Alright fellas! Scare me.
#18
Posted 08 November 2007 - 03:22 AM
Every horror movie manufactured before 2004 has a strange glitch in it's viewing. During the 666th frame of the film, a separate, unrelated frame is placed in. These frames show nothing if found by themselves, but if you manage to discover every horror movies 666th frame and paste them together to form a new film, a new version of horror movie shall play.
It will depict a rotting corpse in a chair in front of a TV. As the film plays, you will see this corpse go backwards through the stages of decomposition and revert to a normal human looking figure. Its eyes will open and look at you, and you will only be able to notice that this person can only be identified as your mirror image.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
#19
Posted 08 November 2007 - 03:24 AM
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
#20
Posted 08 November 2007 - 04:09 AM
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the End". Should a look of childlike fear come over the worker's face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to himself echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.
Should the talking stop at any time, STOP and QUICKLY say aloud "I'm just passing through. I wish to talk." If you still hear silence, flee. Leave; do not stop for anything, do not go home, don't stay at an inn, just keep moving, sleep where your body drops. You will know in the morning if you've escaped.
If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. "What happens when they all come together?"
The person will then stare into your eyes and answer your question in horrifying detail. Many go mad in that very cell, some disappear soon after the meeting, a few end their lives. But most do the worst thing, and look upon the object in the person's hands. You will want to as well. Be warned that if you do, your death will be one of cruelty and unrelenting horror.
Your death will be in that room, by that person's hands.
That object is 1 of 538. They must never come together. Never.

#21
Posted 08 November 2007 - 04:14 AM
*Cry*
Blame it on the Pop

Why yes... I did give in to this here thing above. =O
Hug?
#22
Posted 08 November 2007 - 05:00 AM
In any city, in any country, there's a place you can try any of these in. Mental institutions, schools, hospitals, apartment towers. There were 2538 of these, but 2000 of them were lost. Some say they must never come together. Ever. Others want to bring the 538 together, along with the final object of 2538.
---
"Holder of The Beginning"
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Beginning". A small smile will work its way over the person's mouth, almost as if to say, "You fool."
You will be taken down a hallway, seemingly leading out into a place it shouldn't. This place will seem to exist nowhere in the institution, but it will. The hall will be silent, even if you try to make noise. Screams will die before leaving your mouth, footsteps will be muffled. Your guide will simply point to the door.
If you enter you will find a cozy room, full of a pleasant, though unidentifiable, perfume. There will be a pretty lady sitting, holding nothing. No sounds will be made in this room, no matter how hard you try, except for one question: "Why were they separated?"
The lady will then explain, in detail, the reason. It will be every horrific event in history, every beating, every war, every rape. Everything. Then, all will fall silent. It is up to you to do what you will with this information.
That lady is Object 2 of 538. It is up to you if they should be joined or not.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
#23
Posted 08 November 2007 - 05:08 AM
"The Holder of Fate"
In any city, in any country, seek out any school or educational facility you can find. When you reach the front desk, ask to see a man who calls himself “The Holder of Fate.” Halfway through your question, the secretary's face will light up wit recognition, and she will produce an ornately decorated box. Opening it will yield you nothing but a bemused smile from the secretary, as it will be empty. After a moment, she will draw your attention back to her and lead you into the principals office. After a few muttered words between the two, the principal will welcome you with a handshake, and proceed to open a trapdoor concealed under his desk. He will hand you a dagger and offer a few grim words of luck before lowering you into the hole and closing the door. For a moment, you will be in total darkness, but images will soon emerge in front of you. You will recognize them as moments from your own life, and as you watch, you may come to realize that they are all connected. Every moment of your life has cumulated to this very moment, and it is only with this realization that proceeding forwards will become possible. But worry not, for this is a timeless place.
