Gameplay: 8/10
Even though I've finished the story-related parts of the game, I'm still not done, as there's about fifty more missions for me to complete before I'm done with them all...Anyway, the game has 300 counted missions to beat, plus extras that don't count toward the numbered total. Even after the story-related missions (including the last battle) are all completed, you can keep playing. In fact, there's a few special characters that you can only get after the game's completed. Several of the unnumbered missions are well-hidden, particularly the ones that can net you a special character. If you include the missions without numbers, there's probably about 330 missions in total. Also, along with the inter-class changeability that Final Fantasy Tactics provided, Tactics Advance has divided the classes among races. Some classes are unique to a certain race. For example, only Humans can be Ninjas. However, one thing that hurt the gameplay on this game was that the races weren't balanced. Humans, Viera, and Nu Mou were vastly superior to Bangaa and Moogles in almost every aspect. Anyway, the gameplay has a wide variety of sidequests in store, as well as the usual min/max-ing of a class-changing system that we all love so much. Oh yeah, and they added in a quick-save feature in case you need to save in the middle of a battle.
Story: 10/10
If you could live in a world of your dreams, would you want to go back to reality? Well, this game throws the world into a fantasy world of dreams. Marche's quest revolves around trying to restore the world to reality, despite the fact that he and many others want the world to stay in the fantasy-ish way it is. If fantasy is to become reality, what does reality become? I like this game's story because it provides an interesting outlook on what one wishes for in one's mind as compared to what one truly wants in one's heart. Yeah, I know, that sounded corny. Anyhow, the game's story develops characters more than the average RPG out on the market today, and is worth paying attention to.
Audio/Video: 5/10
Unfortunately, this game has a rather weak soundtrack, quite unlike the original FFT. The battle themes aren't nearly as good as the ones from this game's predecessor, and the sound effects haven't really been changed at all. As for video purposes, things haven't changed too much, although distinctions are made between races and classes. Naturally, special characters look the same no matter what job you make them. The summons, totema, and phantasm skills all have nifty animations, though, and should be greatly appreciated considering this is a portable. The graphics don't match the level achieved by the Golden Sun series, but are still good considering that we're playing this on a portable system.
Replay Value: 8/10
Well, right now, I've still got maybe fifty more missions to complete, so I'm not entirely done yet, but once I am, I doubt I'm going to want to complete 300 missions again. I've found this game to be quite fun to play, but feel that the classes and races were entirely unbalanced, and that an unbalanced class system gives me little to no opportunity to change my way of playing through the game a second time around. I'll probably replay the game eventually, but doubt that replaying it will have enough value to get me to do everything all over again.
Overall: 8/10
Well, I guess I wasn't expecting too much considering that the series has been in gradual decay for some time now. I got pretty much what I expected. Square can't use as adult themes now that they've gone back to Nintendo, and has lost the edge they had at this kind of theme before they moved to Sony in the first place. It's not nearly as good as the original FFT, but it's still a game worth playing and paying attention to the ideas of the story. This game has potential, and I recommend it to all gamers, hardcore or not.
Game on, everyone.
- Crescens
Sign In
Register
Help


MultiQuote



