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New Mods !

#1 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 23 August 2003 - 02:06 AM

Welcome Muler, Phieta, Spikeout, and Grimbold to the "Mod" rank. As of right now, Grimbold and Phieta are the General Discussion mods, and we are deciding on what forums for Muler and Spikeout.

Congrats !!! (If you wanted to be a mod, but you weren't promoted, dont give up. More mods will be needed as Seed keeps growing bluetongue.gif )
Alex
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#2 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 23 August 2003 - 02:27 AM

Wee!

OK... I won't be on until later tonight, but a bit of info. First, I plan to make my mod color (lol, I still find the concept a tad odd) green. Secondly, my weapon of choice is the user posted imageModeration Rod (EQ players *cough*Cspace*cough* should understand the reference)

To Muler, Spike, and Grimmy, Congo Rats as well!
Those who will remember, will speak fondly of the warm morning breeze.
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#3 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 23 August 2003 - 02:35 AM

DANG! I wanted green. Ah well. Mine shall be gray. Anyway, if you want to spam, flame, or otherwise do stuff against the rules in GD, think twice. Me and Phieta are on the beat. *sings Spongebob's "I'm on patrol" song* Fear us, rulebreakers and malcontents!

Rats from the Congo... Actually, I don't find that appealing. Congrats Mod classmates of Friday, August 22, 2003!
The Few. The Proud. The Jews.
user posted image
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#4 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 23 August 2003 - 03:59 AM

Blah, it's another EQ reference... though one that is only understood by those on the Erollisi Marr server when I played bluetongue.gif And especially those in Fellowship of the Orb...

Er. Yes, well, since GD is not SeeD-related anymore, and Spike's and Muler's forums may not be either, wouldn't this go in Announcements, GD, CZ, or something? just my 2 cents.
Those who will remember, will speak fondly of the warm morning breeze.
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#5 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 23 August 2003 - 04:08 AM

mod toilet is better man TheSmile.gif muahha i own the introduction forum i shall flush away spam!



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#6 {lang:macro__useroffline}   Dart060 {lang:icon}

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Post icon  Posted 23 August 2003 - 04:35 AM

Congratulations!, I'm still waiting for the day i become a mod.
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#7 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 23 August 2003 - 04:50 AM

Mod... toilet? God help us. In any case... lookie!

user posted imageuser posted image
user posted imageuser posted image
user posted imageuser posted image
user posted imageuser posted image

How's THAT for an analogy? bluetongue.gif
Those who will remember, will speak fondly of the warm morning breeze.
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#8 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 23 August 2003 - 11:26 AM

Close enough grnwink.gif Also, you can't split em' - only Super Mods can do that. *Blasts split Mod Rod out of existence with MERGE Mod Rod* bluetongue.gif

EDIT: This hasn't been announced yet: Muler is moderator of The Void, and Spikeout is moderator for the Video Game Galaxy and Indroduction/Question Forum bluetongue.gif
Senior Member / Intellectual Crusader
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#9 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 23 August 2003 - 02:50 PM

Thanks for posting that, Cspace and I had to get off at about 2 am last night lol and didn't have a chance to announce it bluetongue.gif
Alex
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#10 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 23 August 2003 - 02:51 PM

Lol, no problem grnwink.gif
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#11 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 23 August 2003 - 02:54 PM

You don't want to know what we were talking about, lol. I would say he was on for 3 hours, and 15 mins might have been serious discussions and the other 2+ hours was insanity. devillaugh.gif

spam2.gif
Alex
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#12 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 23 August 2003 - 02:56 PM

Figures Whatever_anim.gif I always knew you had it in you, that little bit of spam. Must've burst last night bluetongue.gif
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#13 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 23 August 2003 - 03:56 PM

Congrats to all you new mods!!!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#14 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 23 August 2003 - 04:36 PM

QUOTE
First, I plan to make my mod color (lol, I still find the concept a tad odd) green.


QUOTE
Ah well. Mine shall be gray.

Hehe, all mods are yellow, super/global mods are orange, Rylkan is some other color, and, well, ya get the point grnwink.gif

QUOTE
Moderation Rod (EQ players *cough*Cspace*cough* should understand the reference)

Hehe, yep, and I like those images you made biglaugh.gif

Addition: Hehe, I could beat you with my Icepaw War Claw or whatever it's called though (my dr00d wep) grnwink.gif
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#15 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 23 August 2003 - 04:40 PM

He means his color to close things like -

EXAMPLE - Closed
Alex
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