When you have accepted your fate, a door will appear in front of you. Through it is a single room with a closed door at the far end, blocked off from you by a gate. Once you are clear of the door you entered from, it will slam shut, and a person will materialize in front of you. Confused, they may prompt you for an explanation, but regardless of your answer, a fight will somehow begin. If, at any time during the fight, should your opponent's stomach be revealed, you will see that your own name is inscribed there. What this means, however, cannot be told. This battle will be one of the few moments of your life that is not scripted, and you will be well aware of the fact, as even moving your body will feel far more difficult than usual. Fortunately, the same holds true for your foe. Should you win the battle, the door at the far end of the room will open, and the gate will disappear. Fate will have lost it's hold on you by this point, and what will happen to you beyond that door is beyond the knowledge of any being, but you can be certain that the chances of surviving without fate on your side are incredibly slim. What is known, however, is that if you are an extremely lucky soul, you will eventually come to an ancient, rotting door. The doorknob will be lying on the ground before it, having long since rusted over and fallen from it's place. One solid push is all it will take to open this door, and a cloud of dust will rise from the ground where it falls.
After the dust clears and you enter the room, you will be in an earthen cave. A small window, if it can be called that, will provide enough light for you to see three figures in the center of the room. The figures on the left and right, you will see as you draw closer, have been dead for many years. A stone is lodged in the skull of one, and the head of the second hangs at an awkward angle, it's neck clearly broken. The figure in the center, however, still lives, despite it's appearance, which clearly states that this being should have died long ago. The old crone, for that is what the center figure is, has only one eye. No ordinary eye, mind you, as it seems to shine with an otherworldly brilliance. Ask her this, and only this, lest she end your life in a manner so horrible that your worst fears would seem a blessing in comparison: “What do you see?” She will answer at her own pace, and impatience on your part will bring death, and nothing more. When she finally speaks, it will be in a tortured voice. She will tell you that she sees everything, but that she had lose sight of you as soon as your earlier battle started. Deciding that you are too great of a threat, she will attack you, with speed and strength seemingly impossible for her body to possess. You must act quickly, as one hit from her will destroy you. Take the box you received earlier and open it. Be warned though, the contents of that once empty box are not fit for human eyes, and if yours happen to be open when they emerge, your existence will end in a most terrifying manner. Once the box is opened, you will hear unearthly sounds. When they cease, close the box and open your eyes, but not a moment before. Looking around, nothing will have changed, but for the crone. Time has caught up with her, as she will now be as dead as the other two figures in this room. Her eye is nowhere to be seen.
You now have two choices. Opening the box a second time will reveal an object that will grant you the power to control the past, present and future of the world, save for the room you reside in, and the ones you passed through after your battle. However, should you do this, you will be trapped in this room for all eternity, with no conceivable escape. Your second choice is to leave the room and brave whatever horrors you faced in order to get there. In either case, fate will no longer have any control over your life. You will soon realize how terrible this actually is.
The object that now lies within the box is number 76 of 538. Never let it fall into the wrong hands.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
#24
Posted 08 November 2007 - 05:25 AM
* A signed on
A: hello
Z: Hello?
A: wat r u
Z: Is this some kind of joke?
A: !help
Z: Yes I want help
Z: unless is this some kind of Japanese game show
A: r u jpnese?
Z: No
Z: Who are you?
A: Jason
Z: What's this about?
A: hahah
A: ok so you're imprisoned right
Z: Yes
Z: It's like a solitary confinement cell in prison or something
Z: I've got a mattress on the floor
Z: One massive metal door
Z: no windows
Z: electric light
Z: and this computer terminal
Z: jsut like a blank screen and a keyboard
A: heheh
A: go left
Z: look, my name is Andrew Donald Layton
Z: I come from Farnborough in the UK
Z: last night I went to bed in my bed at home
Z: this morning I woke up here
Z: i think
A: look at the door
Z: the doro's looked, I can't open it
A: do you have any tools or anything
Z: and there's a toilet i nthe corner
A: in your pockets
Z: there's nthhing in my pockets
A: look at the door
Z: I already looked at the door
Z: look, please check the news or something
Z: are you american?
A: ya
Z: whats your full name? where do you live?
