While I cannot explain the details of the game Age of Arcana due to the impact it would have in the current world of Earthia, what ends up happening here will be significant. If you plan on roleplaying and trying to work out the puzzles I plan to bring out (and if your character has a unique name), you could in some ways impact the game of AoA. While the overriding plot is set (AoA was actually designed first), there will be ways to leave your mark to say the least.

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Anyway, what's coming to DStorm? That's what this thread is about anyway.
- The GM list is going to be re-established. If you were a previous GM, please contact me on MSN or by PM again to continue being a GM. For anyone else interested, please contact me on MSN or by PM (sorry that the position cannot be guaranteed though

- Current classes will be tweaked for balance. A couple classes will get a complete overhaul because they are still scaled to the early DarkStorm (when stats had relatively different values). I plan to add abilities to every primary class.
- New classes, races, and deities will appear alongside the plot. Demomancer is one such class... A coercer with necromantic power. Seeing how the other things I plan to add haven't been mentioned in the plot at all, I won't announce them yet.
- I'll be adding some visuals for iconic places.
- There will be more locations and shops. Some locations will be plot-related, but some will be made to have absolutely no place in the actual plot. I would do this on purpose and add notices so it is known. Why? To give GMs some more freedom to do stuff without causing plot issues.

Anyway, this is the basic idea. Feel free to post feedback
