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Stuff That's Coming

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Posted 06 August 2006 - 06:38 AM

Just letting everyone know, DarkStorm is still a priority of mine. While many aspects of the site require more steady attention and are of importance to the entire community, DarkStorm is something that will continue to grow, and will hopefully gain increased attention and participation in the future. It is also the basis of an actual game (Age of Arcana) that is in the works, based on the outcome of the plot here. With some future plot updates, and when people begin to get an idea of the forces at work in the conflicts of Earthia, it will be possible for players to physically impact the world of AoA.

While I cannot explain the details of the game Age of Arcana due to the impact it would have in the current world of Earthia, what ends up happening here will be significant. If you plan on roleplaying and trying to work out the puzzles I plan to bring out (and if your character has a unique name), you could in some ways impact the game of AoA. While the overriding plot is set (AoA was actually designed first), there will be ways to leave your mark to say the least. grnwink.gif

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Anyway, what's coming to DStorm? That's what this thread is about anyway.

- The GM list is going to be re-established. If you were a previous GM, please contact me on MSN or by PM again to continue being a GM. For anyone else interested, please contact me on MSN or by PM (sorry that the position cannot be guaranteed though icon_sweatdrop.gif ). There is no deadline for it, I'll probably ease things in rather than create a sudden change. To decrease confusion with regards to what a GM can do, there will be a guide for it soon.

- Current classes will be tweaked for balance. A couple classes will get a complete overhaul because they are still scaled to the early DarkStorm (when stats had relatively different values). I plan to add abilities to every primary class.

- New classes, races, and deities will appear alongside the plot. Demomancer is one such class... A coercer with necromantic power. Seeing how the other things I plan to add haven't been mentioned in the plot at all, I won't announce them yet.

- I'll be adding some visuals for iconic places.

- There will be more locations and shops. Some locations will be plot-related, but some will be made to have absolutely no place in the actual plot. I would do this on purpose and add notices so it is known. Why? To give GMs some more freedom to do stuff without causing plot issues. grnwink.gif



Anyway, this is the basic idea. Feel free to post feedback thumb.gif
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