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[Open Quest] A Viney Door in the Mountain Wall

#1156 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 12:48 AM

Neraphym and Lohengrin attack!

Neraphym
HP: 7000
DP: 2200

Lohengrin
HP: 3828
DP: 190
Disease of the Ancients (Last Turn)
Neraphym Archaeon
Posted Image
GWAMM
0

#1157 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 12:52 AM

Eledhwen casts

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

on Lohengrin, healing 1334 HP!


Eledhwen Anduin:
DP: 4800
DP: 0
ECR: 350
EP: 4000/4000


------------

The Guardian lunges forward and attacks Neraphym!

Guardian of the Ancients:
HP: 34360
DP: 3000
EP: 37500/40000
Abilities:
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
~Unknown~







“In the valley of hope, there is no winter.”

0

#1158 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 12:53 AM

Neraphym and Lohengrin attack!

Neraphym
HP: 4000
DP: 2200

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1159 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 12:57 AM

Eledhwen finds herself in the forest again. Where am I? What keeps happening to the battle?!

Eledhwen Anduin:
DP: 4800
DP: 0
ECR: 350
EP: 4000/4000


------------

The Guardian lunges forward and attacks Neraphym!

Guardian of the Ancients:
HP: 31560
DP: 3000
EP: 37500/40000
Abilities:
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
~Unknown~







“In the valley of hope, there is no winter.”

0

#1160 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 12:59 AM

Neraphym and Lohengrin attack!

Neraphym
HP: 1000
DP: 2200

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1161 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 01:04 AM

Eledhwen sees the elements gathering above the Guardian, and out of desperation, casts

- Protect (2500): EC=700; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the location and does not move or attack. Can be used on yourself.

on herself!

Eledhwen Anduin:
HP: 4800
DP: 0
ECR: 350
EP: 3650/4000


------------

- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.

Guardian of the Ancients:
HP: 28760
DP: 3000
EP: 36500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
~Unknown~







“In the valley of hope, there is no winter.”

0

#1162 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 01:07 AM

Neraphym and Lohengrin are killed....
Neraphym Archaeon
Posted Image
GWAMM
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#1163 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 05:36 AM

Eledhwen casts

- Reanimate (200): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

on Neraphym! This action dispels the 'Protect' spell that was benefitting her.

Eledhwen Anduin:
HP: 4800
DP: 0
ECR: 350
EP: 3650/4000


------------

- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.

on Neraphym!

Guardian of the Ancients:
HP: 28760
DP: 3000
EP: 36000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
~Unknown~







“In the valley of hope, there is no winter.”

0

#1164 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 05:41 AM

Neraphym gets up, feeling better than new! He attacks!

Neraphym
HP: 7000
DP: 2200
Ward: 3000
Neraphym Archaeon
Posted Image
GWAMM
0

#1165 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 05:50 AM

Eledhwen casts

- Reanimate (200): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

on Lohengrin!

Eledhwen Anduin:
HP: 4800
DP: 0
ECR: 350
EP: 3650/4000


------------

- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)

on Neraphym!

Guardian of the Ancients:
HP: 26560
DP: 3000
EP: 35500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1166 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 05:53 AM

Neraphym and Lohengrin attack!

Neraphym
HP: 7000
DP: 2200
Ward: 3000

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1167 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 06:12 AM

Eledhwen casts

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

on Neraphym, healing 1334 HP!

Eledhwen Anduin:
HP: 4800
DP: 0
ECR: 350
EP: 3650/4000


------------

- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.

on himself!

Guardian of the Ancients:
HP: 24760
DP: 3000
EP: 35000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1168 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 07:33 PM

Neraphym and Lohengrin attack!

Neraphym
HP: 7000
DP: 2200
Ward: 3000

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1169 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 07:51 PM

Eledhwen casts

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

on Neraphym, healing 1334 HP!

Eledhwen Anduin:
HP: 4800
DP: 0
ECR: 350
EP: 3650/4000


------------

- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.

Neraphym!

Guardian of the Ancients:
HP: 23160
DP: 3000
EP: 34500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1170 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 07:54 PM

Lohengrin attacks!

Neraphym
HP: 7000
DP: 2200
Ward: 3000

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
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