D20 Modern Check me out!
#1
Posted 26 December 2007 - 05:58 AM
http://img171.images...rontpagest6.jpg
http://img171.images...backpagevb1.jpg
Tomorrow/Today I will be writing up his total physical description and backstory, so that will follow soon after. Until then, here's his family tree. Being a Dilettante of his rich and powerful family, he provides the role as a personal bodyguard of the family and its close relatives as shown by the small tree. By now it has branched into hundreds of children seeds, but the parent tree will always remain the same--Trueblood.
http://img205.images...loodtreeul1.gif
Hint: You may have to right click on the picture and save it to your desktop to view it more closely. Preferably open it with photoshop or a similar program and use the zoom feature. I'm still learning with the scanner, I just got it today, okay? x-x
--Ruckus
Sample: For those that aren't gun buffs, here is a Colt M1911 (Your typical .45 handgun)
http://rds.yahoo.com...1_Pistol_US.jpg
Known commonly as the standard issue side-arm for the military dating back to the peacemaker (Single Action Army).
#3
Posted 26 December 2007 - 06:30 PM
--Ruckus
#4
Posted 27 December 2007 - 12:38 AM
Age 24
Height 6’0”
Weight 190lbs
Hair Long brown down to his shoulder blades, usually worn in a long pony tail.
Eyes China Blue
Markings None
Build Moderately muscular
Physical Description
An impressive figure can best describe this man. He is often seen in very imposing clothing; very upper class outfits made in black. His muscles are a moderate build, seeming un-extraordinary. He can usually be found wearing his favorite black buckler overcoat and sporting a fashionable pair of sunglasses. He is normally fairly talkative among those he finds amiable, but cross him and he will make his presence known with silent action.
Psychological Profile
Scaf is a very empathetic person. He often takes the role of a vigilante upon himself when someone of lesser fortune is in the wrong. He has little sympathy for the common thug, as he wants to push his criminal past under the carpet; along with the bodies of said thugs. Scaf is known around the families as a full blown womanizer, but very few descendants of the Trueblood family can claim themselves of the opposite. His charming features and charismatic mood makes him adept at baiting and luring women, be it a manor maid or one of his distant cousins. The charm of Scaf knows very little bounds.
When his day of adventure is done, Scaf prefers to unwind with a quiet book in his apartment, or a night of fraternizing at the Crimsonflame manor. While he enjoys very simple life leisures, such as seeing a cinema with a date or walking in the park after dark, he still enjoys the benefits of being a descendant of the rich family of Trueblood; surely, the blood that flows through his veins is of pure intention.
History
At the age of 17 he was adopted into the Crimsonflame family and brought out of his short lived life of crime. The family took him in and cleaned him up, expunging his old record and adopting him into the full bloodline with full benefits. He lived and grew on the grounds of the Crimsonflame manor with his teenaged sweetheart; Rose Crimsonflame. Since then, Scaf has made numerous love affairs among Rose, her sisters, cousins, and everyone else in the family.
After reaching the age of 21, he started making his own living by providing bodyguard services and working as a part time bouncer at night clubs and bars sponsored by the Crimsonflames. Since then, he has been accepted as a full time Dilettante, a bodyguard, for the Crimsonflames; and honors all calls made in return for a cash reward and remaining in the good light of his family. As a result, he is always welcome to the mansion.
His only current affiliations are with the Crimsonflame family and their own afffiliations. As a unique twist, he came to understand the French language as a way to woo women. One of his past lovers was also very fond of France, and took him there on occassion.
#5
Posted 30 December 2007 - 03:54 AM
http://www.myth-weav...ew.php?id=36422
--Ruckus
Edit: Oh snap! Here's the techie junkie.
http://www.myth-weav...ew.php?id=36459
http://img261.images...ference1cw4.png (reference for clothing...Jill has long blood red hair.)
#7
Posted 30 December 2007 - 09:14 PM
--Ruckus
#8
Posted 01 January 2008 - 05:58 AM
Point is, being a Dilettante, Scaf was able to splurge on a fancy pants new car. Let's just hope we keep it that way...no bullet holes or anything. <.<
http://www.myth-weav...ew.php?id=36422
--Ruckus
#9
Posted 01 January 2008 - 06:17 AM



























“In the valley of hope, there is no winter.”
