts an enchantment and when the enchantment ends you go back to the ally who is enchanted with it so you go to a place lay all ur traps the enemy are coming for you and then you cancel the enchantment and go back to the monk hehe neat
using an ability called recall from the assasin line up
what it does is it casts an enchantment and when the enchantment ends you go back to the ally who is enchanted with it so you go to a place lay all ur traps the enemy are coming for you and then you cancel the enchantment and go back to the monk hehe neat

#20
Posted 07 March 2006 - 01:37 AM
QUOTE(Alpha Weapon @ Mar 6 2006, 05:34 PM)
I might try something with a Ritualist, but right now the listed Ritualist techniques aren't as detailed.
well check guildwiki (slight chance they might be wrong) http://www.guildwiki...Quick_Reference
This post has been edited by kelik425: 07 March 2006 - 01:38 AM