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The Legendary Seed Who's Not So Legendary i died doing quest

#1 {lang:macro__useroffline}   lordaj {lang:icon}

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Posted 25 August 2003 - 10:21 PM

yup
thats right Lordaj kicked the bucket , i got demolished by the last demon in the quest screama.gif i lost my Rune chain ;Rune Large ;dragon amulet(ive lost this twice lol) and my Rune hatchet
yes its true even the mighty fall prey to npc's

no need to feal sorry for me ive already bought all my lossed items except for a rune axe ,ill get one later , now i have to go gather all the quest items make a new map and grow me another tree then cut tree up to make a totem TheSmile.gif
that demon will DIE by my hands muahaha

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#2 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 25 August 2003 - 10:22 PM

that stinks.... o well u can always try again!
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#3 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 25 August 2003 - 10:22 PM

Aw... Better luck next time Lordy... TheSmile.gif That demon's going DOWN!!!
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#4 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 25 August 2003 - 10:23 PM

Sorry to hear that you lost. You aren't alone though, Paul also fell before these mighty creatures.

P.S. Why don't you use a Dragon Battle Axe instead of a Rune one?
The Few. The Proud. The Jews.
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#5 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 25 August 2003 - 10:24 PM

boo hoo, cry.gif poor lordaj sad.gif hope you kil the demon this time!
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#6 {lang:macro__useroffline}   lordaj {lang:icon}

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Posted 25 August 2003 - 10:28 PM

the rune axe (hatchet) was for cutting the totem TheSmile.gif i did have my dragon axe
oh there will be a next time yes
but im gonna bring alnog blood runes and cast cast cast
main reason i died the demon was almost dead and i waited for that last hit TheSmile.gif
didnt happen lol i went bye bye instead
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#7 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 25 August 2003 - 10:29 PM

i will have bloomin or musa make a hatchet, I have plenty of rune ores to go around bluetongue.gif
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#8 {lang:macro__useroffline}   lordaj {lang:icon}

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Posted 25 August 2003 - 10:38 PM

ok baseballl ,, i made me a adamanite hatchet to finish quest with TheSmile.gif

i will get one ,,, im not in a big rush for it i rarely cut wood anyhow lol
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#9 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 25 August 2003 - 11:13 PM

iv done sum studies and found out tht white knights can hit a maximum of 5 on me (63) and i went to fight him with 6hp and killed me....they kill u if u have 1 or 2 hp above wut they can normally hit....so if u go fighting sumtin tht can hit 6s and u have 8hp dont expect to win....this happened to me twice and i think its enough research...
better luck next time lord! (and do wut i said.... biglaugh.gif )
(wut i said:if ur hp is inbetween 2 of the maximum hitting of the creature RUN!)
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#10 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 25 August 2003 - 11:22 PM

*looks at serpis post confusly*good luck next time buddy*goes back ot staring at forums* *sighs* *getting tired and bored looks like more rs soon*
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