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[Open Quest] A Viney Door in the Mountain Wall

#1306 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 03:38 AM

You are in a sort of hall, though it is wider and taller. The corridor is about three or four meters high, and the ceiling extends up into blackness. About ten meters away, you see the end of the corridor. It apparently opens directly into a large room, but you can't make out anything about it from here. It's odd; you don't see and torches, and candles. There doesn't seem to be any sort of light. Yet you can see quite well, as one would see in a dim light, but the light that you see by is strangely ethereal... and dark... Yet you see by it still, even though it seems to make the world darker at the same time.







“In the valley of hope, there is no winter.”

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#1307 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 March 2007 - 03:40 AM

They procede down the hall to the end.
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#1308 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 03:44 AM

You are in a large rectangular room, its ceiling as well stretching into darkness. To your left and right, the room's walls are each about twenty meters away. The far wall is about fifty meters or so away. You can see there's something in the center of that far wall, but you cannot tell what it is from this distance in this dim light. This room is also in disrepair. Columns are collapsed along the walls, floor tiles are cracked and scattered...







“In the valley of hope, there is no winter.”

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#1309 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 March 2007 - 03:50 AM

Neraphym walks over to the far wall and examines the center.
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#1310 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 04:04 AM

There seems to be a sort of fountain, yet there is no water within it. It is shaped like half of a hexagon protruding from the wall, coming out from the wall about three meters and about four meters wide. Instead of water within, there is a strange, black, murky substance. It's not a liquid; more like tangible darkness. Luckily, it exists only within the 'fountain'. On the wall past the fountain, elevated from the top of it by about a meter, is an inlet that extends back about two feet. Within is a statue of a women, life-size, and carved with such precise detail that you would expect it to spring to life at any moment. From the base of the inlet, narrow stairs run down onto a platform in the center of the fountain.







“In the valley of hope, there is no winter.”

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#1311 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 March 2007 - 04:08 AM

Neraphym makes his way up the stairs.
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#1312 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 04:10 AM

You run into the fountain. Apparently, to make your way up the stairs, you would've had to climb onto the fountain. But since you did not state such, you ran into it.







“In the valley of hope, there is no winter.”

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#1313 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 March 2007 - 04:13 AM

Neraphym climbs onto the fountain then goes up the stairs.
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#1314 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 04:24 AM

As you step over the darkness, it seems to come alive! A tendril, about the width of your arm, rises up and pummels you in the stomach. You're thrown backwards, off the fountain, back about ten feet! The darkness swirls upwards, undulating and moving like a living creature... Then it shoots towards the ground and disappears into it.

Something has happened while you were distracted by the darkness. The statue too has become a living being! It steps forward, down the steps, and over the now empty fountain.

The Sage of Healing:
HP: 55,000
DP: 1,000
EP: 5,000
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Sage of Healing calls upon the powers of the cure, and wielding them, she sends her powers of healing upon herself, healing one thousand health each turn for the next three turns.
-Heal: EC = 1,000; DP: 0; Effect = The Sage of Healing heals herself, gaining back 5,000 HP.








“In the valley of hope, there is no winter.”

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#1315 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 March 2007 - 04:29 AM

Neraphym and Lohengrin attack!

Neraphym
HP: 7450
DP: 2200

Lohengrin
HP: 5000
DP: 600
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#1316 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 04:31 AM

She attacks Neraphym! The Guardian's book falls from his pocket... As it hits the ground, the page on which the writing had been written comes out.

The Sage of Healing:
HP: 52,200
DP: 1,000
EP: 5,000
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Sage of Healing calls upon the powers of the cure, and wielding them, she sends her powers of healing upon herself, healing one thousand health each turn for the next three turns.
-Heal: EC = 1,000; DP: 0; Effect = The Sage of Healing heals herself, gaining back 5,000 HP.







“In the valley of hope, there is no winter.”

0

#1317 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 March 2007 - 04:36 AM

Neraphym and Lohengrin attack!

Neraphym
HP: 6450
DP: 2200

Lohengrin
HP: 5000
DP: 600
Neraphym Archaeon
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GWAMM
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#1318 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 04:43 AM

Eledhwen lunges forward and grabs the page of the book, hit by a strange thought. As the page had fallen out, she saw something strange. Picking it up, she saw she was right -- the page had been two pages stuck together. She pried them apart as the battle raged, and finally retrieved the second page.

“Ktoaj ovohowkx’ zejo bajh yx ktoaj goicwoxx, baj ktou ijo wag fek qajjezk xtovvx ab kto Xilox ktou awqo gojo. Kto zejo bajh yx kto cou!”

-----------

The Sage attacks Lohengrin!

The Sage of Healing:
HP: 49,400
DP: 1,000
EP: 5,000
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Sage of Healing calls upon the powers of the cure, and wielding them, she sends her powers of healing upon herself, healing one thousand health each turn for the next three turns.
-Heal: EC = 1,000; DP: 0; Effect = The Sage of Healing heals herself, gaining back 5,000 HP.







“In the valley of hope, there is no winter.”

0

#1319 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 March 2007 - 04:52 AM

His experience with translating was short, yet Neraphym is still capable to deciphering the words.

"Their elements' pure form is their weakness, for they are now but corrupt shells of the Sages they once were. The pure form is the key."

Neraphym and Lohengrin both attack.

"Eledhwem, cast Stellar Healing on it!"

Neraphym
HP: 6450
DP: 2200

Lohengrin
HP: 4000
DP: 600
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#1320 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 09 March 2007 - 04:56 AM

"What?! I'm not going to heal it!" she yells, casting a spell instead at Neraphym.

- Healing Aura (2000): EC=850; Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.

on Neraphym! 2000 HP!

HP: 4800
ECR: 350
EC: 3500/4000
DP: 0


----------


The Sage attacks Lohengrin!

The Sage of Healing:
HP: 46,600
DP: 1,000
EP: 5,000
- Regeneration of the Ancients: EC = 500; DP: 0; Effect = The Sage of Healing calls upon the powers of the cure, and wielding them, she sends her powers of healing upon herself, healing one thousand health each turn for the next three turns.
-Heal: EC = 1,000; DP: 0; Effect = The Sage of Healing heals herself, gaining back 5,000 HP.







“In the valley of hope, there is no winter.”

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