QUOTE(1 June 2007 - Behind the Scenes - June)
This month will see the first batch of something we are lovingly calling ‘Bits and Pieces’ projects. Basically, we’ve spent a great deal of time trawling through the Suggestions Forum and in-game comments, and then compiling a giant list of requests for small changes and improvements to the game, the first few on the list being launched this month. These will range from tiny additions like a right-click option to get to Entrana that doesn’t involve clicking through the text every time, all the way up to raising the power of crossbows.
The list continues to grow, and we will be releasing more ‘Bits and Pieces’ in the future, so please carry on posting your suggestions in the Suggestion Forum.
Our only quest in June offers you an opportunity to take part in a rather odd story. Now, I’m sure that most of you have heard about the little boy who kicked his ball over the fence, only to find an evil witch decided to hide it in her garden shed. Some of you may have even snuck into the house and tried to rescue it… but what has the witch been up to since? To the untrained eye, it looks like she might have just been walking up and down her garden lobbing the odd teleport spell at a wandering adventurer… but in reality she has been deviously planning her next menacing experiment to throw at the unsuspecting (and a bit slow) druids nearby. In Grim Tales, you’ll be shouting through windows in tall towers, telling bedtime stories to griffins, climbing beanstalks, drinking shrinking potions and even battling the next of the witch’s creations. Don’t be fooled into thinking it will be a simple care-free journey, though: you should know by now that our fairy tales are anything but that.
While all this is happening, the baddies of the fairy tale world - wolves and werewolves - and all their family will be heading to the Makeover Mage for a bit of a polish. The wolves will look hungrier, the werewolves more brutal, the jackals more cunning and the hellhounds more hellish. On top of this, Canifis has called in the builders and will unveil what the decorators and landscapers have done.
Elsewhere in the world you’ll be noticing odd crop circles and strange imp-like creatures popping up all over the place. Implings like to collect things, especially things that humans want. When they’ve found something tasty, they take it back to their maze-like world of wheat, and fly about playing hide-and-seek.
You may be able to find these implings outside their extra-planar home, trying to cause trouble and collect yet more small interesting trinkets. Each type of impling likes to collect things based on a theme and require different Hunter levels to catch, starting at 17. The dragon implings, for example, like to collect objects that have the word 'dragon' in their name, including the new dragon arrows and darts. Of course, they will require an impressive Hunter level of 83 to catch...
Finding and catching the implings on the surface may be a tricky task, but if you follow them home to their maze you will have to contend with imp guardians that object to you catching their impling cousins, and a maze that keeps changing ... Just the sort of things you’d expect in an area filled with imps.
Of course, to fire dragon arrows you’ll need a new bow to shoot them from… which brings us on nicely to the lvl 60 dark bow. This new bow, complete with its own special attack, will be available by killing dark beasts (lvl 90 Slayer target).
We will also be working on other graphical improvements in the game, including Crandor, Melzar’s Maze and Crandor Dungeon. We even invited Elvarg herself to the makeover chair.
The list continues to grow, and we will be releasing more ‘Bits and Pieces’ in the future, so please carry on posting your suggestions in the Suggestion Forum.
Our only quest in June offers you an opportunity to take part in a rather odd story. Now, I’m sure that most of you have heard about the little boy who kicked his ball over the fence, only to find an evil witch decided to hide it in her garden shed. Some of you may have even snuck into the house and tried to rescue it… but what has the witch been up to since? To the untrained eye, it looks like she might have just been walking up and down her garden lobbing the odd teleport spell at a wandering adventurer… but in reality she has been deviously planning her next menacing experiment to throw at the unsuspecting (and a bit slow) druids nearby. In Grim Tales, you’ll be shouting through windows in tall towers, telling bedtime stories to griffins, climbing beanstalks, drinking shrinking potions and even battling the next of the witch’s creations. Don’t be fooled into thinking it will be a simple care-free journey, though: you should know by now that our fairy tales are anything but that.
