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An Old Manor

#16 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 07 September 2006 - 03:07 AM

With the treasure exhausted, Neraphym departs the room and heads back to the main hall. There he chooses the door on the left.
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#17 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 07 September 2006 - 03:12 AM

You can go left or right as you find another hall way.







“In the valley of hope, there is no winter.”

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#18 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 07 September 2006 - 03:12 AM

Neraphym sticks to the left.
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#19 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 07 September 2006 - 03:15 AM

As you continue, the floor suddenly gives out beneath you! You fall... Down to the basement. This place has a basement?







“In the valley of hope, there is no winter.”

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#20 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 07 September 2006 - 03:16 AM

Neraphym looks around for a way back upstairs. He also keeps a keen eye for objects of value.
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#21 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 07 September 2006 - 03:23 AM

As Neraphym turns around, he finds that there is a strange, green thing behind him. It has hundreds of arms, and suddenly, one flies towards Neraphym, grabbing him! It bangs him against the walls and such.

Green Thing:
HP: 10000
EP: 0
DP: 500







“In the valley of hope, there is no winter.”

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#22 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 07 September 2006 - 03:26 AM

Neraphym twists his way out of the green thing's grasp. Not being able to see well, he charges up his ring of convergeance and blasts a hole in the ceiling to let some light in.

HP: 9040/9540
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#23 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 07 September 2006 - 03:28 AM

The thing makes a strange, blood curtling noise. It moves forward, into the light. Several of its arms snake upwards. Before you know it, rocks are cascading downwards, and the hole becomes covered. It is dark again. The thing grabs Neraphym and throws him, releasing him midway through and making him fly into the opposite wall for 600 DP!

Green Thing:
HP: 9300/10000
EP: 0
DP: 500







“In the valley of hope, there is no winter.”

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#24 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 07 September 2006 - 03:35 AM

Neraphym smiles, having discovered his enemy's weakness.

"I know just the elemental for this job..."

Neraphym begins to summon a Fire elemental. A dim yellow flame begins to burn in front of Neraphym and begins to grow larger and brighter.

-> Summon Fire Elemental (0): EC=0; Effect = Summons one Fire Elemental (HP = 40; DP = 8 per attack): Summons an elemental of fire to fight for you at any time.

HP: 8440/9540
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#25 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 07 September 2006 - 03:44 AM

The thingy isn't hurt very much. It does, however, find this the opportune moment to smash Neraphym with arms and stuff.

Green Thing:
HP: 9000/10000
EP: 0
DP: 500







“In the valley of hope, there is no winter.”

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#26 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 07 September 2006 - 11:44 AM

The flame grows to an enormous size and begins to take the form of flame elemental! The orange glow of the flame elemental is very brilliant.

HP: 7940/9540
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#27 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 08 September 2006 - 12:35 AM

It's hurt a bit. In response, it pounds the arms into Neraphym! Gasp.

Green Thing:
HP: 8500/10000
EP: 0
DP: 500







“In the valley of hope, there is no winter.”

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#28 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 08 September 2006 - 12:45 AM

Neraphym casts Call the Unholy Dead! Another dim fire appears on the floor near him.

->>Call the Unholy Dead: (4000) EC=500; Effect = Summons one Burning Dead (HP = 700; DP = 100 per attack): Summons a burning skeleton from the underworld to fight by your side.

The flame elemental grows brighter as it attacks the green thing.


Neraphym:
HP: 7440/9540

Flame Ele:
HP: 40/40
DP: 8
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#29 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 08 September 2006 - 01:05 AM

It gets hurt. It hits Neraphym again!

Green Thing:
HP: 7500/10000
EP: 0
DP: 500







“In the valley of hope, there is no winter.”

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#30 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 08 September 2006 - 01:07 AM

Neraphym continues to cast and the flame grows even bigger.

->Call the Unholy Dead: (4000) EC=500; Effect = Summons one Burning Dead (HP = 700; DP = 100 per attack): Summons a burning skeleton from the underworld to fight by your side.

The flame elemental grows brighter as it attacks the green thing.


Neraphym:
HP: 6940/9540

Flame Ele:
HP: 40/40
DP: 8
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