SeeD's Runescape Rankings Sept. 25th
#49
Posted 10 August 2003 - 08:57 PM
*sigh* More work for me then on my next update. . . Can't you people just not gain exp while on RS? It'd be a lot more laidback for me then.

#51
Posted 17 August 2003 - 12:38 PM
17th August (my update)
There's still alot of inactives around here. . . and some new faces aswell, I see. It looks like both me and Star Jedi have done a lot of training, 'cause we've both gone up 2 places
, but I'm only getting started
Ryl, are you the person who added the list command to this? It sure helped this organising out, huh. . .
Ok, so next week Ryl will be ever evolving this table once again. So stay tuned people!
~OM
There's still alot of inactives around here. . . and some new faces aswell, I see. It looks like both me and Star Jedi have done a lot of training, 'cause we've both gone up 2 places


Ryl, are you the person who added the list command to this? It sure helped this organising out, huh. . .
Ok, so next week Ryl will be ever evolving this table once again. So stay tuned people!
~OM
#53
Posted 18 August 2003 - 02:26 AM
hmm i checked the highscores for my name.. not there... but i tried to add up all the exp i have now and i got 487563..... i think thats right! im gonna check again
EDIT- now it says...486933 im sure thats right cuz i looked at the numbers after pressing +.
EDIT- now it says...486933 im sure thats right cuz i looked at the numbers after pressing +.
This post has been edited by vietpryde: 18 August 2003 - 02:29 AM
#54
Posted 18 August 2003 - 09:01 AM
Why is my name in orange? I know I have been inactive but I haven't been able to access a computer for about 3-4 weeks. It's kind of hard playing Runescape without a computer you know.... Anyways, I'm going to resume my race for 85 mining now but at a slower pace. Only about 30K xp each day... It's too darn boring! Well, I just wanted to say I'm back... C y'all around!
Runescape
Elite Hunter
My Goals
Combat: 99 / 100
Attack: 80 / 85
Strength: 75 / 80
Defence: 83 / 85
Hitpoints: 82 / 85
Ranged: 75 / 80
Prayer: 60 / 70
Magic: 85 / 90
Fletching: 99 / 99 -- Achieved On July 23 2006 --
Slayer: 62 / 65
Herblore: 61 / 66
Agility: 68 / 75
Thieving: 56 / 99
Fishing: 68 / 70
Cooking: 99 / 99 -- Achieved On December 16 2006 --
Woodcutting: 75 / 75
Firemaking: 75 / 90
Crafting: 90 / 99
Smithing: 76 / 85
Mining: 96 / 99
Hunter: 99 / 99 -- Achieved On February 18 2007 --
Elite Hunter
My Goals
Combat: 99 / 100
Attack: 80 / 85
Strength: 75 / 80
Defence: 83 / 85
Hitpoints: 82 / 85
Ranged: 75 / 80
Prayer: 60 / 70
Magic: 85 / 90
Fletching: 99 / 99 -- Achieved On July 23 2006 --
Slayer: 62 / 65
Herblore: 61 / 66
Agility: 68 / 75
Thieving: 56 / 99
Fishing: 68 / 70
Cooking: 99 / 99 -- Achieved On December 16 2006 --
Woodcutting: 75 / 75
Firemaking: 75 / 90
Crafting: 90 / 99
Smithing: 76 / 85
Mining: 96 / 99
Hunter: 99 / 99 -- Achieved On February 18 2007 --
#55
Posted 18 August 2003 - 05:00 PM
add meh
Yeah Man-1074250 exp

Yeah Man-1074250 exp
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#56
Posted 18 August 2003 - 06:39 PM
QUOTE (Ramatosh @ Aug 18 2003, 10:01 AM) |
Why is my name in orange? I know I have been inactive but I haven't been able to access a computer for about 3-4 weeks. It's kind of hard playing Runescape without a computer you know.... Anyways, I'm going to resume my race for 85 mining now but at a slower pace. Only about 30K xp each day... It's too darn boring! Well, I just wanted to say I'm back... C y'all around! |
I'll tell you. . .
You know that your name goes yellow when you've been inactive for a week, right? And you also know that your name goes red when you have gone down the table, yes? What does Red + Yellow = . . . Orange, that's what.
#58
Posted 18 August 2003 - 06:54 PM
Funny, huh? As in funny clown, or funny x Zolon (the strange/weird kind of funny)?