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A Question For You More Active Players... Do you know anyone buying LOTS of coal?

#1 {lang:macro__useroffline}   rabk {lang:icon}

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Post icon  Posted 03 September 2003 - 06:21 AM

For those of you who might have an active group of higher-level friends, I need to know ASAP whether you know of anybody who's in the market to buy mass coal certs at 1k each. I'll be looking to sell 3k certs all at one go, so...

[I know this doesn't apply to most of you, but I didn't want to send it as a PM and possibly miss some of the new members I've seen around (btw, sorry I haven't welcomed you guys yet. :blush: book.gif Been pretty busy lately. handball.gif It's great to have you here biglaugh.gif).]

--Rabk
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#2 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 03 September 2003 - 11:50 PM

Let me contact a few people, I'm about 60% sure that they will buy all bluetongue.gif
Alex
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#3 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 04 September 2003 - 08:27 AM

Mr. Chaotic he bought a ton of coal off me and said he always wants more.
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#4 {lang:macro__useroffline}   rabk {lang:icon}

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Posted 04 September 2003 - 10:36 AM

Thanks guys thumb.gif
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#5 {lang:macro__useroffline}   rabk {lang:icon}

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Posted 04 September 2003 - 04:19 PM

Sorry for the double post, but I decided i'd bump instead of starting a new topic.

I sold the coal bluetongue.gif . Thanks. Now I need a nature rune buyer-- someone buying en masse for 500gp each. It's usually not a problem on scapeboards, but it seems that there was a glut on the market recently and prices have fallen. If you guys know someone looking for fast magic exp, please let me know.

Again, my thanks.

--Rabk
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#6 {lang:macro__useroffline}   yhcln5 {lang:icon}

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Posted 04 September 2003 - 07:18 PM

how much did u sell the coal 4?
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#7 {lang:macro__useroffline}   rabk {lang:icon}

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Posted 04 September 2003 - 07:34 PM

3mil cash grnwink.gif
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#8 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 04 September 2003 - 10:14 PM

mmmmm money! hmmm ill check up a few other boards.
<center>
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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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