I thought that I would explain, relating to a few different aspects of the guild...
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Ranks
While this does not apply to every specific faction, our thing tends to be minimal hierarchy. In SeeD, for example, the only things a member can't do is start wars unless they're of the correct rank, and obviously everyone can't give promotions. Most of the ranks in SeeD are focus ranks... Like one that focuses on PKing, and another that focuses on recruiting. They aren't exclusive... They're more like titles.
Members really have a lot of capabilities in this sense. Leadership is an idea, not a rank. Any member can lead if he/she wants to lead. The ability to make wars is certainly not required for that.

The Order as a whole is not much different than that... Most of our ranks are focus ranks.

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Everyone Welcome
In general, we welcome any players into our guild regardless of skill or level. It used to be one of the things we always emphasized when recruiting. In Runescape, for example, we ended up with a wide range of members. There were those who were new to the game, and those who were way up there (like over level 100). The thing that made SeeD awesome was that the high-leveled members often helped the new players. This atmosphere, and the lack of many exclusive ranks, kept a lot of the elitist half-wits out of SeeD. Also, as a side effect, the new members tend to stick around as they grow in level...
How is this leadership? Anyone, regardless of level, can have the same capabilities as anyone else in our guild. Level may equate to leadership in a lot of guilds, but not here. In the Order, level doesn't equate to anything other than level.
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Organization
It seems to me that everyone forgot what they could organize or build within our guild and community. I wish members knew what they could actually do.
Looking back, I'll list some of these things... Dimension Zero, Conquering of a Land, Mock War, SeeD Survivor, Mediators, "Cspace/SeeD Newspaper", the Innovators, and the Crescens Defenestration forum (

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Some may not understand exactly how we're "member-led", and some may like to argue that we're not... But realize what we used to mean by the term, and realize that truly little changed in that regard. We see leadership as an idea, not as a rank. We see the ideal guild as one where members can organize what they want. If the members organize what they want, then the guild will provide exactly that.
The Arbiters' Order is all about us doing whatever the heck we want.

Our entire foundation is on this idea. We thrive when we use it... And as you can see, we have trouble when we don't. So let's realize it again.
