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Mercenary Request small clan requests SeeD assistance.

#31 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 30 September 2003 - 02:40 AM

QUOTE (yeah man @ Sep 29 2003, 07:26 PM)
ditto, BTW grim, how much are we charging for the merc business?

However much you want to lol. They want you, not the other way around. Personally, I wouldn't settle for anything less than 2-5k for one battle, and around 10k for an extended conflict. But that's just me.

QUOTE
give hydra a break. a clan that fights a lot is threatening them i will work for free hydra

Your decision. Go you. Though I fail to see why a clan that fights a lot is some evil, heinous thing. Who knows? Maybe they're fighting scammers and rulebreakers, like we are supposed to do? I'd suggest gathing for info before you jump in to anything. And remember, Cspace has not said it's ok, so you can't fight in the name of SeeD.
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#32 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 30 September 2003 - 06:26 PM

lol only 2 members??? ill might help u all if u convince the others to come out from hiding from that 107 main guys,( bronze1queen and the other one and aall the others)
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#33 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 30 September 2003 - 06:52 PM

In my opinion I don't think that SeeD should go into any combat with the Crimson Blades. Even though we aren't allied with them, we should try settlling this in the most non-violent way possible. If SeeD were to battle with the Crimson Blades, then there would be a high chance of us defeating them. So there wouldn't be much of a point in it.

Hydra did what many would do: try to get help from another clan. Now, this isn't really a war involving two clans; it's a civil war. The best way for this to end is for each side to settle all of the problems between each other and unite; Or we just wait to see if one side defeats the other and begins the clan fresh. The first way is the one everyone should aim for though.

SeeDs are thought of as mercenaries because we end dispute for others. Yet we're not really mercenaries since we don't charge the people we help. We're a peaceful clan, and as a peaceful clan I think we should help settle this in a peaceful way. TheSmile.gif

It's all up to Cspace though.
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#34 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 30 September 2003 - 07:21 PM

It's true that SeeD is a mercenary force in FFVIII, and so is our clan to a certain extent. We have the job "mercenary" open to anyone, though we will only allow them to fight another clan if involving an ally and the enemy is considered our enemy by our standards (a "destroy them all" clan, scammer clan, or a clan with another malicious goal or accomplishing it by malicious means).

As with the real SeeD though, mercenaries do not necessarily need to be used for combat. If you would like, a couple mercenaries can work with you to solve the conflict peacefully. Otherwise we will probably not get involved, due both to our lack of knowledge of your intentions and the overall goal of your enemy.

I am sorry that I must say that, for it seems that your means are just, though we must make careful decisions since SeeD can be considered a "weapon" to be used to obliterate a clan. This is not our purpose, and for this reason we rarely get involved in actual battles involving other clans.
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#35 {lang:macro__useroffline}   xpkerdudex {lang:icon}

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Posted 30 September 2003 - 07:42 PM

cspace is it ok ifi start a group of mercs in SEED?
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#36 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 30 September 2003 - 08:01 PM

This is a civil war within the Crimson Blades, but it one-sided; so the other side is getting pushed away from the clan (Hydra's side). That why Bronze1queen had Hydra come to us, to help out. The only SeeD would help out is to settle it peacefully (as Cspace said). Noone should really involve themselves in a civil war though, because they could just make it worse and get into trouble themselves.

P.S. Don't think SeeD isn't willing to help Hydra. Cspace said that SeeD could send over some mercenaries to help settle the dispute.

P.P.S.
QUOTE
cspace is it ok ifi start a group of mercs in SEED?

(This is just in my opinion.) A group of mercenaries may get itself involved too much with other clans and may even make SeeD look bad. Those are just some cons though, you have good intentions, but it could still get out of hand.
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#37 {lang:macro__useroffline}   Hydra89 {lang:icon}

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Posted 30 September 2003 - 09:36 PM

Dispatching a group of mercenaries isn't going to make SeeD looks bad, as its mostly up to the mercenaries once they are dispatched to make the correct decisions in order to uphold SeeD's reputation...but if you all aren't going to help, fine, i'll fight and probably get my *** kicked, thanx for yur help cspace.
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#38 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 30 September 2003 - 09:44 PM

QUOTE
Dispatching a group of mercenaries isn't going to make SeeD looks bad, as its mostly up to the mercenaries once they are dispatched to make the correct decisions in order to uphold SeeD's reputation.

Yes, But what if the mercs make wrong decisions. We could get dragged into a conflict because of 5 (random number) peoples wrong decisions when trying to make peace. And, this is not SeeD's conflict and I personally would not like to get involved in a fight that is not mine.

This post has been edited by Leftyy: 30 September 2003 - 09:44 PM

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#39 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 30 September 2003 - 09:45 PM

QUOTE (Hydra89 @ Sep 30 2003, 10:36 PM)
Dispatching a group of mercenaries isn't going to make SeeD looks bad, as its mostly up to the mercenaries once they are dispatched to make the correct decisions in order to uphold SeeD's reputation...but if you all aren't going to help, fine, i'll fight and probably get my *** kicked, thanx for yur help cspace.

Don't try the guilt thing on us Whatever_anim.gif
If he has a lvl 105 main, he cant exactly attack you in wild can he?
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#40 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 30 September 2003 - 09:46 PM

Ditto Ryl.
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#41 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 30 September 2003 - 10:53 PM

Since I am the Chief Diplomat, Mercenaries would work under me. XpkerdudeX, If you want a group of mercenaries you can go ahead and command it, but make sure you don't get involved with any clans until I give you the "OK".

I want to make sure we don't get into any battles where we could be dragged into war. bluetongue.gif
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#42 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 30 September 2003 - 11:25 PM

we might as well help hydra. even if the guy has a lvl 107 main, whats he gonna do with it? tuant us? unless we're in lvl 45 wild, he cant touch us. bluetongue.gif yay lets pk!
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#43 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 30 September 2003 - 11:32 PM

HEY! lets crate level 3 iron guys and taunt them biglaugh.gif
<center>
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<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#44 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 01 October 2003 - 01:03 AM

We are not going to involve ourselves in battles without more information. I'm sorry, the only way that we can assist you is as a mediator.

QUOTE
Since I am the Chief Diplomat, Mercenaries would work under me.

Yes, but they can't attack anyone without the permission of Original Max, Rylkan, or myself.

QUOTE
cspace is it ok ifi start a group of mercs in SEED?

No, while I trust you, it is still too risky. Mercenaries will remain independent and can only be offered assignments by Original Max, Rylkan, or myself. Baseballl or Spiket25 can provide further instructions if needed, though permission must be granted to prevent a situation entangling Gunblade assignments and other situations.
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#45 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 01 October 2003 - 01:11 AM

QUOTE
but if you all aren't going to help

We are willing to help, but we don't want to go into combat, just settle it peacefully.
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