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Here are some of mine...
- The starting region is almost always a grassland of some sort.
- There are always forests, deserts, and snowy regions. There's usually something mysterious about at least one forest, you usually almost die crossing one particular desert, and the plot usually rushes you through a snowy region.
- The main character is often misunderstood in one way or another.
- You save the starting town from destruction sometime in the story. It's not usually during the final battle.
- There's usually a group of people isolated in a remote corner of the world. They speak perfect English, but have a unique word for "outsider".
- The final battle is often divided into three parts. In the first, you beat the bad guy up. In the second you almost fail. In the third you barely win, usually saving the world with only seconds to spare.
- Frequently, the evil you fight in the beginning of the game is somehow destroyed by an even worse enemy. The second half of the game then revolves around a struggle against the new foe.
- There's usually a sword in the game that is weak initially, but can be charged somehow to become uber powerful.
- The main character's closest friend often has a secret of some sort.