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Arachni's Haunt
#3
Posted 02 October 2007 - 11:53 AM
... well, that was awesome fun 
Goaty and I just completed the dungeon
I'll definitely be going through there again xD So much fun. Goaty was -really- lucky with the bounties and stuff
Ended up getting to like rank 4 and kept getting rampage
Don't know where my luck went though... Both times I got rampage, it was soon after defeating most of the enemies, or at the end of the level, so they were both wasted xD
We had three MMs xD That was hilarious.. So pwny.
Goaty and I just completed the dungeon
We had three MMs xD That was hilarious.. So pwny.
Empty sig is empty.
#5
Posted 02 October 2007 - 01:10 PM
My Dervish build was pretty awesome there, actually. Gotta love places with lots of closely-packed enemies. Between a holy damage dealing scythe, Eternal Aura and Light of Deldrimor, was able to deal quite a lot of damage to groups. Ratty's SS on the final boss was pretty cool too, made barrage a bit too costly for her. 
I think I'll have to head back there again, too. Although I suspect 2 MMs might have been better than 3, plus then Blood of the Master wouldn't be suicide in the hands of heroes.
I think I'll have to head back there again, too. Although I suspect 2 MMs might have been better than 3, plus then Blood of the Master wouldn't be suicide in the hands of heroes.
#8
Posted 03 October 2007 - 02:50 AM
It's not the daze, it's that evil monster skill that spiders have. It's not a hex or condition, so it can't be removed. It doubles casting time, and it's hell for elementalists without that mindbender skill (I left it at home for Light of Deldrimor).
Neraphym Archaeon

GWAMM

GWAMM
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