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Rabk Finally Gets 40 Attack combat related stats are still lowest...

#1 {lang:macro__useroffline}   rabk {lang:icon}

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Posted 16 September 2003 - 08:50 PM

After ages of crafting and a couple weeks of merchanting, I decided that I would train combat for the first time in ages. I finally made it to 40 attack, but I thought it was pretty funny that, even after gaining 3 combat levels, att, def, str, hits, and ranged are still my lowest 5 skills Whatever_anim.gif :


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So anyway, I think I'll try strength for a while. It'll be nice to it something other than a string of 7's and 8's bluetongue.gif .

--Rabk
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#2 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 16 September 2003 - 08:55 PM

Good job Rabk grnwink.gif

I actually find it kind of ironic that a level 53 is a lvl 70 crafter bluetongue.gif
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#3 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 16 September 2003 - 08:59 PM

kool but is it odd that my str is 48 and my hits r 40?isnt that odd that a 37 combat has that? conf.gif

This post has been edited by Death Snake: 16 September 2003 - 09:15 PM

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#4 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 16 September 2003 - 10:05 PM

Meh... I'm fairly rounded...

Attack 60
Defence 51 (working to get to 60)
Strength 55 (6k from 56)
Hits 55 or 54.. can't remember

combat 66

Magic 52
Prayer 37
Ranged 25
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#5 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 16 September 2003 - 11:22 PM

Wow, Nice attack, Crafting, Mining, Coooking... Fishing.... Nice everything! CongraTS TheSmile.gif
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#6 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 16 September 2003 - 11:25 PM

gj rabk furrying ur way through TheSmile.gif



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#7 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 16 September 2003 - 11:27 PM

Very odd indead. I have 45, 43, 55 ,48. Sw00t mining! TheSmile.gif

This post has been edited by yeah man: 16 September 2003 - 11:27 PM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#8 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 16 September 2003 - 11:35 PM

whooa!!! your really impure rabk. like 13 lvl. my stat r 49, 43, 45, 8rng, 25 pry, 35 mage. im lvl 52 combat and i tink 6 lvl impure.
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#9 {lang:macro__useroffline}   LordDragoonX {lang:icon}

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Posted 16 September 2003 - 11:39 PM

congratulations rabk
user posted image

We march... We march to war... We march... We fight... We are Spartans. Blood will fall, but it will not be ours... We march... Sparta is war reborn... we are the children of war... We are Spartans.
I am Leonidas, and this is my story. I have met the wolf, felt its bite, and I have survived. These new wolves are neverending, but Sparta will show true might. Though we fall, still we will come for we are war incarnate. I have started this, and so must I finish it. Xerxes shall die, this I, Leonidas, warlord of Sparta, do say. This is the story of the 300... the story of Spartan heroism. Though we bled the ground red at Thermopolyae, still we live on.
War is Sparta, We are Spartans. We are War!
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#10 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 17 September 2003 - 01:20 AM

Heh, I remember when I hit 40 attack. r00n 0wnz j00.

Congo Rats!

As for me, I'm 42/44/44/42. I've never, EVER turned controlled off... any XP differences are due to bugs (everyone is assigned a number so if you partially kill something and log out, and I log in and am assigned your number and someone else kills that creature, I get your share of XP) and quests. My DEF and STR are exactly the same though biglaugh.gif
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#11 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 17 September 2003 - 01:43 AM

Hmm.. I originally practiced equality.. but I ended up needing more str for summat so I just trained that. Anyway.. I've gotten to level 66 combat so I'm happy.
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#12 {lang:macro__useroffline}   rabk {lang:icon}

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Posted 17 September 2003 - 10:18 PM

After a day and a half of training at the black knights, I make it to 700 skill total:

user posted image

coolgleamA.gif thumb.gif biglaugh.gif

--Rabk

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#13 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 17 September 2003 - 10:23 PM

WOWOW! thats pretty sw00t! Nice training!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#14 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 17 September 2003 - 10:57 PM

QUOTE (Phieta @ Sep 17 2003, 02:20 AM)
Heh, I remember when I hit 40 attack. r00n 0wnz j00.

Congo Rats!

As for me, I'm 42/44/44/42. I've never, EVER turned controlled off... any XP differences are due to bugs (everyone is assigned a number so if you partially kill something and log out, and I log in and am assigned your number and someone else kills that creature, I get your share of XP) and quests. My DEF and STR are exactly the same though biglaugh.gif

If you train one at a time you get faster XP grnwink.gif
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Sig by me matey ForsakenMagey
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