
I've gotten complaints from a few people saying they "don't like stat RPGs", but that's not all there is to DS. In fact, more can be roleplayed than some seem to think is allowed. GMs can have quests that involve nothing but roleplaying (including roleplayed battles), characters can have roleplayed items that don't have an "official" effect, and a number of scenarios can be created by anyone as long as they aren't... Hm, apocalyptic.
I think of the battle system like one of those card games. It's here for anything that could use it, and when someone wants to have a "real" battle of wits. I'm trying to balance it and make it fun, but it's not the only thing anyone can do in DS. Most seem to want it, and most GMs want to challenge others with their quests, but roleplaying is fine as well. It would be good to have some of both.
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To reduce some of the confusion if this applies, maybe GMs could specify when a quest, scenario, battle, or whatever is roleplayed. That way the entire situation could be roleplayed by anyone without concern. Otherwise they probably wouldn't need to specify anything, but having some of both would appeal to a larger number of players.
When DS2 comes, or shortly thereafter, GMs will be able to affect players' rankings when it comes to roleplaying. The points granted will provide some abilities to all of a player's characters. This could be more incentive for everyone to actually roleplay, whether during official battles or something else.
Not to mention, it would probably be more fun anyway.
