Is SeeD Getting Worser And Worser? i jus see it this way....
#16
Posted 30 August 2003 - 12:03 AM
| QUOTE |
| Sure. SeeD will fall just because of this. Right. |
??? i never said seed will fall, i said its gettin worse, and i mean by the people.
| QUOTE |
| Well, he doesn't seem to care when we warn him. And how are we supposed to make him go away??? |
if his warn percentage goes to 100% wat happens? besides u couldve jus ignored him, cuz he wouldnt've double posted. hes looking for attention, ignore and he'l stop.
| QUOTE |
| Explain??? He was trolling, spamming, and flaming!!! |
he was trolling and spammin first, then u guys came in and then he started flaming.
| QUOTE |
| How in the world does that make us worse? That's like saying the world is worse off when a useless member of society dies. "Oh no! That bum on the street died! The world sucks now!" Gimme a break. SeeD is better off WITHOUT him. We don't need rule breakers and trouble makers like him. |
im not talkin about the leaving part im talkin about u guys making him leave.
| QUOTE |
| You get the hint. Listen to Grimmy, and "Shut yo' mouth!" |
great mod we have. cant even b polite.
#17
Posted 30 August 2003 - 12:04 AM
Mods close this before it becomes a full scale war!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2
Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead
Me Spells
Sorcerer:
- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.
- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.
- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.
- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.
- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.
- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.
- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).
- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets
- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.
- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.
- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.
-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.
- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.
- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.
- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.
- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
#26
Posted 30 August 2003 - 01:06 AM
I don't mind threads like this (everyone should be able to express their opinions), but the result is ridiculous! I'm sorry, but I guess I'll finally say this... everyone needs to just calm down! Threads like this, though you may disagree, could have two results: one positive and one negative...
Positive: Everyone discusses the problem addressed and tries to understand everyone else's opinions. No one is hurt, no one will result to profanity, SeeD can benefit from everyone's opinions and suggestions, and the clan continues to function normally.
Negative: Everyone expresses their opinions at the expense of someone else. He did/she did posts appear everywhere, and suddenly everyone feels as if the entire clan is out to get them. Profanity, insults, and flaming hurt others, and eventually more posts appear about the topic after a mod closes it. Sometimes members feel as if they have to leave as a result, which ultimately could result in more similar conflicts in the near future. Nothing is gained, SeeD's unity is disrupted, and everyone feels hurt about something that someone said.
Honestly, which result would everyone want? SeeD could benefit from conflicts before they get out of hand, but once they infect the boards and start rivalries nothing can possibly be gained. There is obviously very little that the leaders can do to prevent personal conflicts, and that is why everyone must be responsible. Remember that you're communicating with real people, not a computer AI. They have feelings as well, and will respond to what you post just as you would if they posted it in the other direction. Please, just think before you post and everything will be fine.
Note: I am not against anyone here, and will refuse to side with anyone. This is just a warning and no action will be taken unless anyone continues to post negatively like this. I am opening this thread for anyone who would like to discuss this peacefully. Do not post anything else putting down Death Snake, Nottygirl, or anyone else in SeeD (even if they are gone).
Positive: Everyone discusses the problem addressed and tries to understand everyone else's opinions. No one is hurt, no one will result to profanity, SeeD can benefit from everyone's opinions and suggestions, and the clan continues to function normally.
Negative: Everyone expresses their opinions at the expense of someone else. He did/she did posts appear everywhere, and suddenly everyone feels as if the entire clan is out to get them. Profanity, insults, and flaming hurt others, and eventually more posts appear about the topic after a mod closes it. Sometimes members feel as if they have to leave as a result, which ultimately could result in more similar conflicts in the near future. Nothing is gained, SeeD's unity is disrupted, and everyone feels hurt about something that someone said.
Honestly, which result would everyone want? SeeD could benefit from conflicts before they get out of hand, but once they infect the boards and start rivalries nothing can possibly be gained. There is obviously very little that the leaders can do to prevent personal conflicts, and that is why everyone must be responsible. Remember that you're communicating with real people, not a computer AI. They have feelings as well, and will respond to what you post just as you would if they posted it in the other direction. Please, just think before you post and everything will be fine.
Note: I am not against anyone here, and will refuse to side with anyone. This is just a warning and no action will be taken unless anyone continues to post negatively like this. I am opening this thread for anyone who would like to discuss this peacefully. Do not post anything else putting down Death Snake, Nottygirl, or anyone else in SeeD (even if they are gone).
#27
Posted 30 August 2003 - 01:09 AM
Thank you Cspace. That was a great thing to say, and I think it will really help things. Actually, I suggest making that a pinned topic somewhere.
Anyway, guys, like Cspace said, instead of taking sides and lashing out at each other, state your opinion, and then discuss it, in a calm, peaceful way.
Anyway, guys, like Cspace said, instead of taking sides and lashing out at each other, state your opinion, and then discuss it, in a calm, peaceful way.
Senior Member / Intellectual Crusader
#30
Posted 30 August 2003 - 01:16 AM
didnt leave completely yet and if u guys think i will be living in a cardboard box think again and grimy good luck when go anywhere near wild cause i got friends u twit at lest make sure i left for sure before i leave.sheese dont even know how to troll ppl.also other clans r weak so i am gonna do some free lance merchent work.
This post has been edited by Death Snake: 30 August 2003 - 01:18 AM
Sign In
Register
Help


MultiQuote









