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[Open Quest] A Viney Door in the Mountain Wall

#1171 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 08:01 PM

Neraphym attacks Eledhwen!


------------

Eledhwen casts

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

on Neraphym, healing 1334 HP!

Eledhwen Anduin:
HP: 2600/4800
DP: 0
ECR: 350
EP: 3650/4000


------------

- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.

Lohengrin!

Guardian of the Ancients:
HP: 23560
DP: 3000
EP: 34000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1172 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 08:03 PM

Lohengrin attacks!

Neraphym
HP: 7000
DP: 2200
Ward: 3000

Lohengrin
HP: 3800
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1173 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 08:06 PM

Neraphym attacks Eledhwen!


------------

Eledhwen casts

- Healing Aura (2000): EC=850; Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.

on herself, healing 4000 HP!

Eledhwen Anduin:
HP: 4400/4800
DP: 0
ECR: 350
EP: 3151/4001


------------

- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.

Eledhwen!

Guardian of the Ancients:
HP: 23560
DP: 3000
EP: 33500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1174 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 08:07 PM

Neraphym and Lohengrin attack!

Neraphym
HP: 7000
DP: 2200
Ward: 3000

Lohengrin
HP: 2600
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1175 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 08:13 PM

Eledhwen casts

- Protect (2500): EC=700; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the location and does not move or attack. Can be used on yourself.

on herself!

Eledhwen Anduin:
HP: 4400/4800
DP: 0
ECR: 350
EP: 3652/4002


------------

- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.

Guardian of the Ancients:
HP: 23560
DP: 3000
EP: 32500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1176 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 08:14 PM

Lohengrin dies. sad.gif Neraphym attacks!

Neraphym
HP: 2000
DP: 2200
Ward: 3000

Neraphym Archaeon
Posted Image
GWAMM
0

#1177 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 08:16 PM

Eledhwen casts

- Reanimate (200): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

on Lohengrin!

Eledhwen Anduin:
HP: 4400/4800
DP: 0
ECR: 350
EP: 4002/4002


------------

- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.

on Neraphym!

Guardian of the Ancients:
HP: 21360
DP: 3000
EP: 32000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1178 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 08:17 PM

Neraphym and Lohengrin attack!

Neraphym
HP: 3000
DP: 2200
Ward: 3000

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1179 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 08:21 PM

Eledhwen casts

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

on herself, healing 1334 HP!

Eledhwen Anduin:
HP: 4800/4800
DP: 0
ECR: 350
EP: 4002/4002


------------

The Guardian attacks Eledhwen!

Guardian of the Ancients:
HP: 18560
DP: 3000
EP: 32000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1180 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 08:22 PM

Neraphym and Lohengrin attack!

Neraphym
HP: 4000
DP: 2200
Ward: 3000

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1181 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 08:26 PM

Eledhwen casts

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

on herself, healing 1334 HP!

Eledhwen Anduin:
HP: 3134/4800
DP: 0
ECR: 350
EP: 4003/4003


------------

The Guardian attacks Neraphym!

Guardian of the Ancients:
HP: 15760
DP: 3000
EP: 32000/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

0

#1182 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 08:27 PM

Neraphym and Lohengrin attack!

Neraphym
HP: 2000
DP: 2200
Ward: 3000

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
Posted Image
GWAMM
0

#1183 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 08:57 PM

Eledhwen casts

- Stellar Healing (4000): EC=2500; Effect = Heals a target completely: Heals wounds.

on Neraphym!

Eledhwen Anduin:
HP: 3134/4800
DP: 0
ECR: 350
EP: 1853/4003


------------

- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.

on Eledhwen!

Guardian of the Ancients:
HP: 12960
DP: 3000
EP: 31500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

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#1184 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 February 2007 - 08:58 PM

Neraphym and Lohengrin attack!

Neraphym
HP: 7000
DP: 2200
Ward: 3000

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
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#1185 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 23 February 2007 - 09:05 PM

Eledhwen casts

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

on herself, healing 1334 HP!

Eledhwen Anduin:
HP: 3268/4800
DP: 0
ECR: 350
EP: 1853/4003


------------

The Guardian attacks Eledhwen!

Guardian of the Ancients:
HP: 10160
DP: 3000
EP: 31500/40000
Abilities:
- Wrath of the Ancients: EC = 1000; DP: 5000 (hits all enemies); Effect = The Guardian calls upon the Ancient of Creation, and in response, the Ancient sends forth the powers of the Ancients upon all possible targets.
- Invulnerability of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Light, and in response, the Ancient makes the target character invulnerable for the next five turns.
- Coercion of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Balance, and in response, the Ancient takes control of the mind of the target player for the next two turns.
- Disease of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Darkness, and in response, the Ancient places in the body of the target a crippling disease that lasts five turns. Each turn this disease removes one fourth of the total damage the target can do, and deals damage equal to one eighth of the target’s total HP.
- Ward of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Earth, and in response, the Ancient enchants the earth around the target player to rise up and block the damage the player takes. This shield can absorb up to three thousand damage.
- Crystallization of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Snow, and in response, the Ancient sends the ices of his realm at the target player, encasing the target in a block of ice that keeps them from making any action for the next three turns.
- Flames of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Fire, and in response, the Ancient sends forth the flames of Hell upon the target player, burning the target for the next three turns for twelve hundred damage each turn.
- Transcendence of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Wind, and in response, the Ancient sends a warm, soothing wind through the battlefield to the target player, restoring to them one thousand EP each turn for three turns.
- Clouding of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of the Sea, and in response, the Ancient sends salty waves at the target player, sending salt into the wounds of the target and disrupting their concentration. The target loses twelve hundred EP each turn for the next three turns.
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Healing, and in response, the Ancient sends her powers of healing upon the target player, healing one thousand health to the target player each turn for the next three turns.
- Perplexity of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Illusion, and in response, the Ancient creates illusions to distract the target player, so that they would lose every other turn for the next six turns.
- Curse of the Ancients: EC = 500; DP: 0; Effect = The Guardian calls upon the Ancient of Death, and in response, the Ancient curses the target player. Every time the target would move or make an action or attack, the target would take seven hundred damage for the next three turns. (Does no damage if the target makes no action in their turn)
~Unknown~







“In the valley of hope, there is no winter.”

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