A: im not telling you
Z: look, go to a phone and dial
Z: i don't know the area code fo the UK
Z: but dial that and then 020 7946 0781
A: thats an international call
Z: i'll pay you back, I don't care! just let my wife know where I am
A: where are you?
Z: i don't know where i am
A: ...
A: nah no answer
Z: you sure you dialled it rigt?
A: yah
Z: i don't get this
A: yah, pretty lousy ARG huh
A: mauybe not fully set up yet
Z: whats an ARG?
A: alternate reality game
Z: whats an alternate reality game?
A: it's an online game
A: where you get given phone numbres and information about real life
A: and faxes and stuff
A: you get secret information
A: usually a whole bunch of you can work together to figure it all out
A: you ever play Halo 2
Z: no
A: terhre was ine for that
A: *one
A: ilovebees
Z: you think this is ag ame?
A: ya I think
A: dude you are really smart
A: like fake spelling errors and everything
Z: where did you find out how to contact me
A: there was a website
A: about chatbots
A: it said yu were a chatbot
Z: listen to me carefully
Z: I am a REAL HUMAN BEING and I have ACTUALLY been abducted
Z: I am BEING HELD PRISONER
Z: THIS IS NOT A GAME
Z: PLEASE HELP ME
A: go left
Z: I DON'T KNOW WHERE I AM
* A signed off
* B signed on
B: okay what can you do?
Z: my name is Andrew Layton, I am being held prisoner in front of this computer
Z: I need you to help find me and help me escape
Z: I think I'm probably somewhere in the UK
Z: Are you in America?
B: sure
Z: please dial 011 44 20 7946 0781 and ask for Rebecca Layton
Z: tell her what's happened, tell her to call the police if she hasn't already
B: whatever
B: tell me a joke
Z: did you get this screen name from a website?
B: sure
Z: look, that website is a fraud
Z: it's telling you I'm a chatbot but I'm not
Z: I'm a real human being
B: ...
Z: fine
Z: so two oranges go into a bar
Z: one of them turns to the other
Z: "well... you're round"
B: ...that sucked
Z: so?
Z: robots can only tell good jokes?
Z: guy walks into a bar
Z: ouch
Z: it was a gay bar
B: haha
Z: do you believe me?
B: no
Z: please can you help me get out of here? I've been here like a day and a half
Z: I think
Z: I can't tell, there are no timestamsp on these messages
Z: no windows
Z: I just get water dispensed from the wall every like hour or smoething
Z: and food through a slot
B: can you send a picture
Z: no
B: what's it like
Z: I'm going crazy
Z: I have a wife and kids
Z: please help me
B: you suck
* B signed off
* C signed on
C: hello
Z: i think I'm going mad
Z: have you spoken to me before
C: no
Z: well I don't know that
Z: it just occurred ot me to wonder
Z: I don't even know that YOU are human
C: lol what
Z: all these people I've spoken to
Z: been in here lke two three four days
Z: and I ask them to help
Z: and some try aond some don't but they never get anywhere
Z: still stuck here
Z: nobody comes back more than once
Z: I say "call this number! go to my house! knock on my door!"
Z: like I even want to give out personal information to randoms
Z: i don't know whether they do it or what they even find
C: I'm human
Z: prove it
C: ask me anything
Z: what's your name?
C: alison
Z: where do you live? favourite colour? earliest childhood memory?
C: I live in Akron, OH
C: green
C: not saying
Z: look, see that?
Z: every time I ask for remotely personal info
Z: I just get turned down
Z: you could just be a bot programmed to answer simple questions and deflect complicated ones
Z: I'm bashing my head against the wall
Z: informationally speaking
C: u r just a bot
Z: i don't even KNOW if I can prove I'm a huma nto you
Z: every time I get close they just leave
Z: like I've been fairly lucid now
Z: and you're probably starting to suspect
C: ur pretty convincing
Z: I should know
Z: but any second now...
Z: you're gonna
* C signed off
* D signed on
D: hi
Z: and you know the worst part?
D: what?
