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Selling Mining/smithing Skills cheap ChEaP CHEAP!!!

#1 {lang:macro__useroffline}   JGJTan {lang:icon}

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Post icon  Posted 24 September 2003 - 11:39 AM

To whoever is reading this

If anyone wants, I can mine them ores for a tiny price TheSmile.gif and if you want, I can mine gold and silver very quickly since I am in the crafting guild TheSmile.gif
Right now in my bank I have quite a few amounts of mithril ore TheSmile.gif
For every 10 gold, silver or coal ores, it is 200gp and for every 10 mithril ores it is probably around 500gp TheSmile.gif Hopefully this is a nice price (these are hopefully cheap because I want my mining skill up)

For the bars, it will be a bit more expensive because they may need way more ores (like mithril bars). For Silver, Gold or Iron bars, 300gp per 10 lots and for steel bars, 500gp per 10 lots and for mithril bars, 1000gp per 10 lots??? I am sorry if these prices may sound expensive but it takes time and lots of ores to make some bars and I do not have alot of time on Runescape.

However if you supply the ores if you want bars, the price will go down a considerable amount!!! The silver, gold and iron bars will go down to 100gp per 10 lots, steel bars to 300gp per 10 lots and mithril bars 750gp per 10 lots TheSmile.gif
Does that sound better? TheSmile.gif

You can contact me on Runescape
My name on runescape is JGJTan

Happy holidays people TheSmile.gif

~ JGJTan ~



^^ Thanks Ayumi, you rock!! ^^

How many five-year-olds could you take in a fight?
Red Carnation, Hibiscus. Spiderflower. White Violet... Peony?


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#2 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 24 September 2003 - 03:52 PM

Ill buy up to 10000 silver bars....
And up to 10000 mithril bars bluetongue.gif

If you cant get those how about those in 250s ? bluetongue.gif
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Sig by me matey ForsakenMagey
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#3 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 24 September 2003 - 04:44 PM

wow that is really cheap
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#4 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 24 September 2003 - 07:02 PM

I will buy 200k worth of steel bars, so you tell me how many you will give me bluetongue.gif I recommend that you cert them

I'm pretty sure that is 4k Steel Bars grnwink.gif
Alex
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#5 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 24 September 2003 - 07:08 PM

I really think you should increase the prices 10 fold, i feel lijke im scamming you.

For example,
Mith bars are 600p EACH
Steel bars are 300gp EACH
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Sig by me matey ForsakenMagey
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#6 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 24 September 2003 - 07:09 PM

man u sell everything super cheap, also baseballl can u make me addy bars and mith bars if i supply the stuff?
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#7 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 24 September 2003 - 07:15 PM

I'm not a smither, sorry. I have people smith for me bluetongue.gif
Alex
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#8 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 24 September 2003 - 08:42 PM

ILL BUY 7500 COAL Which is 150k

This post has been edited by yeah man: 24 September 2003 - 08:50 PM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#9 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 24 September 2003 - 08:45 PM

ill buy 300k worth of coal. i think thats 15000?
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#10 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 24 September 2003 - 10:16 PM

ok guys i think ur overwhelming him with orders!!
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#11 {lang:macro__useroffline}   JGJTan {lang:icon}

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Post icon  Posted 24 September 2003 - 10:31 PM

By The Way this is a reply to ~ Ryl ~ (some of it)

I do not care for the money, I just want my skills up and if you want bars, please help me to get the resources 1zhelp.gif Also I am not joking about the prices biglaugh.gif

If you want to patch an order of bars and ore, please keep it below 1000 ores or 500 bars at the moment TheSmile.gif I am not joking! I do not get heaps of time on Runescape since my brother uses it heaps but next year he will be moving out so then you guys can order heaps more next year TheSmile.gif

Bye bye everyone TheSmile.gif

~ JGJTan ~



^^ Thanks Ayumi, you rock!! ^^

How many five-year-olds could you take in a fight?
Red Carnation, Hibiscus. Spiderflower. White Violet... Peony?


Click here to learn about the language of flowers
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#12 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 24 September 2003 - 10:39 PM

god guys told u alll u were all overwhelming him with his cheap prices grnwink.gif
0

#13 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 24 September 2003 - 11:47 PM

ok then, 1000 coal please biglaugh.gif
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#14 {lang:macro__useroffline}   Baseballl {lang:icon}

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  • Posts: 5,469
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  • Location:Hamilton, New Zealand

Posted 24 September 2003 - 11:54 PM

Can I go ahead and order 1000 Steel Bars, I will help you with the ores bluetongue.gif

50k?
Alex
0

#15 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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  • Joined: 03-May 03
  • Location:Hamilton, New Zealand

Posted 25 September 2003 - 12:27 AM

QUOTE (JGJTan @ Sep 24 2003, 06:31 PM)

If you want to patch an order of bars and ore, please keep it below 1000 ores or 500 bars at the moment TheSmile.gif I am not joking! I do not get heaps of time on Runescape since my brother uses it heaps but next year he will be moving out so then you guys can order heaps more next year TheSmile.gif


Eh base he said only 500 bars
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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