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Official Seed Goal Thread! Post your goals here!

#16 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 01 September 2003 - 12:36 PM

*Points to sig*
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#17 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 01 September 2003 - 04:03 PM

Well, this is certainly going well TheSmile.gif

I'll update now.

Also, everyone, I can't keep looking at signatures for updates. Please post any updates to your name here.
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#18 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 01 September 2003 - 04:52 PM

Spikeout's Goals:

55/60 Firemaking

Pokemonh8r's Goals:

25/40 Crafting
36/40 Smithing
50/55 Mining

M1st3r Pr4y4's Goal:

40/65+ Strenght
30/40 Attack
5/10 Defense (Once I reach level 40 Combat)
25/31 Prayer



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#19 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 02 September 2003 - 01:39 AM

Completed fishing goal!! biglaugh.gif
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#20 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 02 September 2003 - 01:54 AM

congrats star jedi! only 4 more goals to complete!
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#21 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 02 September 2003 - 04:37 AM

I'd like to add my "don't even think about going for it" goal: To get a green party hat.

Also, you can remove the XP from my goals... 'tis a pain to edit... and look in my sig for level gains (yes, I know you hate it... I don't mean keep doing it, I mean act like it's a part of this reply, then forget about it later.)
Those who will remember, will speak fondly of the warm morning breeze.
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#22 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 02 September 2003 - 11:45 AM

Nope, sorry Phieta, you gotta post em bluetongue.gif
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#23 {lang:macro__useroffline}   Kulex {lang:icon}

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Posted 02 September 2003 - 12:06 PM

Kulex's goals:

Att: 40/50
Def: 42/60
Str: 46/55
Cook: ??/32
Craft: ??/32
<center><TABLE>
<TR>
<td style="filter:glow(color=blue, strength=12)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=60 direction=up><center>
<B>Runescape Goals</B>

Att: 60/60
Str: 58/99
Def: 54/80
<font></td></tr></table></center></marquee>
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#24 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 02 September 2003 - 12:12 PM

Muler's goals

Mining 63/75
Strength 66/75
Overall Combat level 72/90 (Maybe in a few years, lol)


-The Infamous-

...Retired...Not returned
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#25 {lang:macro__useroffline}   Traver {lang:icon}

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Posted 02 September 2003 - 01:10 PM

Why did you want 67 fishing Star Jedi? conf.gif
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#26 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 02 September 2003 - 02:56 PM

fishing guild mabye? dunno what level you have to be conf.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#27 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 02 September 2003 - 04:31 PM

Fishing guild is 68 feeshing bluetongue.gif
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Sig by me matey ForsakenMagey
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#28 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 02 September 2003 - 04:58 PM

Isn't there like a fishing pot or beer? That gets you in bluetongue.gif
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#29 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 02 September 2003 - 05:08 PM

Fishing pot gives 3 levels, so you only need 65 to get in using that.
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Sig by me matey ForsakenMagey
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#30 {lang:macro__useroffline}   Muler {lang:icon}

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Posted 02 September 2003 - 06:09 PM

But that's kinda cheap...You'd still wanna get 68 fishing so you dont have to spend money with a fishin pot everytime you wanna go into the guild.
-The Infamous-

...Retired...Not returned
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