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1200 Skillz

#1 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 22 August 2003 - 04:15 PM

The picture better work...

I finished training skills all the time now, Ive been down black dragons all day looking for Shields grnwink.gif Only got a half key so far tho sad.gif

Any ideas what I should train next? grnwink.gif

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#2 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 22 August 2003 - 04:22 PM

Nice. Train agility. Easy as pie. You can get from 52 to 60 agility in a day.
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#3 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 22 August 2003 - 04:28 PM

Where at? Barb outpost, or the wild? bluetongue.gif
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#4 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 22 August 2003 - 04:36 PM

Level 53 wilderness. I'm not sure about the 52-60 in a day, but I think it'll be possible if you train all day.
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#5 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 22 August 2003 - 04:47 PM

good job ryl!



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#6 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 22 August 2003 - 04:53 PM

Yay Ryl! TheSmile.gif You could do agility, but possibly smithing grnwink.gif
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#7 {lang:macro__useroffline}   rabk {lang:icon}

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Posted 22 August 2003 - 05:07 PM

Congratz on the big 1200, Ryl. Very well done.

Why not train ranged? It's one of your lower skills and it's awfully easy to train. I have some prayer training to do, so I'll be happy to collect your spent arrows at the chicken coop if you feel like it sometime.

--Rabk
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#8 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 22 August 2003 - 05:09 PM

QUOTE (rabk @ Aug 22 2003, 06:07 PM)
Congratz on the big 1200, Ryl. Very well done.

Why not train ranged? It's one of your lower skills and it's awfully easy to train. I have some prayer training to do, so I'll be happy to collect your spent arrows at the chicken coop if you feel like it sometime.

--Rabk

Ranged = HATRED FIREdevil.gif Thats all I have to say
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#9 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 22 August 2003 - 05:14 PM

QUOTE
Ranged = HATRED


Agreed. It is certainly one of the most boring skills in RS.
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#10 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 22 August 2003 - 05:15 PM

No kidding.
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#11 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 22 August 2003 - 05:21 PM

Train your smithing! Be another rune smither!
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#12 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 22 August 2003 - 05:26 PM

whoa boy, nice skill ryl!!!! i think u should train smithing and make tons o money that u can give to me biglaugh.gif jk lol biglaugh.gif
PS: ahhhhh 72 firemaking, we are gonna be toast spikeout sad.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#13 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 22 August 2003 - 07:34 PM

Im not sure about smithing, to me rune smithing has no point, not enough money in it now. When r2hs were 2mil,it was worth it. At 50k, its not worth the time bluetongue.gif
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#14 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 22 August 2003 - 07:38 PM

Right now, ways to make money are going down. The economy is crashing. Truly, I'd say the best items to sell now are certain rune items, sometimes a diamond ammy or two (not really worth it), or crafting ores and gems (Not too popular)

All in all, I'd say the thing that's in the most demand is rune, despite the falling prices.
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#15 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 23 August 2003 - 01:04 AM

andrew gower should add a new ore and bar that u can smith TheSmile.gif dragon ore perhaps ? for f2p as well, the mraket is getting full of rune objects sad.gif ahhhh the great depression is comming
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

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