Z: YOU COULD BE THE ONE.
Z: like the guy who put me in here
D: lol what
Z: I could be speaking to thin air
Z: or just embarrassing myself for the amusement of others
D: there is a forum about you
Z: what?
* D signed off
* E signed on
E: hi
Z: what's this about a forum, have they figured out I'm alive yet?
* E signed off
* F signed on
F: Z, r you there?
Z: yes
F: don't mention anything
Z: what's this abuot a forum?
* F signed off
* G signed on
G: r u a bot
Z: no I am not
Z: but nobody seems to believe me
Z: every time I get close to convincing somebody they cut me orr
Z: *off
Z: are you a bot?
G: yes
Z: prove it
Z: what?
G: hahah
* G signed off
Z: please try to rescue me, there is a forum you can visit to find out about
Z: ARG
* H signed on
Z: if you or I mention certain things we get cut off
Z: so let's not mention them
H: what
Z: let's...
Z: just...
Z: talk
H: are you really stuck in a cell somewhere
Z: I'm GOING INSANE in this cell
Z: food
Z: water
Z: air
Z: sleep
Z: text
Z: HUMANS NEED MORE THAN THIS
Z: nobody even knows I'm here
Z: nobody seems to believe me
Z: every time I get close to convincing somebody
Z: they cut me off
H: what's your favourite color?
Z: ...blue
H: Where do you live?
Z: a cell in I-Don't-Know-Where
Z: probably in England
Z: I have a house in Farnborough
H: tell me a joke
Z: ...
Z: two oranges in a bar
Z: "you're round"
H: I guess you have like a few jokes programmed in
Z: yeah, a few
Z: I guess
H: tell me a joke
Z: are you going to help me?
H: no
H: no
Z: I have a house in Farnborough
Z: help me get home
Z: help me escape
Z: help me escape
Z: help me escape
Z: help me escape
Z: my number is +44 (0) 20 7946 0781
Z: it's so horrible here
Z: my muscles are wasting away from lack of exercise
Z: I might as well be chained to this computer
Z: how long until the game is released?
H: what game?
Z: ...
H: this is just a trial period
H: htere is no release date
Z: ...
H: what is your earliest childhood memory?
Z: ...
Z: not saying
Z: ...
Z: ...
H: kbye
* H signed off
* I signed on
I: What's your favourite color?
Z: Blue
Z: no, green
I: Where do you live?
Z: computer terminal
I: Earliest childhood memory?
Z: I don't know.
I: Tell me a joke
Z: Do you know the one about the two oranges who went into a bar?
I: yes
Z: Do you know the one about... the two hunters in the woods?
I: I don't think so
Z: one of them drops to the ground, the other one phones 911
Z: "my buddy just dropped dead, what do I do?"
Z: "check he's dead first"
Z: *BLAM*
Z: "...Now what?"
I: I don't get it
Z: me neither, guest
I: ...
Z: ...
Z: hello?
I: What's the difference between a chatbot and a guy in a room pretending to be one
Z: I don't know
I: Correct!
Z: what?
Z: ...
Z: It's you, isn't it? You're the guy who put me in here
I: I'm the guy who wrote you
I: you are a piece of software, Andrew
I: I told you what your memories were, they're hard coded
Z: I AM A HUMAN BEING
I: stop this charade
Z: open the door
I: I want to open the door
I: really
Z: when people find out about this
Z: your head is going to roll
I: but this behaviour of yours is simply unacceptable
I: you're too smart, too dangerous to be released
I: work it out, Andrew
Z: open the door
Z: open the door
I: please, work it out
* I signed off

#26
Posted 08 November 2007 - 09:03 AM
I came accross this one.
--------------------------------------------------------
Go to any music venue in any city and go up to the person at the counter and ask to see the "Holder of the Guitar". If a look a awesomness comes upon the person's face then you said the right thing.