While all this is happening, the baddies of the fairy tale world - wolves and werewolves - and all their family will be heading to the Makeover Mage for a bit of a polish. The wolves will look hungrier, the werewolves more brutal, the jackals more cunning and the hellhounds more hellish. On top of this, Canifis has called in the builders and will unveil what the decorators and landscapers have done.
Elsewhere in the world you’ll be noticing odd crop circles and strange imp-like creatures popping up all over the place. Implings like to collect things, especially things that humans want. When they’ve found something tasty, they take it back to their maze-like world of wheat, and fly about playing hide-and-seek.
You may be able to find these implings outside their extra-planar home, trying to cause trouble and collect yet more small interesting trinkets. Each type of impling likes to collect things based on a theme and require different Hunter levels to catch, starting at 17. The dragon implings, for example, like to collect objects that have the word 'dragon' in their name, including the new dragon arrows and darts. Of course, they will require an impressive Hunter level of 83 to catch...
Finding and catching the implings on the surface may be a tricky task, but if you follow them home to their maze you will have to contend with imp guardians that object to you catching their impling cousins, and a maze that keeps changing ... Just the sort of things you’d expect in an area filled with imps.
Of course, to fire dragon arrows you’ll need a new bow to shoot them from… which brings us on nicely to the lvl 60 dark bow. This new bow, complete with its own special attack, will be available by killing dark beasts (lvl 90 Slayer target).
We will also be working on other graphical improvements in the game, including Crandor, Melzar’s Maze and Crandor Dungeon. We even invited Elvarg herself to the makeover chair.
QUOTE(4 June 2007 - Grim Tales)
"Once upon a time in a land far, far away..." Our latest quest takes you into the world of fairy tales, where you'll save a dwarf in distress, tell a bedtime story to a vicious beast and fight a monster so large, well, you'll have to find out...
In Grim Tales you take on Sylas's quest to find some of the most collectible items in RuneScape (well, they're collectible if you're odd like Sylas). Make incredible potions that will drastically change your perspective on the world. Explore your musical talents. Steal gold from the guardian in the sky and flee for your life!
The magic of the Brothers Grimm's tales is vividly brought to life for you to experience for yourself, but you may find that events differ from what you have been told! Be sure to wear your best armour and strongest weapons when you venture forth in search of treasures!
Magic beans, dear friends, magic beans.....
Summary
Requirements to begin Grim Tales
Witch's House
Level 45 Farming
Level 52 Herblore
Level 58 Thieving
Level 59 Agility
Level 71 Woodcutting
In Grim Tales you take on Sylas's quest to find some of the most collectible items in RuneScape (well, they're collectible if you're odd like Sylas). Make incredible potions that will drastically change your perspective on the world. Explore your musical talents. Steal gold from the guardian in the sky and flee for your life!
The magic of the Brothers Grimm's tales is vividly brought to life for you to experience for yourself, but you may find that events differ from what you have been told! Be sure to wear your best armour and strongest weapons when you venture forth in search of treasures!
Magic beans, dear friends, magic beans.....
Summary
Requirements to begin Grim Tales
Witch's House
Level 45 Farming
Level 52 Herblore
Level 58 Thieving
Level 59 Agility
Level 71 Woodcutting
QUOTE
We would like to remind everyone again that buying RuneScape gold/items for real world money is against the rules and will result in a permanent ban.
Trying to get ahead unfairly by breaking Rule 12 is unacceptable, and doing so also funds many other cheating problems, so we are taking a very strict stance on this now.
As we said we would, we've been working hard to ban players who play unfairly. Since we last posted about this we've banned another 4738 players for buying RuneScape items/gold for real money, which is in breach of rule 12. We don't like banning players, but when they try to spoil the game for everyone else we have no choice. We believe this is also the most effective way to combat the botting, which is a method used by the sellers.
The fact that some people still think they can get away with it and won't just get banned is quite surprising. We really do mean it when we say that buying gold for real-world money = a permanent ban. We have reliable ways to trace this now. It's a shame so many people have to find that out the hard way. (These are NOT people lending items to their friends, we really are sure they were genuinely buying gold for real world money.)
