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A crashed escape pod. [Quest!]

#331 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 06 January 2008 - 10:21 PM

Venant attacks!

Venant
HP: 9,500
DP: 500
EP: 500

Attacks:

Wrath of the Fallen (EP=500): Venant's attacks do + 100 DP for 10 turns. On the 11th turn, you and Venant takes 500 damage from a violent explosion of hate and anguish!

???
Neraphym Archaeon
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#332 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2008 - 10:23 PM

Oric attacks.

HP: 4035
DP: 1500







“In the valley of hope, there is no winter.”

0

#333 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 06 January 2008 - 10:24 PM

Venant attacks!

Venant
HP: 8,000
DP: 500
EP: 500

Attacks:

Wrath of the Fallen (EP=500): Venant's attacks do + 100 DP for 10 turns. On the 11th turn, you and Venant take 500 damage from a violent explosion of hate and anguish!

???
Neraphym Archaeon
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#334 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2008 - 10:24 PM

Oric attacks.

HP: 3435
DP: 1500







“In the valley of hope, there is no winter.”

0

#335 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 06 January 2008 - 10:25 PM

Venant attacks!

Venant
HP: 6,500
DP: 500
EP: 500

Attacks:

Wrath of the Fallen (EP=500): Venant's attacks do + 100 DP for 10 turns. On the 11th turn, you and Venant take 500 damage from a violent explosion of hate and anguish!

???
Neraphym Archaeon
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#336 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2008 - 10:25 PM

Oric attacks.

HP: 2835
DP: 1500







“In the valley of hope, there is no winter.”

0

#337 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 06 January 2008 - 10:26 PM

Venant attacks!

Venant
HP: 5,000
DP: 500
EP: 500

Attacks:

Wrath of the Fallen (EP=500): Venant's attacks do + 100 DP for 10 turns. On the 11th turn, you and Venant take 500 damage from a violent explosion of hate and anguish!

???
Neraphym Archaeon
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#338 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2008 - 10:27 PM

Oric attacks.

HP: 2235
DP: 1500







“In the valley of hope, there is no winter.”

0

#339 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 06 January 2008 - 10:27 PM

Venant attacks!

Venant
HP: 3,500
DP: 500
EP: 500

Attacks:

Wrath of the Fallen (EP=500): Venant's attacks do + 100 DP for 10 turns. On the 11th turn, you and Venant take 500 damage from a violent explosion of hate and anguish!

???
Neraphym Archaeon
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#340 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2008 - 10:29 PM

Oric attacks.

HP: 1635
DP: 1500







“In the valley of hope, there is no winter.”

0

#341 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 06 January 2008 - 10:29 PM

Venant attacks!

Venant
HP: 2,000
DP: 500
EP: 500

Attacks:

Wrath of the Fallen (EP=500): Venant's attacks do + 100 DP for 10 turns. On the 11th turn, you and Venant take 500 damage from a violent explosion of hate and anguish!

???


Wrath of the Fallen wears off now (after the attack is made).
Neraphym Archaeon
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#342 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2008 - 10:30 PM

Oric attacks.

HP: 535
DP: 1500







“In the valley of hope, there is no winter.”

0

#343 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 06 January 2008 - 10:32 PM

Venant: "Ack! You have bested me, brave warrior."

Venant drops his ethereal sword and raises his hands.

Venant uses Unblock Passage!

Unblock Passage (EC = 500): Removes the rock blocking the exit!

Venant explodes in hate and anguish doing 500 damage to you!
Neraphym Archaeon
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#344 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 06 January 2008 - 11:04 PM

Oric grabs the sword...?

If such an action is undoable, then he does not do it, thus preventing any sort of paradox.

Oric then heads out the door and goes NORTH.

HP: 35







“In the valley of hope, there is no winter.”

0

#345 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 07 January 2008 - 12:10 AM

The sword is ethereal! It cannot be picked up by the living, but you get some ectoplasm on your hands. Icky!

Anywho, you enter into the main chambre to discover that the center of the room has descended by about 5 meters. The room now has an upper level in the shape of a hexagon, as well as a lower level in the shape of a hexagon. The sheer drop looks daunting, but its not so high that one couldn't jump down. There'd be no way back up, though, and it doesnt look like there is anything to do down in the lower segment. However, if you look closely enough, you can see three distinct lines where it looks like the floor is separated into four other hexagonal segments.

You enter the room to the north. Here you discover another room with the same enchanted ceiling. There is another pedestal in the centre with an indendation on the wall.
Neraphym Archaeon
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