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I Hate Rasing Attack!

#1 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 25 September 2003 - 10:52 PM

raising atack is boring, takes forever it seems to kill something......
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#2 {lang:macro__useroffline}   Ramatosh {lang:icon}

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Posted 25 September 2003 - 10:56 PM

You gotta do what u gotta do... grnwink.gif No matter what. Or not.
Runescape

Elite Hunter

My Goals
Combat: 99 / 100
Attack: 80 / 85
Strength: 75 / 80
Defence: 83 / 85
Hitpoints: 82 / 85
Ranged: 75 / 80
Prayer: 60 / 70
Magic: 85 / 90
Fletching: 99 / 99 -- Achieved On July 23 2006 --
Slayer: 62 / 65
Herblore: 61 / 66
Agility: 68 / 75
Thieving: 56 / 99
Fishing: 68 / 70
Cooking: 99 / 99 -- Achieved On December 16 2006 --
Woodcutting: 75 / 75
Firemaking: 75 / 90
Crafting: 90 / 99
Smithing: 76 / 85
Mining: 96 / 99
Hunter: 99 / 99 -- Achieved On February 18 2007 --
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#3 {lang:macro__useroffline}   yeah man {lang:icon}

  • "In this world, only the strongest survive."
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Posted 25 September 2003 - 11:01 PM

Not really, i can go from 1-30 in around 2-3 hours. kills things slower than str, but faster then def biglaugh.gif

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#4 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 25 September 2003 - 11:02 PM

ya, def is the most boring....i hate it!!!
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#5 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 25 September 2003 - 11:04 PM

yes, thats why i like my pker, only 6 def!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#6 {lang:macro__useroffline}   yhcln5 {lang:icon}

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Posted 26 September 2003 - 12:59 AM

well att is boring against monsters but look on the bright side, it works great against pkers eek4.gif
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#7 {lang:macro__useroffline}   Raktor {lang:icon}

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Posted 26 September 2003 - 04:12 AM

bluetongue.gif I just keep all my skills within 5 of each other. At the moment I'm 50 atck, 51 def and 53 str.
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#8 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 26 September 2003 - 08:39 AM

I kill things fastest with attack, players and monsters. Attack is my highest stat. It's easy to train on members, just take along an attack pot to pump up your stats and let you hit a lot more often.

I agree that defense is boring though, I've been doing a fair bit of that recently. Just have to get it up to 60, now. 3 more levels.
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#9 {lang:macro__useroffline}   Jarik C-Bol {lang:icon}

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Posted 26 September 2003 - 02:21 PM

I like to keep my stats equal. I'm curenntly 45 across the board. (ugh, that took some doing.) were talking 30 xp apart. you can't get them much closer ecept by blind luck. (I know I've tryed.)
oh, this is a little off topic, but does anyone know a good place to colect arrows besides the wildy and the edgeville dungon?
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#10 {lang:macro__useroffline}   SlainThrax- {lang:icon}

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Posted 26 September 2003 - 03:13 PM

yea im not raising my att for a while cuz its 60 but im training def to 55 only 4 lvl's to go
"See, I think drugs have done some *good* things for us, I really do. And if you don’t believe drugs have done good things for us, do me a Favor: go home tonight and take all your albums, all your tapes, and all your cd’s and burn em’. 'Cause you know what? The musicians who’ve made all that great music that’s enhanced your lives throughout the years...
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#11 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 26 September 2003 - 05:33 PM

i think attack is slow, i raise str only now since trying to be lvl 60 addypure
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#12 {lang:macro__useroffline}   yhcln5 {lang:icon}

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Posted 27 September 2003 - 02:05 AM

cool, maybe we can pk together, but im only lvl 56 addy pure:(
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#13 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 27 September 2003 - 01:34 PM

A balanced pure can usually knock out a pure focusing on strength of the same level. Attack and defense are just as important as strength.

The only exception is during pking, where being able to deal damage in 3 turns is important (3 hitting).

Prayer is incredibly useful for fights also. Magic is as well as long as you have a good supply of runes.
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#14 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 27 September 2003 - 02:22 PM

whiners TheSmile.gif



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#15 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 27 September 2003 - 05:36 PM

Heh. Really, all skills are important. A pure with 50 strength, but 20 attack and 10 defence, isn't going to do well because of three things.

1. He can only hold a mithril weapon, which decreases his likeliness of hitting and the damage he inflicts. This is a good example of how attack really is important.

2. With only ten defence, he is extremely vulnerable to attacks. In other words, he will get hit higher.

3. With his attack again, he can't hit very well. Attack also determines how well you hit, and with low attack, you won't hit as much.

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