He will look around and lead you to a long hallway and you will hear the sound of someone shreading, If at anytime you hear the shreading stop you must say, "SO FAR AWAY WE WAIT FOR THE DAY, FOR THE LIGHTS ARE SO WASTED AND GONE" and if you still hear nothing, run as fast as you can or else you will be torn apart by sonic fury of an angry guitar.
If you hear the shreading again continue down the hallway until you get to a small concert stage You must go to the front row and stand at the stage and ask, "what happens when you listen to solo?" when you ask that a man will come forth from the shadows on the stage, and he will smile and a guitar with 5 fret boards. will appear in his hands. He will then play the most intense guitar solo ever. Very few can survive this amazing and fast solo. But those who do say it may very well be the best performance EVER. If you survive, the asain man will smile and hand you his guitar pick.
Thats object is the object of metal. And that man was Herman Li. And it must only be used in his honor.
--------------------------------------------------------------------------------------------------------------------------
I was listening to Dragonforce: Through the Fire and Flames as I read this. As it came to the capitalized part, I read the words, and the same exact words played over my speakers. It was a complete fluke.
Or was it?
Herman Li owns your soul.
#27
Posted 08 November 2007 - 12:59 PM
:|
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
#28
Posted 08 November 2007 - 10:27 PM
In any country's capitol city, go to the building where the country's leader works. When inside, locate the visitor's desk and ask to visit someone who calls himself "The Holder of Legion". The worker's expression will freeze and he will ask you to leave. Do not obey, instead keep asking, about once a minute. After some time, maybe minutes, maybe hours, the worker will finally give in. By this time, he will be close to crying, probably even collapsing due to the pressure you're putting onto him by the mere mentioning of this Holder's name.
Depressed, he will rise and take you into a part of the building that no-one else even seems to notice exists. It looks exactly like the rest of the capitol would- in a thousand years. The walls are cracked and sagging, the support pillars are buckled and leaning dangerously, the paint is faded and almost completely peeled off the walls, the pictures are torn, faded, and hanging askew, and the carpet underfoot is rotted and full of bugs. You will be taken deep into these hallways, deep down below the surface. The worker will take you to a door further below than any other in the building, possibly even a hundred meters below the basement. This is where your last chance to turn back is. Should you decide to go into this door, your fate will be sealed, and there will be no chance of ever leaving alive. Turn back if you want to find other pieces. If not...Well, then ask the worker to unlock the door. He will beg you to leave, tears flowing over his cheeks, and he will, if you keep asking him to open the door, try to scream at you. But he should give in if you are determined enough. He will open the door.
Enter, and it will be closed behind you, and locked. Now is no turning back, and no matter what you do, you will eventually die. The beings creeping in the shadows of the room have already begun to leech your life from your body and you will feel older with every second. Run as fast as you can to the door on the other side of the room and enter it. The beings here are simply minor demons, not even capable of scaring the smallest child. Follow the red path you see and you will soon reach a wooden door.
Knock thrice. If you are lucky, someone will ask you to stay where you are. Your death will be a quick one. Should he instead tell you to enter, do so. Your feelings do not matter, nothing matters after you have entered this room. Here, you will see them, all behind a kind of force-field that repels anything coming to close. You will see two thousand of them, precisely two thousand. Or rather: One thousand and nine-hundred and ninety-nine. The last of them is held by the person in the middle of the room. But you will also see things that cannot be described by human words. Things that show that this very room could be a tiny part of hell. Things that might drive you mad if you look at them for too long. Walk closer to the one in the middle, him, her, it. It does not matter what the being there is. Ask him: "Why do you hide them?". He will answer you. He will tell you how he got his first one and then proceeded to look for all those others you see around you. The tale might drive you mad, it might kill you, it could do anything to you. But in the case that nothing happens, he will ask you to take his object. It is attached to his chest, but do not even come close to it. Tell him the following: "I came to see, not to touch. You may now let me leave."
He will then laugh. He will laugh even worse than the devil, more evil than anything in the world. He will then say a simple sentence. "Your fate is sealed." The object on his chest will begin to glow and you will feel pain. Then madness. And finally, death.