Finally, here are another 2 examples out of the 4738 players we just banned for real world trading:
Player X
Total Level: Over 1440
Total time in-game: Over 92 days
Status: Permanently banned for real-world trading
Player Y
Total Level: Over 1500
Total time in-game: Over 113 days
Status: Permanently banned for real-world trading
What a ridiculous waste! Why these players decided to try to cheat - in a way we can easily detect - and throw their accounts away is hard to comprehend. Don't make the same mistake. Don't buy items/gold for real-world money.
Trying to get ahead unfairly by breaking Rule 12 is unacceptable, and doing so also funds many other cheating problems, so we are taking a very strict stance on this now.
As we said we would, we've been working hard to ban players who play unfairly. Since we last posted about this we've banned another 4738 players for buying RuneScape items/gold for real money, which is in breach of rule 12. We don't like banning players, but when they try to spoil the game for everyone else we have no choice. We believe this is also the most effective way to combat the botting, which is a method used by the sellers.
The fact that some people still think they can get away with it and won't just get banned is quite surprising. We really do mean it when we say that buying gold for real-world money = a permanent ban. We have reliable ways to trace this now. It's a shame so many people have to find that out the hard way. (These are NOT people lending items to their friends, we really are sure they were genuinely buying gold for real world money.)
Finally, here are another 2 examples out of the 4738 players we just banned for real world trading:
Player X
Total Level: Over 1440
Total time in-game: Over 92 days
Status: Permanently banned for real-world trading
Player Y
Total Level: Over 1500
Total time in-game: Over 113 days
Status: Permanently banned for real-world trading
What a ridiculous waste! Why these players decided to try to cheat - in a way we can easily detect - and throw their accounts away is hard to comprehend. Don't make the same mistake. Don't buy items/gold for real-world money.
QUOTE(4 June 2007 - Hair of the dog)
Grrr....Growl....Woof! The Makeover Mage has been hard at work giving man's best (and sometimes not so best) friend a new look. The Makeover Mage paid a visit to Canifis and gave the werewolves a haircut and pedicure. Then off he/she went to the cold mountain ranges of RuneScape to smarten up the wolves. The Makeover Mage didn't stop there, he/she sent all the dogs of RuneScape to the dog groomer. Keep your eyes peeled for the new look for man's best friend.
In other news...
An issue with the Lunar Spellbook has been fixed for one specific spell. Players should now be able to temporarily swap spellbooks, cast a spell from a different book and then change back to the Lunar Spellbook once more.
Two songs from our wonderful collection have been renamed to better suit their uses. 'Gnome' has been renamed to 'Goblin Village' which certainly doesn't contain any gnomes! The other was 'Gnome Theme' which has been changed to 'Dwarf Theme' and reflects the nearby creatures that inhabit the area.
We've added a bracelet mould to the Crafting Guild. Players should now have everything at hand for all their Crafting needs.
Players should no longer get confused when talking to King Roald. He was acting a bit strange and sometimes greeted players twice. It would've been rude to mention, but he is a king after all!
We have also slightly adjusted the text colour on stacked items, making it easier to distinguish between a large and small number of objects.
In other news...
An issue with the Lunar Spellbook has been fixed for one specific spell. Players should now be able to temporarily swap spellbooks, cast a spell from a different book and then change back to the Lunar Spellbook once more.
Two songs from our wonderful collection have been renamed to better suit their uses. 'Gnome' has been renamed to 'Goblin Village' which certainly doesn't contain any gnomes! The other was 'Gnome Theme' which has been changed to 'Dwarf Theme' and reflects the nearby creatures that inhabit the area.
We've added a bracelet mould to the Crafting Guild. Players should now have everything at hand for all their Crafting needs.
Players should no longer get confused when talking to King Roald. He was acting a bit strange and sometimes greeted players twice. It would've been rude to mention, but he is a king after all!
We have also slightly adjusted the text colour on stacked items, making it easier to distinguish between a large and small number of objects.