#10
Posted 01 January 2008 - 07:24 AM
In the D20 series, magic is gone. Oh, there's a little...it's called "FX." But most people forbid "FX" in their campaigns, along with psions and the like. Thus, you get a more well rounded game with no "zomg, nuke you" types. Not to mention you get to use GUNS! How cool is that? They also established a better economy in D20 Modern. The D20 Apocalypse economy is a little flimsy...but...it's to be expected--it's the apocalypse.
But naturally, D20 Modern isn't for the sword-swinging idiot. You have to take care when carrying weapons and to where. Not everyone has clearance to carry weapons in the open...and if you're carrying an archaic weapon (for example...a longsword or a katana) people will probably get even fishier. On top of that, if your weapon is either illegal (black boxes, fake ID's, y'know...that stuff) or it is unlicensed, then you've got a problem with the local authorities...who will take you in and impound your gear. So you get to spend a while in jail -and- you lose your expensive piece of equipment. So you have to take care to get a license for the item you wish to buy -before- you buy the item itself.
I especially like D20 Modern because it is realistic. You're not going to get struck by a sword twenty times before saying "Okay...I'm dying..." and you're not going to take a 3-shot burst from an MP5 from thirty feet away to the chest and keep standing. The reason? Massive Damage Threshold. Your MDT is calculated by your Constitution score. For example...Scaf's Constitution score is 16 (he's pretty resilient). Scaf can receive damage up to 15 damage and less without threatening massive damage. However, 16 and above, and he has to roll a fortitude save (DC 15...thankfully fortitude is also his forte). If he succeeds, he toughs through the pain and keeps walking (albeit, he'll be rather low on health), if he fails, he immediately drops to -1 health and must roll each round to stabilize himself. During this time, he's unconscious and dying and considered helpless. Though...for this campaign, the MDT is much larger because the GM (Game Master) decided to play with "Hollywood Hitpoints." Hence why he's only level 1 with 29HP. So his actual MDT for this campaign would be 19...16 plus the constitution bonus, which is 3.
Not to mention...guns are cool!
Right now, the mafia campaign is still waiting for more players...but I'm being included in a post-apocalyptic campaign at the moment. The group consists of a military sniper, a wild-life adventurer, an ex-cop, a local doctor, and a computer hacker from Las Vegas (Moi). That can be found in the following.
http://forums.gleema...ad.php?t=961229
I don't appear until page 4, and neither does the doctor. So...yeah.
--Ruckus
#11
Posted 01 January 2008 - 07:57 AM
Is D&D (not DND, silly me and my poor memory



























“In the valley of hope, there is no winter.”
#12
Posted 01 January 2008 - 08:02 AM
Basically, I've played Baldurs Gate almost obsessively, I screw with nethack every so often, and I've played a few very, very old DnD based RPGs for DOS/Windows 3.1.
I also had no idea that D20Modern was more than just DnD with guns and a lack of magic.
#13
Posted 01 January 2008 - 05:33 PM
You play by rolling dice. We have a "cheat proof" online dice roller that we use to confirm people's dice rolls (plus they're actually random, rolling a die in real life can be finicky) and based on what you rolled (plus whatever aids you on your character sheet) you may, or may not, succeed at what you were doing.
For example...on page four, after stepping in, Jill uses a Search Check on the merchant stalls she just crawled out from under. I rolled a 17+3 for Search. Since the gear is right in front of my noggin', it is easy to assume that I succeeded. Now Jill has to stow the gear sneakily enough that people won't notice. Sadly, Sleight of Hand isn't a class skill, and it can't be used untrained. It can only be used untrained to conceal items, like the bullets for stealing, or her Mac 10 Ingram in her trench coat. By doing this, you take a 10 on it, then add your Dexterity modifier (+2). 12. Well...obviously someone spotted Jill, and she was forced to put things back. That, or the GM just didn't want me getting an unfair advantage. =P I'm not sure.
--Ruckus