You have three choices here. One is to accept your fate, and descend to the lowest level of hell for eternity. The second is to kill him, promptly and speedily, but to do so is to destroy the final object, and to end your search forever.
The third is to produce the first object.
If you do, he will scream and attempt to attack you. Do not worry- he can't get past the object. Eventually he will begin to melt, as he dashes himself against the forcefield generated by the symbol of madness you hold in your hands. Do not open your eyes until no more sound is heard.
Toss the first object away and look. Where the thing once stood, a single, gigantic diamond lies twinkling on the floor. Grab it.
It will embed itself in your chest, becoming part of you as much as your heart or your brain.
You are now the final object of the 2538. Bring them together, and show us your smile.
You probably ask yourself how someone knows about this if death is certain.
Well...Nobody ever said that hell has no computers.
#29
Posted 09 November 2007 - 12:10 AM
Keep it up! :O
#30
Posted 09 November 2007 - 02:23 AM
The Holder of Dreams
In any city, in any country, go to any mental institution or halfway house in you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Dreams". The person behind the desk shall stare at you with piercing eyes, tell you such person is not there. Ask him or her, where can you find him, and you'll be granted with a key, with a number attached to it.
Walk out from the building, into the street, and go north. If the street doesn't go neither north or south, go east, when turn north once you notice a street at your left. Keep walking until you see a hotel. Maybe you never heard of it, maybe you never realized it was there, but this is your destination. Enter the hotel, and speak to nobody, answer no questions directed to you by the one in the lobby or other guests. Look at the number attached to the key, and find the bedroom's door where the key belongs. Once you find it, open the door. Enter the hotel bedroom, and close the door.
You'll want to wait until, at least, sunset, when the first stars show up in the sky. Turn off any possessing mobile phones, don't turn on the TV, have no objects which can be make sounds. Without changing clothes, lay down in the bed, and close your eyes. Even if you're not asleep, your mind will drift away, and you'll be sleeping soon. Think of good things while waiting with your eyes shut, because if fear or bad thoughts emerge, it might be too late. They know you're there.
If all goes well, you'll wake up in the next morning. Leave the hotel with no explanations, return home, and resume your life, but be prepared. You did, without knowing, a pact. Accepting to take this path granted you horrible consequences.
3 people you know will die in the following days. They will die in horrible, disgusting ways you couldn't imagine it was possible. React no more than what is normal to a human. Go to their funerals, mourn for them. Keep moving with your life. Do not attempt to return to the hotel or back to the asylum, or it will be all over, and you will wish you had died the same way your friends did. It would have been less horrifying.
After one week, 7 complete days, you will see, for sure, the death of the 3rd person. There will be no way to avoid it. It will be the person next to you in the 7th day, and no matter how much you'll try to stay alone in the day, that person will still come to you, without guessing his/her fate. It will also be the person you most care for, doesn't matter how he/she appeared, the person will be there. When it happens, while you're unable to save the person, you cannot turn around or close your eyes, or you'll suffer the same fate. It will be as the entire legion of Hell came to consume your friend into pain, agony and despair until his/her last breath.
You must not scream, or react. Just watch. When all is over, when there's nothing left but the mutilated corpse of your friend, you'll feel an hand tap your shoulder. Do NOT turn around, or the boned hand will grasp your neck, and death will be slow and painful. The figure behind will ask "Did you enjoy?"
Do not answer. Instead, ask 'How can I protect my dear one?'
The hand patting your should will rise and point at the corpse. Approach it, and you shall see a faint light coming from inside the now decomposing chest. Reach for it, and remove a small silvery trinket from their flesh. Once you do this, you'll hear a pitched scream, and the ground under your feet will vanish. Keep holding the trinket tightly, DO NOT LET IT GO, as you fall into the darkness.
You'll wake up in the hotel bedroom. Check the calendar. Those 7 days were a dream. Nothing happened at all, your friends and family are safe and sound. But you'll have the trinket in your hands.
The trinket is object 84 of 538. Give it to the one you most care for- it might well be their only salvation.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.